Its simply. Each player of a team got Points for his team when he is killing an enemy.
When you kill with the Spade you score more points for your Team. But if you do a Teamkill, you loose points then!
(Points are configurable with the plugin. So you can give as much you want.)
When a Team reaches an configurable amount of points, a Spaderound begins. So everybody have only the spade.
You can also enable Points for Flag captures. but this does not enable spaderound or Win. These 2 are only triggered through an enemy kill.
When you type "sc" or "!sc" in chat you see how much points you need for spaderound and for winning!
you see also the points you gain for a kill or spadekill and also points you lost for a Teamkill(only when FF is enabled on server).
The actual points of the round are always displayed "live" on the screen.
// Length of Bonusround
// Points for capturing Flags
// Enable(0)/disable(1) Control Point Icons, Flags and FlagSound
// Health on Spade Level
// How many frag grenades are allowed
// Points to win the Round
// Points for Kill
// Points lost for TeamKill
// Points for Kill with Spade
// Points when Teams got spades
// Speed on spade Level
// (1) Enable GameEnd / (0) Disable GameEnd (disables also length of bonusround. so there is no end of the map)
// Enable/disable autojoin class when selected a Team
// Enable/disable removing func_team_walls during Game
// Length of WarmUp Round in Seconds
// ServerCommand that will be executed 15 seconds after win
in the ZIP included: spawnprotect and instant_respawn plugin!
attention: dont use with DODS-BOTS. it crashes the server often!!!
thanks to Vintage for french translation!
you need dodhooks for this plugin: Dod Hooks
Attached Files dod_tdm_gungame_3.5rel.zip (393.7 KB)
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