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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Guest Message by DevFuse
 

Zdjęcie

Mam problem ze zminą bota na dr

mam problem bot problem

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1 odpowiedź w tym temacie

#1 Kriczeq

    Nowy

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Reputacja: -1
Mniej niż zer0.

  • Postów:6
  • Imię:Kuba
  • Lokalizacja:Lublin
Offline

Napisano 22.03.2012 17:07

Witam mam problem ze zmianą bota kiedy edytowałem nazwę bota w ogóle się nie zmieniła


plik Deathrun_Manager.sma

/***
* Link to the plugin
*
* http://forums.allied...ead.php?t=78197
*/
#include < amxmodx >
#include < engine >
#include < cstrike >
#include < fun >
#include < fakemeta >
#include < hamsandwich >
#pragma semicolon 1
// Comment this line if you do not want to have fake player !
#define FAKE_PLAYER
// Bot name
#if defined FAKE_PLAYER
new const g_szBotName[ ] = "Cs-Blanx.com";
#endif
// Messages prefix
new const g_szPrefix[ ] = "[ Deathrun ]";
// Global Variables
new bool:g_bHauntedHouse, bool:g_bGamerFun, bool:g_bRandromized, bool:g_bStarting, bool:g_bFirstRound;
new bool:g_bEnabled, bool:g_bRestart, bool:g_bConnected[ 33 ];
new g_pRemoveBuyZone, g_pHideHuds, g_pBlockMoney, g_pLifeSystem, g_pSvRestart, g_pAutoBalance, g_pLimitTeams;
new g_pNoFallDmg, g_pGameName, g_pToggle, g_pBlockSpray, g_pBlockRadio, g_pSemiclip, g_pGiveUsp, g_pBlockKill;
new g_iMsgHideWeapon, g_iMsgCrosshair, g_iMsgMoney, g_iMsgTeamInfo, g_iMsgSayText;
new g_iMaxplayers, g_iHudSync, g_iHudSync2, g_iLastTerr, g_iThinker;
new g_iSemiClip[ 33 ], g_Lifes[ 33 ];
#if defined FAKE_PLAYER
new g_iFakeplayer;
#endif
// Macros
#if cellbits == 32
#define OFFSET_BZ 235
#else
#define OFFSET_BZ 268
#endif
// Colorchat
enum Color {
NORMAL = 1,
GREEN,
RED,
BLUE
};
new TeamName[ ][ ] = {
"",
"TERRORIST",
"CT",
"SPECTATOR"
};
// =======================================================================================
public plugin_init( ) {
new const VERSION[ ] = "3.0.3";

register_plugin( "Deathrun Manager", VERSION, "xPaw" );

g_pToggle = register_cvar( "deathrun_toggle", "1" );
g_pBlockSpray = register_cvar( "deathrun_spray", "1" );
g_pBlockRadio = register_cvar( "deathrun_radio", "1" );
g_pBlockKill = register_cvar( "deathrun_blockkill", "1" );
g_pBlockMoney = register_cvar( "deathrun_blockmoney", "1" );
g_pSemiclip = register_cvar( "deathrun_semiclip", "1" );
g_pGiveUsp = register_cvar( "deathrun_giveusp", "1" );
g_pHideHuds = register_cvar( "deathrun_hidehud", "1" );
g_pLifeSystem = register_cvar( "deathrun_lifesystem", "1" );
g_pGameName = register_cvar( "deathrun_gamename", "1" );
g_pNoFallDmg = register_cvar( "deathrun_terrnfd", "1" );
g_pRemoveBuyZone = register_cvar( "deathrun_removebz", "1" );

// Lets get map name...
new szMapName[ 64 ];
get_mapname( szMapName, 63 );

if( contain( szMapName, "deathrun_" ) != -1 ) {
set_pcvar_num( g_pToggle, 1 );

if( contain( szMapName, "hauntedhouse" ) != -1 )
g_bHauntedHouse = true;
else {
g_bHauntedHouse = false;

if( equal( szMapName, "deathrun_gamerfun" ) )
g_bGamerFun = true;
else
g_bGamerFun = false;
}
} else
set_pcvar_num( g_pToggle, 0 );

g_pSvRestart = get_cvar_pointer( "sv_restart" );
g_pAutoBalance = get_cvar_pointer( "mp_autoteambalance" );
g_pLimitTeams = get_cvar_pointer( "mp_limitteams" );

register_cvar( "deathrun_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
set_cvar_string( "deathrun_version", VERSION );

// Registering Language file
register_dictionary( "deathrun.txt" );

// Logging Events
register_logevent( "EventRoundStart", 2, "1=Round_Start" );
register_logevent( "EventRandromize", 2, "1=Round_End" );
register_event( "SendAudio", "EventTerrsWin", "a", "2&%!MRAD_terwin" );
register_event( "TextMsg", "EventRandromize", "a", "2&#Game_w" );
register_event( "DeathMsg", "EventDeath", "a");
register_event( "Money", "EventMoney", "b" );
register_event( "ResetHUD", "EventResetHud", "be" );

g_bFirstRound = true;
g_iMaxplayers = get_maxplayers( );
g_iMsgHideWeapon = get_user_msgid( "HideWeapon" );
g_iMsgCrosshair = get_user_msgid( "Crosshair" );
g_iMsgMoney = get_user_msgid( "Money" );
g_iMsgSayText = get_user_msgid( "SayText" );
g_iMsgTeamInfo = get_user_msgid( "TeamInfo" );

g_iHudSync = CreateHudSyncObj( );
g_iHudSync2 = CreateHudSyncObj( );

if( get_pcvar_num( g_pToggle ) ) {
RegisterHam( Ham_TakeDamage, "player", "FwdHamPlayerDamage" );
RegisterHam( Ham_Spawn, "player", "FwdHamPlayerSpawn", 1 );
register_forward( FM_ClientKill, "FwdClientKill" );
register_impulse( 201, "FwdImpulse_201" );

if( get_pcvar_num( g_pGameName ) )
register_forward( FM_GetGameDescription, "FwdGameDesc" );

register_clcmd( "say /lifes", "CmdShowlifes" );
register_clcmd( "say /lives", "CmdShowlifes" );

register_clcmd( "radio1", "CmdRadio" );
register_clcmd( "radio2", "CmdRadio" );
register_clcmd( "radio3", "CmdRadio" );

// Terrorist Check
g_iThinker= create_entity( "info_target" );

if( is_valid_ent( g_iThinker ) ) {
entity_set_string( g_iThinker, EV_SZ_classname, "DeathrunThinker" );
entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 20.0 );

g_bRestart = true;

// First think will happen in 20.0, Restart will be done there.

register_think( "DeathrunThinker", "FwdThinker" );
} else {
set_task( 15.0, "CheckTerrorists", _, _, _, "b" );

// Lets make restart after 20 seconds from map start.
set_task( 20.0, "RestartRound" );
}

if( get_pcvar_num( g_pRemoveBuyZone ) ) {
register_message( get_user_msgid( "StatusIcon" ), "MsgStatusIcon" ); // BuyZone Icon

// Remove buyzone on map
remove_entity_name( "info_map_parameters" );
remove_entity_name( "func_buyzone" );

// Create own entity to block buying
new iEntity = create_entity( "info_map_parameters" );

DispatchKeyValue( iEntity, "buying", "3" );
DispatchSpawn( iEntity );
}

if( get_pcvar_num( g_pSemiclip ) ) {
register_forward( FM_StartFrame, "FwdStartFrame", 0 );
register_forward( FM_AddToFullPack, "FwdFullPack", 1 );
}

g_bEnabled = true;

#if defined FAKE_PLAYER
new iEntity, iCount;

while( ( iEntity = find_ent_by_class( iEntity, "info_player_deathmatch" ) ) > 0 )
if( iCount++ > 1 )
break;

if( iCount <= 1 )
g_iFakeplayer = -1;

set_task( 5.0, "UpdateBot" );

register_message( get_user_msgid( "DeathMsg" ), "MsgDeathMsg" );
#endif
} else
g_bEnabled = false;
}
// FAKEPLAYER
///////////////////////////////////////////
#if defined FAKE_PLAYER
public UpdateBot( ) {
if( g_iFakeplayer == -1 )
return;

new id = find_player( "i" );

if( !id ) {
id = engfunc( EngFunc_CreateFakeClient, g_szBotName );
if( pev_valid( id ) ) {
engfunc( EngFunc_FreeEntPrivateData, id );
dllfunc( MetaFunc_CallGameEntity, "player", id );
set_user_info( id, "rate", "3500" );
set_user_info( id, "cl_updaterate", "25" );
set_user_info( id, "cl_lw", "1" );
set_user_info( id, "cl_lc", "1" );
set_user_info( id, "cl_dlmax", "128" );
set_user_info( id, "cl_righthand", "1" );
set_user_info( id, "_vgui_menus", "0" );
set_user_info( id, "_ah", "0" );
set_user_info( id, "dm", "0" );
set_user_info( id, "tracker", "0" );
set_user_info( id, "friends", "0" );
set_user_info( id, "*bot", "1" );
set_pev( id, pev_flags, pev( id, pev_flags ) | FL_FAKECLIENT );
set_pev( id, pev_colormap, id );

new szMsg[ 128 ];
dllfunc( DLLFunc_ClientConnect, id, g_szBotName, "127.0.0.1", szMsg );
dllfunc( DLLFunc_ClientPutInServer, id );

cs_set_user_team( id, CS_TEAM_T );
ExecuteHamB( Ham_CS_RoundRespawn, id );

set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );
set_pev( id, pev_solid, SOLID_NOT );
dllfunc( DLLFunc_Think, id );

g_iFakeplayer = id;
}
}
}

public MsgDeathMsg( const iMsgId, const iMsgDest, const id ) {
if( get_msg_arg_int( 2 ) == g_iFakeplayer )
return PLUGIN_HANDLED;

return PLUGIN_CONTINUE;
}
#endif
// NEW TERRORIST
///////////////////////////////////////////
public EventRandromize( ) {
if( !g_bEnabled || g_bFirstRound || g_bRandromized )
return PLUGIN_CONTINUE;

g_bRandromized = true;

new i, iPlayers[ 32 ], iNum, iPlayer;
get_players( iPlayers, iNum, "c" );

if( iNum <= 1 )
return PLUGIN_CONTINUE;

for( i = 0; i < iNum; i++ ) {
iPlayer = iPlayers[ i ];

if( cs_get_user_team( iPlayer ) == CS_TEAM_T )
cs_set_user_team( iPlayer, CS_TEAM_CT );
}

new iRandomPlayer, CsTeams:iTeam;

while( ( iRandomPlayer = iPlayers[ random_num( 0, iNum - 1 ) ] ) == g_iLastTerr ) { }

g_iLastTerr = iRandomPlayer;

iTeam = cs_get_user_team( iRandomPlayer );

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT ) {
cs_set_user_team(iRandomPlayer, CS_TEAM_T);

new szName[ 32 ];
get_user_name( iRandomPlayer, szName, 31 );

for( i = 0; i < iNum; i++ )
ColorChat(iPlayers[ i ], RED, "%s^4 %L", g_szPrefix, iPlayers[ i ], "DR_NOW_TERR", szName);

if( !g_bRestart && is_valid_ent( g_iThinker ) )
entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 15.0 );
} else {
g_bRandromized = false;
EventRandromize( );
}

return PLUGIN_CONTINUE;
}
// NEW ROUND
///////////////////////////////////////////
public EventRoundStart( ) {
if( !g_bEnabled )
return PLUGIN_CONTINUE;

g_bRandromized = false;
g_bStarting = false;

new i, iPlayers[ 32 ], iNum, iRealPlayers, CsTeams:iTeam;
get_players( iPlayers, iNum, "c" );

if( iNum <= 1 )
return PLUGIN_CONTINUE;

for( i = 0; i < iNum; i++ ) {
iTeam = cs_get_user_team( iPlayers[ i ] );

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT )
iRealPlayers++;
}

if( iRealPlayers <= 1 ) {
set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

for( i = 0; i < iNum; i++ )
ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" );

return PLUGIN_CONTINUE;
}

set_pcvar_num( g_pAutoBalance, 0 );
set_pcvar_num( g_pLimitTeams, 0 );

if( g_bFirstRound ) {
set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

for( i = 0; i < iNum; i++ ) {
ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_STARTING" );

ColorChat( iPlayers[ i ], RED, "%s^1 %L", g_szPrefix, iPlayers[ i ], "DR_STARTING_CC" );
}

if( is_valid_ent( g_iThinker ) ) {
g_bRestart = true;

entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 9.0 );
} else
set_task( 9.0, "RestartRound" );

g_bStarting = true;
g_bFirstRound = false;
}

return PLUGIN_CONTINUE;
}
// CHECK TERRORIST
///////////////////////////////////////////
public FwdThinker( iEntity ) {
if( g_bRestart ) {
g_bRestart = false;

RestartRound( );
} else
CheckTerrorists( );

entity_set_float( iEntity, EV_FL_nextthink, get_gametime( ) + 15.0 );
}
public CheckTerrorists( ) {
if( !g_bEnabled || g_bFirstRound || g_bStarting )
return PLUGIN_CONTINUE;

new i, iPlayers[ 32 ], iTerrors, iNum, iRealPlayers, CsTeams:iTeam;
get_players( iPlayers, iNum, "c" );

if( iNum <= 1 )
return PLUGIN_CONTINUE;

for( i = 0; i < iNum; i++ ) {
iTeam = cs_get_user_team( iPlayers[ i ] );

if( iTeam == CS_TEAM_T )
iTerrors++;

if( iTeam == CS_TEAM_T || iTeam == CS_TEAM_CT )
iRealPlayers++;
}

if( iRealPlayers <= 1 ) {
set_hudmessage( 0, 128, 0, -1.0, 0.1, 0, 4.0, 4.0, 0.5, 0.5, 4 );

for( i = 0; i < iNum; i++ )
ShowSyncHudMsg( iPlayers[ i ], g_iHudSync, "%L", iPlayers[ i ], "DR_NOT_ENOUGH" );

return PLUGIN_CONTINUE;
}

if( iTerrors == 0 ) {
for( i = 0; i < iNum; i++ ) {
ColorChat(iPlayers[ i ], RED, "%s^1 %L", g_szPrefix, iPlayers[ i ], "DR_NO_DETECT");

if( is_user_alive( iPlayers[ i ] ) && cs_get_user_team( iPlayers[ i ] ) == CS_TEAM_CT )
user_silentkill( iPlayers[ i ] );
}

set_task( 0.5, "EventRandromize" );
}

return PLUGIN_CONTINUE;
}
// LIFE SYSTEM
///////////////////////////////////////////
public EventTerrsWin( ) {
if( !g_bEnabled || g_bFirstRound )
return PLUGIN_CONTINUE;

new iPlayers[ 32 ], iNum, iPlayer;
get_players( iPlayers, iNum, "c" );

if( iNum <= 1 )
return PLUGIN_CONTINUE;

new iLifeCvar = get_pcvar_num( g_pLifeSystem );

for( new i = 0; i < iNum; i++ ) {
iPlayer = iPlayers[ i ];

if( cs_get_user_team( iPlayer ) == CS_TEAM_T ) {
set_user_frags( iPlayer, get_user_frags( iPlayer ) + 3 );

if( iLifeCvar == 2 )
g_Lifes[ iPlayer ]++;
}
}

return PLUGIN_CONTINUE;
}
public EventDeath( ) {
if( !g_bEnabled )
return PLUGIN_CONTINUE;

#if defined FAKE_PLAYER
new iVictim = read_data( 2 );
new iTeam = get_user_team( iVictim );

if( iTeam == 1 && is_user_alive( g_iFakeplayer ) )
fakedamage( g_iFakeplayer, "worldspawn", 100.0, DMG_GENERIC );

if( !get_pcvar_num( g_pLifeSystem ) )
return PLUGIN_CONTINUE;
#else
if( !get_pcvar_num( g_pLifeSystem ) )
return PLUGIN_CONTINUE;

new iVictim = read_data( 2 );
new iTeam = get_user_team( iVictim );
#endif

new iKiller = read_data( 1 );

if( iKiller != iVictim && get_user_team(iKiller) != iTeam )
g_Lifes[iKiller]++;

if( cs_get_user_team( iVictim ) == CS_TEAM_CT && g_Lifes[ iVictim ] > 0 ) {
new iCTcount;
for( new i = 1; i <= g_iMaxplayers; i++ ) {
if( is_user_alive( i ) && cs_get_user_team( i ) == CS_TEAM_CT )
iCTcount++;
}

if( iCTcount > 1 ) {
set_task(3.2, "fnRevivePlayer", iVictim);

ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_RESPAWN" );
}
/*else
ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_CANT" );*/
}

return PLUGIN_CONTINUE;
}
public fnRevivePlayer( id ) {
if( g_bConnected[ id ] ) {
if( cs_get_user_team( id ) == CS_TEAM_CT ) {
new iCTcount;
for( new i = 1; i <= g_iMaxplayers; i++ )
if( is_user_alive( i ) && cs_get_user_team( i ) == CS_TEAM_CT )
iCTcount++;

if( iCTcount > 1 ) {
ExecuteHamB( Ham_CS_RoundRespawn, id );

g_Lifes[ id ]--;
}
}
}
}
public CmdShowlifes( id ) {
if( get_pcvar_num( g_pLifeSystem ) == 0 ) {
ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_DISABLE" );
return PLUGIN_HANDLED;
}

if( g_Lifes[ id ] > 0 )
ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_CC_COUNT", g_Lifes[ id ] );
else
ColorChat( id, RED, "%s^1 %L", g_szPrefix, id, "DR_LIFE_CC_NO" );

return PLUGIN_HANDLED;
}
public Showlifes( id ) {
set_hudmessage( 0, 128, 0, 0.04, 0.71, 0, 2.5, 2.5, 0.5, 0.5, 3 );

if( g_Lifes[ id ] > 0 )
ShowSyncHudMsg( id, g_iHudSync2, "%L", id, "DR_LIFE_COUNT", g_Lifes[ id ] );
else
ShowSyncHudMsg( id, g_iHudSync2, "%L", id, "DR_LIFE_NO" );
}
// EVENTS
///////////////////////////////////////////
public EventResetHud( id ) {
if( g_bEnabled && get_pcvar_num( g_pHideHuds ) && !is_user_bot( id ) ) {
message_begin( MSG_ONE_UNRELIABLE, g_iMsgHideWeapon, _, id );
write_byte( ( 1<<4 | 1<<5 ) );
message_end( );

message_begin( MSG_ONE_UNRELIABLE, g_iMsgCrosshair, _, id );
write_byte( 0 );
message_end( );
}
}
public EventMoney( id ) {
if( g_bEnabled && get_pcvar_num( g_pBlockMoney ) ) {
set_pdata_int( id, 115, 0 );

message_begin( MSG_ONE_UNRELIABLE, g_iMsgMoney, _, id );
write_long ( 0 );
write_byte ( 1 );
message_end( );
}
}
public client_putinserver( id )
g_bConnected[ id ] = true;
public client_disconnect( id ) {
g_bConnected[ id ] = false;
CheckTerrorists( );

if( !g_bRestart && is_valid_ent( g_iThinker ) )
entity_set_float( g_iThinker, EV_FL_nextthink, get_gametime( ) + 15.0 );

#if defined FAKE_PLAYER
if( g_iFakeplayer == id ) {
set_task( 1.5, "UpdateBot" );

g_iFakeplayer = 0;
}
#endif
}
// SEMICLIP
///////////////////////////////////////////
public FwdFullPack( es, e, ent, host, flags, player, pSet ) {
if( !g_bEnabled )
return FMRES_IGNORED;

if( player && g_iSemiClip[ ent ] && g_iSemiClip[ host ] ) {
set_es( es, ES_Solid, SOLID_NOT );
set_es( es, ES_RenderMode, kRenderTransAlpha );
set_es( es, ES_RenderAmt, 85 );
}

return FMRES_IGNORED;
}
public FwdStartFrame( ) {
if( !g_bEnabled )
return FMRES_IGNORED;

static iPlayers[ 32 ], iNum, iPlayer, iPlayer2, i, j;
get_players( iPlayers, iNum, "ache", "CT" );

arrayset( g_iSemiClip, 0, 32 );

if( iNum <= 1 )
return FMRES_IGNORED;

for( i = 0; i < iNum; i++ ) {
iPlayer = iPlayers[ i ];

for( j = 0; j < iNum; j++ ) {
iPlayer2 = iPlayers[ j ];

if( iPlayer == iPlayer2 )
continue;

if( g_iSemiClip[ iPlayer ] && g_iSemiClip[ iPlayer2 ] )
continue;

if( entity_range( iPlayer, iPlayer2 ) < 128 ) {
g_iSemiClip[ iPlayer ] = true;
g_iSemiClip[ iPlayer2 ] = true;
}
}
}

for( i = 0; i < iNum; i++ ) {
iPlayer = iPlayers[ i ];

set_pev( iPlayer, pev_solid, g_iSemiClip[ iPlayer ] ? SOLID_NOT : SOLID_SLIDEBOX );
}

return FMRES_IGNORED;
}
// FORWARDS
///////////////////////////////////////////
public FwdHamPlayerSpawn( id ) {
if( !g_bEnabled || !is_user_alive( id ) )
return HAM_IGNORED;

if( get_pcvar_num( g_pBlockRadio ) ) // thanks to ConnorMcLeod for this good way :)
set_pdata_int( id, 192, 0 );

#if defined FAKE_PLAYER
if( g_iFakeplayer == id ) {
set_pev( id, pev_frags, -1000.0 );
cs_set_user_deaths( id, -1000 );

set_pev( id, pev_effects, pev( id, pev_effects ) | EF_NODRAW );
set_pev( id, pev_solid, SOLID_NOT );
entity_set_origin( id, Float:{ 999999.0, 999999.0, 999999.0 } );
dllfunc( DLLFunc_Think, id );
} else {
#endif
new CsTeams:iTeam = cs_get_user_team( id );

// An small delay for message
if( get_pcvar_num( g_pLifeSystem ) != 0 && iTeam == CS_TEAM_CT )
set_task( 0.8, "Showlifes", id );

strip_user_weapons( id );
give_item( id, "weapon_knife" );

set_pdata_int( id, 116, 0 ); // Pickup fix by ConnorMcLeod

if( g_bGamerFun && iTeam == CS_TEAM_CT )
give_item( id, "weapon_smokegrenade" );

if( get_pcvar_num( g_pGiveUsp ) && iTeam == CS_TEAM_CT && !g_bHauntedHouse )
set_task( 1.0, "GiveUsp", id );
#if defined FAKE_PLAYER
}
#endif

return HAM_IGNORED;
}
public GiveUsp( const id ) {
if( is_user_alive( id ) ) {
give_item( id, "weapon_usp" );
cs_set_user_bpammo( id, CSW_USP, 100 );
}
}
public FwdGameDesc( ) {
static const GameName[ ] = "Deathrun v3.0";

forward_return( FMV_STRING, GameName );

return FMRES_SUPERCEDE;
}
public FwdClientKill( const id ) {
if( !g_bEnabled || !is_user_alive(id) )
return FMRES_IGNORED;

if( get_pcvar_num( g_pBlockKill ) || cs_get_user_team( id ) == CS_TEAM_T ) {
client_print( id, print_center, "%L", id, "DR_BLOCK_KILL" );
client_print( id, print_console, "%L", id, "DR_BLOCK_KILL" );

return FMRES_SUPERCEDE;
}

return FMRES_IGNORED;
}
public FwdImpulse_201( const id ) {
if( g_bEnabled && get_pcvar_num( g_pBlockSpray ) ) {
if( is_user_alive( id ) )
client_print( id, print_center, "%L", id, "DR_BLOCK_SPRAY" );

return PLUGIN_HANDLED_MAIN;
}

return PLUGIN_CONTINUE;
}
public FwdHamPlayerDamage( id, idInflictor, idAttacker, Float:flDamage, iDamageBits ) {
if( get_pcvar_num( g_pNoFallDmg ) )
if( iDamageBits & DMG_FALL )
if( get_user_team( id ) == 1 )
return HAM_SUPERCEDE;

return HAM_IGNORED;
}
public MsgStatusIcon( msg_id, msg_dest, id ) {
new szIcon[ 8 ];
get_msg_arg_string( 2, szIcon, 7 );

static const BuyZone[ ] = "buyzone";

if( equal( szIcon, BuyZone ) ) {
set_pdata_int( id, OFFSET_BZ, get_pdata_int( id, OFFSET_BZ, 5 ) & ~( 1 << 0 ), 5 );

return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}
public CmdRadio( id ) {
if( get_pcvar_num( g_pBlockRadio ) )
return PLUGIN_HANDLED_MAIN;

return PLUGIN_CONTINUE;
}
public RestartRound( )
set_pcvar_num( g_pSvRestart, 1 );
// COLORCHAT
/////////////////////////////////////////////
ColorChat( id, Color:type, const szMessage[], {Float,Sql,Result,_}:... ) {
if( !get_playersnum( ) ) return;

new message[ 256 ];

switch( type ) {
case NORMAL: message[0] = 0x01;
case GREEN: message[0] = 0x04;
default: message[0] = 0x03;
}

vformat( message[ 1 ], 251, szMessage, 4 );

message[ 192 ] = '^0';

replace_all( message, 191, "\YEL", "^1" );
replace_all( message, 191, "\GRN", "^4" );
replace_all( message, 191, "\TEM", "^3" );

new iTeam, ColorChange, index, MSG_Type;

if( id ) {
MSG_Type = MSG_ONE_UNRELIABLE;
index = id;
} else {
index = CC_FindPlayer();
MSG_Type = MSG_BROADCAST;
}

iTeam = get_user_team( index );
ColorChange = CC_ColorSelection(index, MSG_Type, type);
CC_ShowColorMessage(index, MSG_Type, message);

if( ColorChange )
CC_Team_Info(index, MSG_Type, TeamName[iTeam]);
}
CC_ShowColorMessage( id, type, message[] ) {
message_begin( type, g_iMsgSayText, _, id );
write_byte( id );
write_string( message );
message_end( );
}
CC_Team_Info( id, type, team[] ) {
message_begin( type, g_iMsgTeamInfo, _, id );
write_byte( id );
write_string( team );
message_end( );

return 1;
}
CC_ColorSelection( index, type, Color:Type ) {
switch( Type ) {
case RED: return CC_Team_Info( index, type, TeamName[ 1 ] );
case BLUE: return CC_Team_Info( index, type, TeamName[ 2 ] );
}

return 0;
}
CC_FindPlayer( ) {
for( new i = 1; i <= g_iMaxplayers; i++ )
if( g_bConnected[ i ] )
return i;

return -1;
}


co muszę zrobić żeby to sie zapisało bo zamiast Cs-Blanx.com przy bocie widniej nazwa EnterPlace.pl[Deathrun]



o i jeszcze tak przy okazji mam serwer deathrun a jak sie kończy mapa to wychodzą mapy de_dust cs _ alpin co robic

Użytkownik Kriczeq edytował ten post 22.03.2012 17:11

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#2 forma

    Godlike

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Napisano 22.03.2012 17:37

Edytujesz -> kompilujesz plik -> wgrywasz na serwer -> Restarujesz serwer.
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Również z jednym lub większą ilością słów kluczowych: mam problem bot, problem

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