przy okazji bo tak tworze byt(kod z diablo):
public command_arrow(id) { new ktory[33] = 1 new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent entity_get_vector(id, EV_VEC_origin , Origin) entity_get_vector(id, EV_VEC_v_angle, vAngle) Ent = create_entity("info_target") if (!Ent) return PLUGIN_HANDLED entity_set_string(Ent, EV_SZ_classname, "xbow_arrow") entity_set_model(Ent,"models/diablomod/Crossbow_bolt.mdl") new Float:MinBox[3] = {-2.8, -2.8, -0.8} new Float:MaxBox[3] = {2.8, 2.8, 2.0} entity_set_vector(Ent, EV_VEC_mins, MinBox) entity_set_vector(Ent, EV_VEC_maxs, MaxBox) vAngle[0]*= -1 Origin[2]+=10 entity_set_origin(Ent, Origin) entity_set_vector(Ent, EV_VEC_angles, vAngle) entity_set_int(Ent, EV_INT_effects, 2) entity_set_int(Ent, EV_INT_solid, 1) entity_set_int(Ent, EV_INT_movetype, 5) entity_set_edict(Ent, EV_ENT_owner, id) new Float:dmg = 400.0 entity_set_float(Ent, EV_FL_dmg,dmg) set_rendering (Ent,kRenderFxGlowShell, 255,0,0, kRenderNormal,56) return PLUGIN_HANDLED }Może jakiś pomysł jak go mogę skrócić ? Bo na 4 enty to troche linijek sie posypie