Proszę, zobacz czy działa (klasa edytowana z Admirala, więc będzie miała też 2 skoki)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Rambo (Premium)";
new const opis[] = "Za kazdego fraga +20 hp oraz pelen magazynak za zabojstwo";
new const bronie = (1<<CSW_AWP)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 80;
new const inteligencja = 10;
new const wytrzymalosc = 30;
new bool:ma_klase[33];
new bool:moze_skoczyc[33];
new const maxClip[31] = { -1, 13, -1, 10,  1,  7,  1,  30, 30,  1,  30,  20,  25, 30, 35, 25,  12,  20,
10,  30, 100,  8, 30,  30, 20,  2,  7, 30, 30, -1,  50 };
public plugin_init() {
register_plugin(nazwa, "1.0", "VolT");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "CmdStart");
register_event("DeathMsg", "DeathMsg", "ade");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
  client_print(id, print_chat, "[Rambo (Premium)] Nie masz uprawnien, aby uzywac tej klasy.")
  return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public CmdStart(id, uc_handle)
{
if(!ma_klase[id])
  return FMRES_IGNORED;
new button = get_uc(uc_handle, UC_Buttons);
new oldbutton = pev(id, pev_oldbuttons);
new flags = pev(id, pev_flags);
if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc[id])
{
  moze_skoczyc[id] = false;
  new Float:velocity[3];
  pev(id, pev_velocity, velocity);
  velocity[2] = random_float(265.0,285.0);
  set_pev(id, pev_velocity, velocity);
}
else if(flags & FL_ONGROUND)
  moze_skoczyc[id] = true;
return FMRES_IGNORED;
}
public DeathMsg()
{
new killer = read_data(1);
new victim = read_data(2);
if(!is_user_connected(killer))
  return PLUGIN_CONTINUE;
if(ma_klase[victim] && !ma_klase[killer])
  cod_set_user_xp(killer, cod_get_user_xp(killer)+10);
if(ma_klase[killer])
{
  new cur_health = pev(killer, pev_health);
  new Float:max_health = 100.0+cod_get_user_health(killer);
  new Float:new_health = cur_health+20.0<max_health? cur_health+20.0: max_health;
  set_pev(killer, pev_health, new_health);
  new weapon = get_user_weapon(killer);
  if(maxClip[weapon] != -1)
   set_user_clip(killer, maxClip[weapon]);
}
return PLUGIN_CONTINUE;
}
stock set_user_clip(id, ammo)
{
new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
get_weaponname(weapon, weaponname, 31);
while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
  if (pev(weaponid, pev_owner) == id) {
  set_pdata_int(weaponid, 51, ammo, 4);
  return weaponid;
}
return 0;
}
A tu kolejne klasy:
Szturmowiec:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
	  
new const nazwa[]   = "Szturmowiec";
new const opis[]	= "Dostaje M4 i HE";
new const bronie	= (1<<CSW_HEGRENADE)|(1<<CSW_M4A1);
new const zdrowie   = 10;
new const kondycja  = 0;
new const inteligencja = 0;
new const wytrzymalosc = 13;
  
public plugin_init()
{
register_plugin(nazwa, "1.0", "VolT");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
}
Rebeliant:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#include <fun>
	  
new const nazwa[]   = "Rebeliant";
new const opis[]	= "Dostaje SG, HE i 1 mine";
new const bronie	= (1<<CSW_HEGRENADE)|(1<<CSW_SG552);
new const zdrowie   = 0;
new const kondycja  = 20;
new const inteligencja = 0;
new const wytrzymalosc = 10;
  
new const modelMiny[] = "models/QTM_CodMod/mine.mdl"
new sprite_blast_miny;
new ilosc_min_gracza[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_touch("mine", "player",  "DotykMiny");
register_event("HLTV", "NowaRunda_Miny", "a", "1=0", "2=0");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Miny", 1);
}
public plugin_precache()
{
precache_model(modelMiny);
sprite_blast_miny = precache_model("sprites/dexplo.spr");
}
public client_disconnect(id)
{
new entMiny = find_ent_by_class(0, "mine");
while(entMiny > 0)
{
  if(entity_get_edict(entMiny, EV_ENT_owner) == id)
   remove_entity(entMiny);
  entMiny = find_ent_by_class(entMiny, "mine");
}
}
public cod_class_enabled(id)
{
ilosc_min_gracza[id] = 1;
give_item(id, "weapon_hegrenade");
}
public cod_class_skill_used(id)
{
	  
if (!ilosc_min_gracza[id])
{
  client_print(id, print_center, "Wykorzystales juz wszystkie miny!");
}
else
{
  ilosc_min_gracza[id]--;
  new Float:origin[3];
  entity_get_vector(id, EV_VEC_origin, origin);
  new ent = create_entity("info_target");
  entity_set_string(ent ,EV_SZ_classname, "mine");
  entity_set_edict(ent ,EV_ENT_owner, id);
  entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  entity_set_origin(ent, origin);
  entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  entity_set_model(ent, modelMiny);
  entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  drop_to_floor(ent);
  set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50);
}
}
public fwSpawn_Miny(id)
{
if(is_user_alive(id))
  ilosc_min_gracza[id] = 1;
}
public DotykMiny(ent, id)
{
if(!is_valid_ent(ent))
  return;
new attacker = entity_get_edict(ent, EV_ENT_owner);
if (get_user_team(attacker) != get_user_team(id))
{
  new Float:fOrigin[3];
  entity_get_vector( ent, EV_VEC_origin, fOrigin);
  new iOrigin[3];
  for(new i=0;i<3;i++)
   iOrigin[i] = floatround(fOrigin[i]);
  message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  write_byte(TE_EXPLOSION);
  write_coord(iOrigin[0]);
  write_coord(iOrigin[1]);
  write_coord(iOrigin[2]);
  write_short(sprite_blast_miny);
  write_byte(32);
  write_byte(20);
  write_byte(0);
  message_end();
  new entlist[33];
  new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  for (new i=0; i < numfound; i++)
  {
   new pid = entlist[i];
   if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))
	continue;
   cod_inflict_damage(attacker, pid, 70.0, 0.8, ent, (1<<24));
  }
  remove_entity(ent);
}
}
public NowaRunda_Miny()
{
new entMiny = find_ent_by_class(-1, "mine");
while(entMiny > 0)
{
  remove_entity(entMiny);
  entMiny = find_ent_by_class(entMiny, "mine");
}
}
Resztę zrobię za chwilę
Anty Terrorysta:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <cstrike>
	  
new const nazwa[]   = "Anty Terrorysta";
new const opis[]	= "Dostaje M4, Famasa i defuser";
new const bronie	= (1<<CSW_HEGRENADE)|(1<<CSW_FIVESEVEN)|(1<<CSW_FAMAS)|(1<<CSW_M4A1);
new const zdrowie   = 0;
new const kondycja  = 10;
new const inteligencja = 0;
new const wytrzymalosc = 3;
  
public plugin_init()
{
register_plugin(nazwa, "1.0", "VolT");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
cs_set_user_defuse (id);
}
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							Użytkownik VolT. edytował ten post 05.04.2012 09:48