Potrzebuje kodu w którym npc stoi i gdy ktoś podejdzie do niego i kliknie E
Otworzy się menu w którym możemy kupić bronie.
#include <amxmodx> #include <engine> public plugin_init() { register_clcmd("npc_gunshop", "spawn_gunshop") register_think("npc_gunshop","npc_think"); } public plugin_precache() { precache_model("models/zs/zbomber.mdl") } public spawn_gunshop(id) { new Float:origin[3] entity_get_vector(id,EV_VEC_origin,origin) new ent = create_entity("info_target") entity_set_origin(ent,origin); origin[2] += 300.0 entity_set_origin(id,origin) entity_set_float(ent,EV_FL_takedamage,1.0) entity_set_float(ent,EV_FL_health,100.0) entity_set_string(ent,EV_SZ_classname,"npc_gunshop"); entity_set_model(ent,"models/zs/zbomber.mdl"); entity_set_int(ent,EV_INT_solid, 2) entity_set_byte(ent,EV_BYTE_controller1,125); entity_set_byte(ent,EV_BYTE_controller2,125); entity_set_byte(ent,EV_BYTE_controller3,125); entity_set_byte(ent,EV_BYTE_controller4,125); new Float:maxs[3] = {16.0,16.0,36.0} new Float:mins[3] = {-16.0,-16.0,-36.0} entity_set_size(ent,mins,maxs) entity_set_float(ent,EV_FL_animtime,2.0) entity_set_float(ent,EV_FL_framerate,1.0) entity_set_int(ent,EV_INT_sequence,0); entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) drop_to_floor(ent) return 1; } public npc_think(id) { entity_set_float(id,EV_FL_nextthink,halflife_time() + 0.01) }
Menu broni zrobię se sam wy tylko dodajcie mi by się otwierało.
Użytkownik Drako edytował ten post 26.01.2012 17:48