public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker]) {
set_user_health(idattacker, (get_user_health(idattacker)+floatround(damage*0.3)));
}
return HAM_IGNORED;
}
Jak zrobic aby nie dawalo wiecej zycia niz max hp klasie?
100.0+cod_get_user_health(id, 1, 1, 1)Ale co dalej?
Użytkownik Crew edytował ten post 06.02.2012 20:28


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