Potrzebuje kodu w którym npc stoi i gdy ktoś podejdzie do niego i kliknie E
Otworzy się menu w którym możemy kupić bronie.
#include <amxmodx>
#include <engine>
public plugin_init()
{
register_clcmd("npc_gunshop", "spawn_gunshop")
register_think("npc_gunshop","npc_think");
}
public plugin_precache() {
precache_model("models/zs/zbomber.mdl")
}
public spawn_gunshop(id)
{
new Float:origin[3]
entity_get_vector(id,EV_VEC_origin,origin)
new ent = create_entity("info_target")
entity_set_origin(ent,origin);
origin[2] += 300.0
entity_set_origin(id,origin)
entity_set_float(ent,EV_FL_takedamage,1.0)
entity_set_float(ent,EV_FL_health,100.0)
entity_set_string(ent,EV_SZ_classname,"npc_gunshop");
entity_set_model(ent,"models/zs/zbomber.mdl");
entity_set_int(ent,EV_INT_solid, 2)
entity_set_byte(ent,EV_BYTE_controller1,125);
entity_set_byte(ent,EV_BYTE_controller2,125);
entity_set_byte(ent,EV_BYTE_controller3,125);
entity_set_byte(ent,EV_BYTE_controller4,125);
new Float:maxs[3] = {16.0,16.0,36.0}
new Float:mins[3] = {-16.0,-16.0,-36.0}
entity_set_size(ent,mins,maxs)
entity_set_float(ent,EV_FL_animtime,2.0)
entity_set_float(ent,EV_FL_framerate,1.0)
entity_set_int(ent,EV_INT_sequence,0);
entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01)
drop_to_floor(ent)
return 1;
}
public npc_think(id)
{
entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01)
}
Menu broni zrobię se sam wy tylko dodajcie mi by się otwierało.
Użytkownik Drako edytował ten post 26.01.2012 17:48


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