if( get_user_flags(id) & ADMIN_LEVEL_F)
zmieniam na :
if( get_user_flags(id) & ADMIN_LEVEL_A)
dodaje cala funkcje
public PokazPremium(id, key) {
/* Menu:
* Wybierz klase:
* 1:Griswold
* 2:Kowal
* 3:Demonolog
* 4:VipCztery
* 0:Wstecz
*/
new lx[28] // <-- tutaj wpisz liczbę swoich klas + 1(none)
g_haskit[id] = 0
c_antymeek[id]=0
c_silent[id]=0
c_antyarchy[id]=0
c_jump[id]=0
c_vampire[id]=0
niewidka[id]=0
switch (key) {
case 0:
if( get_user_flags(id) & ADMIN_LEVEL_F)
{
player_class[id] = Griswold
c_antymeek[id]=1
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=2
c_vampire[id]=random_num(1,2)
LoadXP(id, player_class[id])
}
case 1:
if( get_user_flags(id) & ADMIN_LEVEL_A)
{
player_class[id] = Kowal
c_antymeek[id]=1
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=2
niewidka[id]=1
c_piorun[id]=1
c_vampire[id]=random_num(1,2)
LoadXP(id, player_class[id])
}
case 2:
if( get_user_flags(id) & ADMIN_LEVEL_F)
{
player_class[id] = Demonolog
c_antymeek[id]=1
c_silent[id]=1
c_antyarchy[id]=1
c_jump[id]=2
c_vampire[id]=random_num(1,2)
LoadXP(id, player_class[id])
}
case 9:
{
select_class(id,lx)
}
}
CurWeapon(id)
give_knife(id)
quest_gracza[id] = wczytaj_aktualny_quest(id);
return PLUGIN_HANDLED
}


Dodatki SourceMod













