public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) { set_user_health(idattacker, (get_user_health(idattacker)+floatround(damage*0.3))); } return HAM_IGNORED; }
Jak zrobic aby nie dawalo wiecej zycia niz max hp klasie?
100.0+cod_get_user_health(id, 1, 1, 1)Ale co dalej?
Użytkownik Crew edytował ten post 06.02.2012 20:28