Proszę bardzo
Tu wersja bez kostiumu:
#include <amxmodx>
#define DMG_BULLET (1<<1)
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <codmod>
#include <colorchat>
#define CZAS 5 //SEKUND NIEWIDZIALNOSCI
new const perk_name[] = "Zestaw Assassina";
new const perk_desc[] = "Ma 5 sekund niewidzialnosci, mniejsza grawitacje, 1/5 z deagla";
new bool:wykorzystal[33];
new bool:ma_perk[33];
new msg_bartime;
public plugin_init() {
register_plugin(perk_name, "1.0", "Killer Strike");
cod_register_perk(perk_name, perk_desc);
register_event("ResetHUD", "ResetHUD", "abe");
register_forward(FM_AddToFullPack, "FwdAddToFullPack", 1);
msg_bartime = get_user_msgid("BarTime");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_perk_enabled(id)
{
cod_give_weapon(id, CSW_DEAGLE);
ma_perk[id] = true;
ResetHUD(id);
set_pev(id, pev_gravity, 0.6);
}
public cod_perk_disabled(id)
{
cod_give_weapon(id, CSW_DEAGLE);
ma_perk[id] = false;
}
public cod_perk_used(id)
{
if(!is_user_alive(id))
return;
if(wykorzystal[id])
{
ColorChat(id, GREEN, "Juz wykorzystales niewidzialnosc!");
return;
}
wykorzystal[id] = true;
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 1);
set_task(CZAS.0, "wyłącz", id);
message_begin(MSG_ONE, msg_bartime, _, id)
write_short(CZAS)
message_end()
}
public wyłącz(id)
{
if(!is_user_connected(id)) return;
set_user_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
}
public ResetHUD(id)
{
if(ma_perk[id])
set_pev(id, pev_gravity, 0.6);
wykorzystal[id] = false;
}
public plugin_precache()
{
precache_model("models/player/assassin/assassin.mdl");
precache_model("models/player/assassin/assassin.mdl");
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_perk[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1,5) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
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