Tu jest sma klasy:
Spoiler
#include <amxmodx>
#include <engine>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Kamikadze";
new const opis[] = "Detonuje siebie i wrogow w swoim otoczeniu.";
new const bronie = 1<<CSW_M3;
new const zdrowie = 25;
new const kondycja = 45;
new const inteligencja = 0;
new const wytrzymalosc = 30;
new sprite_blast,
sprite_white;
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "0.1", "Pa+hetiC")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
client_print(id, print_chat, "Klasa stworzona przez Pa+hetiC.")
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr");
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new Float:fOrigin[3];
entity_get_vector(id, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 200 );
write_coord( iOrigin[2] + 200 );
write_short( sprite_white );
write_byte( 0 );
write_byte( 0 );
write_byte( 10 );
write_byte( 10 );
write_byte( 255 );
write_byte( 255 );
write_byte( 100 );
write_byte( 100 );
write_byte( 128 );
write_byte( 0 );
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 200.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid))
cod_inflict_damage(id, pid, float(get_user_health(pid)), 0.0);
}
user_silentkill(id);
return PLUGIN_CONTINUE;
}
#include <engine>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Kamikadze";
new const opis[] = "Detonuje siebie i wrogow w swoim otoczeniu.";
new const bronie = 1<<CSW_M3;
new const zdrowie = 25;
new const kondycja = 45;
new const inteligencja = 0;
new const wytrzymalosc = 30;
new sprite_blast,
sprite_white;
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "0.1", "Pa+hetiC")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
client_print(id, print_chat, "Klasa stworzona przez Pa+hetiC.")
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr");
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_skill_used(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new Float:fOrigin[3];
entity_get_vector(id, EV_VEC_origin, fOrigin);
new iOrigin[3];
for(new i=0;i<3;i++)
iOrigin[i] = floatround(fOrigin[i]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 200 );
write_coord( iOrigin[2] + 200 );
write_short( sprite_white );
write_byte( 0 );
write_byte( 0 );
write_byte( 10 );
write_byte( 10 );
write_byte( 255 );
write_byte( 255 );
write_byte( 100 );
write_byte( 100 );
write_byte( 128 );
write_byte( 0 );
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 200.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (is_user_alive(pid) && get_user_team(id) != get_user_team(pid))
cod_inflict_damage(id, pid, float(get_user_health(pid)), 0.0);
}
user_silentkill(id);
return PLUGIN_CONTINUE;
}
Użytkownik Pa+hetiC edytował ten post 29.01.2012 12:58