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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Galileo - nominacja nie dzialagalileo problem

ehh problem galileo problem

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#1 robaloss

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Napisano 09.02.2012 17:27

Witam, galileo dziala ale nie wczytuje map z mapcycle.txt pisze ze nazwa nie zgadza sie cos tam cos tam

oto moje .cfg


// Galileo Configuration File
// $Revision$ $Date$


////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an //
// "extend the map" option to map votes which, if the option wins, //
// will increase the time limit by a predetermined amount, letting //
// players stay on the current map longer. //
////////////////////////////////////////////////////////////////////////

// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 90

// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 15


////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not //
// want to function normally, if at all, when using this plugin, so //
// as to avoid conflicts of map voting procedures. //
////////////////////////////////////////////////////////////////////////

// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 0

// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2


////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the //
// map vote. This ensures that a map can not be played over and over //
// again at the expense of playing a variety of other maps. //
////////////////////////////////////////////////////////////////////////

// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 3

// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1


////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to //
// start an early map vote to change maps. Once enough players have //
// rocked it, a vote will begin. //
////////////////////////////////////////////////////////////////////////

// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
// any one word (i.e. no spaces) that starts with "rockthe" and ends
// with "vote". Some examples might be: "rockthedamnvote",
// "rockthesillylittlevote", or "rockthefreakingvote". The total
// length of the word can not be longer than 31 characters. That
// leaves 20 characters for creativeness once you factor in the
// lengths of "rockthe" and "vote")
gal_rtv_commands 3

// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 10

// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60

// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2

// Indicates if the "rock the vote" feature is disabled while players
// with the specified standard access flags are in game.
// You can specify multiple flags.
// Not specifying a value means the ability to rock the vote is not
// dependent on whether admins are present.
gal_rtv_disableflags


////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would //
// like included in the next map vote. Depending on how many maps //
// have been nominated, it is possible that not all nominations will //
// make it into the next vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA. It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 2

// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt

// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 0

// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0


////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote //
// counts will be in the runoff vote. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1

// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15


////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more //
// than a regular player's vote. //
////////////////////////////////////////////////////////////////////////

// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2

// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags y


////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round- //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out. //
////////////////////////////////////////////////////////////////////////

// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1


////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how //
// many votes the various choices received. //
////////////////////////////////////////////////////////////////////////

// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1

// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2


////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify //
// what happens when the server restarts. //
////////////////////////////////////////////////////////////////////////

// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
// been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 0


////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a //
// vote near the end of the map to decide what the next map will be. //
////////////////////////////////////////////////////////////////////////

// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1


////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps //
// console command will prevent players from getting kicked when you //
// are listing a large number of maps. When paginated, the listings //
// will only display a portion of the total map list at a time. //
////////////////////////////////////////////////////////////////////////

// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing.
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 10


////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they //
// think of starting a vote for a new map. It's just your standard //
// map vote. //
////////////////////////////////////////////////////////////////////////

// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5

// Specifies the number of seconds the vote should last.
gal_vote_duration 15

// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile mapcycle.txt

// Indicates how the file specified by "gal_vote_mapfile" is setup.
// 1 - maps file: one map per line, without the ".bsp" extensions
// 2 - groups file: quantity of maps for each group, on separate lines
// (groups will be filled in order listed)
// 3 - groups file: quantity of maps for each group, on separate lines
// (groups will be filled in random order, not as listed)
gal_vote_mapfilestyle 1

// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
// 0 - enforce unique prefixes
// 1 - allow duplicate prefixes
gal_vote_uniqueprefixes 0

// Indicates whether an existing menu being displayed to a player gets
// overwritten by the map vote menu.
// 0 - do not overwrite existing menus
// 1 - always overwrite existing menus
gal_vote_overwritemenu 1

// Indicates whether the maps choices should be displayed in random
// order or alphabetically.
// 0 - display choices alphabetically
// 1 - display choices in random order
gal_vote_randomorder 0

////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players //
// that haven't voted, when there are 10 seconds left in the current //
// vote. The timer counts down from 10 to 0, at which point the vote //
// will be over. //
////////////////////////////////////////////////////////////////////////

// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1


////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is //
// shown what every other player's selection was. //
////////////////////////////////////////////////////////////////////////

// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 1


////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a //
// lot of players. When the server is empty, you may want the server //
// to change to those maps. //
////////////////////////////////////////////////////////////////////////

// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 0

// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile mapcycle.txt


////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce, //
// in a player's mind, what is happening. You may choose to mute any //
// that you would rather not have spoken. //
////////////////////////////////////////////////////////////////////////

// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 0

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