My first ever attempt, please be gentle. I am guessing (and hoping) there will be many suggestions
Feature list:
Does what it says on the cover. It makes use of 2 cvars which work together to create a steady ramp up of spawn timers for the winning side.
CVAR/Command list:
// The max score difference to consider
// -
// Default: "500"
// Minimum: "0.000000"
l4d2_maxscoredifference "500"
// The max amount of time (in seconds) that the spawn timer will increase by to assist the losing team, default 10)
// -
// Default: "10"
// Minimum: "0.000000"
l4d2_maxspawnincrease "10"
Changelog:
2012-03-18 (0.1)
- Inital release.
Nothing special, it will generate its own config file on first run.
Dependencies
Requires Left4Downtown2
Plans
I am looking at adding other modifiers, like infected health, and in the future, removing items from the winning team, but first, I want to get the code in better shape, any help is welcome. Once I am happy, I will go and disable the print out commands, they are just there because I wanted to make sure it was running smoothly.
Attached Files


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