Funkcja TakeTamage
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_alive(this) && !ma_perk[this] || !is_user_connected(idattacker) || !(damagebits & (1<<1)) ) return HAM_IGNORED; SetHamParamFloat(4,float(get_user_health(this) + get_user_armor(this))) return HAM_HANDLED; }
W czym tu jest problem ??