The basic idea is that there are certain conditions which determinate whether a game is unbalanced and certain actions to take once this is detected.
Currently I have the following:
Basically: A large gap in the scores of the teams is considered an issue. (Observations show that players tend to quit more often when they have the feeling they can no longer influence the game.)
- Zombie spawn time. Varied using z_ghost_delay_min and z_ghost_delay_max variyng between 5, 20 and 45 seconds.
Things to do:
- Configuration variables. Very low priority.
- infected can not get score (default)
- winning team plays first in non-first map (default)
Currently, this is beta quality code. Works stable for me. Please have a look yourself.
Attached Files Get Plugin or Get Source (balance.sp - 14.4 KB)
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