// Zapis n SQL, odkomentuj aby włączyć
//#define SQL
// Flaga uprawnien do dawania odznak oraz restartowania ranku
#define ADMIN_UPRAWNIENIA ADMIN_IMMUNITY
// Aby wlaczyc kolorowy say(colorchat) w grze odkomentuj
#define KOLOROWY_SAY
//Nowy wyglad Hud
#define NOWY_HUD
//V.I.P
//#define VIP_BF2
#if defined VIP_BF2
// Flaga V.i.P
//#define VIP ADMIN_LEVEL_G
#endif
//Standardowy HUD
//#define STANDARDOWY_HUD
// Aby wlaczyc kolorowy stary hud w grze odkomentuj
//#define KOLOROWY_HUD
#if defined KOLOROWY_HUD
//#define CZERWONY_STARY_HUD
//#define NIEBIESKI_STARY_HUD
//#define SZARY_STARY_HUD
//#define ZOLTY_STARY_HUD
//#define DRUZYNOWY_STARY_HUD
#endif
// Aby wlaczyc prefix w say odkomentuj
//#define PREFIX
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#include <engine>
#include <fun>
#include <fakemeta_util>
#include <hamsandwich>
new const gNazwaPluginu[] = "Battlefield 2";
new const gWersjaPluginu[] = "1.5.1";
new const gAutorPluginu[] = "MisieQ";
//Message sending variables
#if defined KOLOROWY_SAY
new gmsgScreenFade;
new gmsgScreenShake;
#else
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
#endif
#if defined STANDARDOWY_HUD
new gmsgStatusText;
#endif
#if defined NOWY_HUD
new gHUD;
#define TASK_HUD 9897
#endif
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
#define MAX_RANKS 17
#define MAX_BADGES 12
//Motd variables
new configsdir[200];
new configfile[200];
//Cvar vars
new gPcvarBF2Active;
new gPcvarBadgesActive;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarXpMinPlayers;
new gPcvarHudOptions;
new gPcvarStatusText;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
#if defined SQL
//Cvars SQL
new pPcvarDBHost;
new pPcvarDBUser;
new pPcvarDBPassword;
new pPcvarDBBase;
#endif
//Cvary Odznaki
new gPcvarHP;
new gPcvarSpeed;
new gPcvarKasa;
new gPcvarGrav1;
new gPcvarGrav2;
new gPcvarGrav3;
new gPcvarGrav4;
new gPcvarGrav5;
new gPcvarGrav6;
new gPcvarArmor1;
new gPcvarArmor2;
new gPcvarArmor3;
new gPcvarArmor4;
new gPcvarArmor5;
new gPcvarArmor6;
//Cvar vars new
new gPcvarWymus;
new gPcvarBomba;
new gGracze[32];
new gZablokuj;
//Current players info
new gPlayerJump[33];
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new g_count;
new bronze[33];
new silver[33];
new gold[33];
//Temp storage variables
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
new g_friend[33];
new bool:g_invis[33];
new bool:g_grav[33];
new bool:g_silent[33];
new bool:gPlayerMedkitUsed[33];
new bool:is_on_knife[33];
new menuselection[33];
//Server stats
new highestrankserver, highestrankservername[32], mostkills, mostkillsid, mostkillsname[32], mostwins, mostwinsname[32];
new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
//Sound Vars
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //Badges earned sound
//Sprite vars
new gSprite[22], g_healspr;
new const sprite_heal[] = "sprites/bf2rankspr/heal.spr"
#if defined SQL
	//SQl vars
	#include <sqlx>
	new Handle:g_SqlTuple;
	new g_Cache[512];
	new bool:SQLenabled;
	new bool:gIntermission;
#else
	//nVault
	#include <nvault>
	new g_Vault;
	new gPcvarPruneDays;
#endif
new gPlayerName;
//Bf2 includes
#if defined KOLOROWY_SAY
#include <colorchat>
#endif
#if defined KOLOROWY_HUD
#include <colorstatus>
#endif
#if defined VIP_BF2
#include "bf2/vip.inl"
#endif
#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#include "bf2/apteczka.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif
public plugin_init()
{
	register_plugin(gNazwaPluginu, gWersjaPluginu, gAutorPluginu);
	
	#if defined KOLOROWY_HUD
	initColorStatus();
	#endif
	
	#if defined VIP_BF2
	initVip();
	#endif	
	//Register all the say commands
	//Public
	register_clcmd("say /ranks","show_rankhelp",0, "Pokazuje Informacje o Ranku");
	register_clcmd("say_team /ranks","show_rankhelp",0, "Pokazuje Informacje o Ranku");
	register_clcmd("say /badges1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
	register_clcmd("say_team /badges1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
	register_clcmd("say /odznaki1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
	register_clcmd("say_team /odznaki1","show_badgehelp",0, "Pokazuje Informacje o Odznakach");
	register_clcmd("say /badges2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
	register_clcmd("say_team /badges2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
	register_clcmd("say /odznaki2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
	register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Pokazuje Informacje o Odznakach 2");
	register_clcmd("say /badges3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
	register_clcmd("say_team /badges3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
	register_clcmd("say /odznaki3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
	register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Pokazuje Informacje o Odznakach 3");
	
	register_clcmd("say /badges4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
	register_clcmd("say_team /badges4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
	register_clcmd("say /odznaki4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
	register_clcmd("say_team /odznaki4","show_badgehelp4",0, "Pokazuje Informacje o Odznakach 4");
	
	register_clcmd("say /badges5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
	register_clcmd("say_team /badges5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
	register_clcmd("say /odznaki5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
	register_clcmd("say_team /odznaki5","show_badgehelp5",0, "Pokazuje Informacje o Odznakach 5");
	register_clcmd("say", "cmd_say", 0, "<target> ");
	register_clcmd("say_team", "cmd_say", 0, "<target> ");
	register_clcmd("say /who", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
	register_clcmd("say_team /who", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
	
	register_clcmd("say /gracze", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
	register_clcmd("say_team /gracze", "cmd_who", 0, "Wyswietla liste graczy i ich pozimy");
	register_clcmd("say /help", "cmd_help", 0, "Pokaz pomoc BF2Mod");
	register_clcmd("say_team /help", "cmd_help", 0, "Pokaz pomoc BF2Mod");
	register_clcmd("say /bf2menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say bf2menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team bf2menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say /bf2", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team /bf2", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say bf2", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team bf2", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team menu", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say /help", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team /help", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say help", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say_team help", "Bf2menu", 0, "Pokazuje Menu");
	register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Pokazuje Menu Pomocy");
	register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Pokazuje Menu Pomocy");
	register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Pokazuje Menu Statystyk");
	register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Pokazuje Menu Statystyk");
	register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Pokazuje Menu Admina");
	register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Pokazuje Menu Admina");
	register_clcmd("say /bf2stats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
	register_clcmd("say_team /bf2stats", "show_stats", 0, "Pokazuje twoje aktualne statystyki");
	register_clcmd("say /serverstats", "show_server_stats", 0, "Pokazuje aktualne statystyki serwera");
	register_clcmd("say_team /serverstats", "show_server_stats", 0, "Pokazuje aktualne statystyki serwera");
	register_clcmd("say /bf2save", "save_badges", 0, "Zapisuje Aktualne Statystyki");
	register_clcmd("say_team /bf2save", "save_badges", 0, "Zapisuje Aktualne Statystyki");
	//Admin
	register_clcmd("bf2_addbadge", "add_badge", ADMIN_UPRAWNIENIA, "<player> <badge#> <level#>");
	register_clcmd("bf2_addkills", "add_kills", ADMIN_UPRAWNIENIA, "<player> <kills#>");
	//Cvars
	//FCVAR_SERVER cvar for game monitor.
	register_cvar("bf2_version", gWersjaPluginu, FCVAR_SERVER);
	// Set cvar to update version in case new version loaded while server still running
	set_cvar_string("bf2_version", gWersjaPluginu);
	gPcvarBF2Active = register_cvar("bf2_active", "1");
	gPcvarBadgesActive = register_cvar("bf2_badges", "1");
	gPcvarFreeAwp = register_cvar("bf2_awp", "1");
	gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
	gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2");
	gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
	gPcvarHelpUrl = register_cvar("bf2_help_url", "http://misieq.elsat.net.pl/amxx");
	gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1");
	gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");
	gPcvarStatusText = register_cvar("bf2_statustext", "1");
#if !defined SQL
	gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
	gPcvarFFA = register_cvar("bf2_ffa", "0");
	gPcvarWymus = register_cvar("bf2_wymus", "1");
	gPcvarBomba = register_cvar("bf2_bomba", "1");
	gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
	gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
	gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
	
	// Cvary Odznak
	gPcvarHP = register_cvar("bf2_odznaka_hp", "10");
	gPcvarSpeed = register_cvar("bf2_odznaka_szybkosc", "15.0");
	gPcvarKasa = register_cvar("bf2_odznaka_kasa", "150");
	gPcvarGrav1 = register_cvar("bf2_odznaka_grawitacja_1", "0.9375");
	gPcvarGrav2 = register_cvar("bf2_odznaka_grawitacja_2", "0.875");
	gPcvarGrav3 = register_cvar("bf2_odznaka_grawitacja_3", "0.8125");
	gPcvarGrav4 = register_cvar("bf2_odznaka_grawitacja_4", "0.75");
	gPcvarGrav5 = register_cvar("bf2_odznaka_grawitacja_5", "0.65625");
	gPcvarGrav6 = register_cvar("bf2_odznaka_grawitacja_6", "0.5625");
	gPcvarArmor1 = register_cvar("bf2_dodatkowy_armor_1", "50");
	gPcvarArmor2 = register_cvar("bf2_dodatkowy_armor_2", "100");
	gPcvarArmor3 = register_cvar("bf2_dodatkowy_armor_3", "150");
	gPcvarArmor4 = register_cvar("bf2_dodatkowy_armor_4", "200");
	gPcvarArmor5 = register_cvar("bf2_dodatkowy_armor_5", "250");
	gPcvarArmor6 = register_cvar("bf2_dodatkowy_armor_6", "300");
	
	#if defined SQL
	/* SQL */
	pPcvarDBHost = register_cvar("bf2_db_host", "127.0.0.1");
	pPcvarDBUser = register_cvar("bf2_db_user", "rabka_misieq");
	pPcvarDBPassword = register_cvar("bf2_db_pass", "jw1553");
	pPcvarDBBase = register_cvar("bf2_db_database", "rabka_misieq");
	#endif
	gPcvarSaveType = get_cvar_pointer("csstats_rank");
	gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
	gPcvarBotQuota = get_cvar_pointer("bot_quota");
	gPcvarSVLan = get_cvar_pointer("sv_lan");
	
	//Message sending.
	#if defined KOLOROWY_SAY
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgScreenShake = get_user_msgid("ScreenShake");
	#else
	gmsgScreenFade = get_user_msgid("ScreenFade");
	gmsgScreenShake = get_user_msgid("ScreenShake");
	gmsgSayText = get_user_msgid("SayText");
	#endif
	
	#if defined STANDARDOWY_HUD
	gmsgStatusText = get_user_msgid("StatusText");
	#endif
	//Register events, logs and forwards to be captured
	register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
	register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
	register_event("SetFOV", "Event_SetFOV", "be");
	register_event("DeathMsg", "Event_DeathMsg", "a");
	register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
	register_logevent("LogEvent_Round_End", 2, "1=Round_End");
	register_message(SVC_INTERMISSION, "Message_Intermission");
	
	#if defined STANDARDOWY_HUD
	register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
	#endif
	register_event("StatusValue", "setTeam", "be", "1=1");
	register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
	register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
	// Must use post or else is_user_alive will return false when dead player respawns
	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1);	// cz bots won't hook here must RegisterHamFromEntity
	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
	#if defined NOWY_HUD
	RegisterHam(Ham_Killed, "player", "Ham_Death_Player", 1);
	#endif
	
	gHudSyncAimInfo = CreateHudSyncObj();
	gMaxPlayers = get_maxplayers();
	gPlayerName = get_xvar_id("PlayerName");
	
	register_forward(FM_PlayerPreThink, "PlayerPreThink") 	
	register_forward(FM_CmdStart, "FM_CmdStart1");
	register_forward(FM_EmitSound, "EmitSound1");	
	
	get_players(gGracze, gZablokuj, "ch");
	
	#if defined NOWY_HUD
	gHUD = CreateHudSyncObj();
	#endif
	
	#if defined PREFIX
	register_message(get_user_msgid("SayText"),"PrefixCzat");
	#endif
}