/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <engine> #include <fun> new bool:ma_klase[33]; new const nazwa[] = "Slowmen"; new const opis[] = "Wybucha po smierci zadajac 30(+intelgencja) obrazen"; new const bronie = 1<<CSW_MP5NAVY | 1<<CSW_P228; new const zdrowie = 65; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new sprite_blast, sprite_white; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("DeathMsg", "Death", "ade"); } public plugin_precache() { sprite_white = precache_model("sprites/white.spr") ; sprite_blast = precache_model("sprites/dexplo.spr"); } public cod_class_enabled(id) { set_user_armor(id, 125); ma_klase[id] = true; } public cod_class_disabled(id) { set_user_armor(id, 0) ma_klase[id] = false; } public Death() { new id = read_data(2); if(ma_klase[id]) Eksploduj(id); } public Eksploduj(id) { new Float:fOrigin[3], iOrigin[3]; entity_get_vector( id, EV_VEC_origin, fOrigin); iOrigin[0] = floatround(fOrigin[0]); iOrigin[1] = floatround(fOrigin[1]); iOrigin[2] = floatround(fOrigin[2]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin ); write_byte( TE_BEAMCYLINDER ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] ); write_coord( iOrigin[2] ); write_coord( iOrigin[0] ); write_coord( iOrigin[1] + 300 ); write_coord( iOrigin[2] + 300 ); write_short( sprite_white ); write_byte( 0 ); // startframe write_byte( 0 ); // framerate write_byte( 10 ); // life write_byte( 10 ); // width write_byte( 255 ); // noise write_byte( 255 ); // r, g, b write_byte( 100 );// r, g, b write_byte( 100 ); // r, g, b write_byte( 128 ); // brightness write_byte( 8 ); // speed message_end(); new entlist[33]; new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid)) continue; cod_inflict_damage(id, pid, 30.0, 0.7); } return PLUGIN_CONTINUE; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
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Użytkownik freeze4 edytował ten post 15.01.2012 20:21