przy okazji bo tak tworze byt(kod z diablo):
public command_arrow(id)
{
new ktory[33] = 1
new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent
entity_get_vector(id, EV_VEC_origin , Origin)
entity_get_vector(id, EV_VEC_v_angle, vAngle)
Ent = create_entity("info_target")
if (!Ent) return PLUGIN_HANDLED
entity_set_string(Ent, EV_SZ_classname, "xbow_arrow")
entity_set_model(Ent,"models/diablomod/Crossbow_bolt.mdl")
new Float:MinBox[3] = {-2.8, -2.8, -0.8}
new Float:MaxBox[3] = {2.8, 2.8, 2.0}
entity_set_vector(Ent, EV_VEC_mins, MinBox)
entity_set_vector(Ent, EV_VEC_maxs, MaxBox)
vAngle[0]*= -1
Origin[2]+=10
entity_set_origin(Ent, Origin)
entity_set_vector(Ent, EV_VEC_angles, vAngle)
entity_set_int(Ent, EV_INT_effects, 2)
entity_set_int(Ent, EV_INT_solid, 1)
entity_set_int(Ent, EV_INT_movetype, 5)
entity_set_edict(Ent, EV_ENT_owner, id)
new Float:dmg = 400.0
entity_set_float(Ent, EV_FL_dmg,dmg)
set_rendering (Ent,kRenderFxGlowShell, 255,0,0, kRenderNormal,56)
return PLUGIN_HANDLED
}Może jakiś pomysł jak go mogę skrócić ? Bo na 4 enty to troche linijek sie posypie 

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