Dostęp admina do bf2menu->administracja
CoolBoy5878
11.01.2012
Witam.Chciał bym się dowiedzieć co zrobić aby zablokować dostęp adminom do Działu "administracja" w bf2.Czy jest od tego jakaś flaga?Nie chce żeby niektórzy admini dodawali sobie odznaki...i innym.
(jestem h@)
(jestem h@)
sharkowy
11.01.2012
MaxiKINGer
11.01.2012
Za dostęp do "administracji" odpowiada immunitet, czyli flaga "a".
Dla ograniczonych adminów polecam taki zestaw "bcdefijmnopqrstu"
Dla ograniczonych adminów polecam taki zestaw "bcdefijmnopqrstu"
CoolBoy5878
13.01.2012
Plik .sma pliku bf2rank
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl // // An attempt to recreate the battlefield ranking system onto cs1.6 // Currently features the basics of the ranking system, with no power up gain recieved from leveling. // // Ranks are based on the number of kills from the csstats system // // Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game // // // Wish list: Add some more badges maybe? Ive put some ideas in comments... // Rank pictures.. // // Known Bugs General optimisation stuff - Ive done most in the wiki tut but there may be more // // Rewards: Knife - 20/40/60% of damage done with knife returned to player. // Support - Recoil with M249 reduced 1/3,1/2,Full // Pistol - Chance of stopping opponent when u get shot (not sure if its working..) // Assault - 10/20/30 Bonus HP when spawning // Sniper - 1/3,1/2,Full Chance of Free awp/scout // Explosives - Free Grenade/Free Defuse Kit/Free Full nade set // // Credits: Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..) // Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para) // Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..) // ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin // Ubernet (games.uber.net.nz) for giving me a test server and help test the mod // stupok69 for helping fix the /whois command // Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them), // and some great examples of screen flashes and shakes. // Cheap_Suit for the extra recoil code // Hawk522 for his tutorial on SQLx (and helping me debug problems with it) // styremelaker for massive amount of csdm testing. // vittu for going through the code and finding heaps of mistakes and efficiency changes // teamme06 for his colorchat code // vittu again for supporting my plugin more than I do.. // BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function) // palehorse for the web html documents // vittu for testing and helping fix bugs in the code. // emp' for the new amxx menu tutorial // // Cvars: bf2_active (1|0) - Turns the plugin on or off - Default 1 // bf2_badges (1|0) - Turns the badge system on or off - Default 1 // bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout) // bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank) // bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL) // bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5 // bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag // bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round // bf2_flag_match_kills - CS flags - How many bf2 points are awarded for winning the match // bf2_flag_min_players - CS flags - Min number of plays before above points get awarded // bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing / // bf2_badgepowers 1 (1|0) - enable/disable the powers for the badgess // bf2_hud_options "abcde" // a Display Health/Armour/Weapon for teammates // b Display Rank for teammates // c Display Rank for enemies // d Hide display for invisible enemies // e Move the display to above peoples heads // // // Cmds: say /bf2menu - Shows the Main Menu // say /who - Shows a list of player and their rank // say /whois <name> - Show the rank and badges of a specific player // say /whostats <name> - Show the stats page for a player // say /hud - Redisplays the HUD // say /ranks - Shows the kill xp table // say /bf2stats - your personal stats pages // say /pomoc - Displays a Help MOTD // say /badges1 - Displays a Help MOTD on some of the badges // say /badges2 - Displays a Help MOTD on the rest of the badges // say /badges3 - Badges 3 // bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3> // bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access // // Changes: 1.1 - Fixed Bug with Veteran Assault badge // Added SQL support (bf2_sql 1) // Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released) // Sounds, Screen Shake, User glows.. // 1.2 - Massive change to make global kill counting actually work.. // Added screen to view weapon stats "say /bf2stats" or use the menu // Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql) // Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command // 1.21 - Added a badge check 5 seconds before map changes. // 1.22 - bf2_addbadge admin command added // 1.23 - Added CSDM functionality. Give hp/weapons on all spawns. // Recoded badge checking to be individual on player death // Fixed HP bug and added message "beginning badge check" // 1.30 - Starting work on 4 New ranks // Shows Teammates rank when you look at them. // Give 50,100,200 armour for having 6,12 or 18 badges.. // Bf2 now saves totalkills itself. Prevents csstats resets.. // bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player // Reduced the amount of saving to vault - causing server lag. // Changed to nVault saving. Now uses only 1 vault data instead of 14. // Fixed armour being lower than you had before // Split file into large set of includes. Way easier to find functions you want. // Added +3 kills for defuse/explode. Cs flags mod support // 1.31 - Lowered chance of imobilising happening. // Changed damage event and bomb events to the csx forward versions and created a csx forward include // Capped knife badge damage to 130 // Removed bf2_vaultload (pointless now.) // Fixed some spelling newbie mistakes.. // Fixed immunity problems // Moved inl and config files into their own folder.. // Probably a few other things too.. // 1.4 - Fixed wrong sprites displaying // fixed double hp gain on round reset (CSDM) // added /whostats command // bf2_help_url (and web motds) and bf2_badgepowers cvars // fixed sprites // CSDM badges not being awarded. // Top ranked in server display message // New menus // reset your stats command // Medals other new stats // Logging admin commands // Two new badges. Fixed Explosives badge for csdm // Heaps of new stats options + saving them (server and player) // Changed power for support // SQL now a defined option // Moved needed fakemeta_util functions into a separate file (included) // New HUD system thanks to vittu (added cvar to control it) // bf2_reset_days cvar - number of days without playing till xp gets reset // // // // Requires: Fakemeta, Csstats, fakemeta_util /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include <amxmodx> #include <amxmisc> #include <amxconst> #include <csstats> #include <cstrike> #include <fakemeta> #include "bf2/fakemeta_util_mini.inl" #include <csx> #include <fun> #define ADMIN_LEVEL ADMIN_BAN #define ADMIN_RESET ADMIN_CFG new const PLUGIN[] = "Battlefield2 Rank Mod" new const AUTHOR[] = "pRED*" new const VERSION[] = "1.4" //Compile Settings //#define CSDM //#define SQL //Message sending variables new gmsgStatusText; new gmsgScreenFade; //new gmsgScreenShake; new gmsgDeathMsg; new gmsgScoreInfo; new gmsgSayText; new g_status_sync; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200] new configfile[200] //Cvar vars new g_bf2_active; new g_badges_active; new g_free_awp; new g_xp_multiplier; new g_icon_hold; new g_flag_kills; new g_help_url; new g_powers; new g_flag_round_kills new g_flag_match_kills new g_flag_min_players new g_hud_options new g_prune_days //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new authid[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new nextrank[33]; new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33] //new g_lastclip[33] new bool:imobile[33]; new bool:freezetime; new highestrank new highestrankid new statsloaded[33] new g_friend[33]; new g_invis[33]; new menuselection[33]; //Server stats new highestrankserver new highestrankservername[30] new mostkills new mostkillsid new mostkillsname[30] new mostwins new mostwinsname[30] new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound //Sprite vars new spritefile[21][36]; new sprite[21]; //Bf2 includes //SQl vars #if defined SQL new Handle:g_SqlTuple new Handle:g_SqlTuple2 new g_Cache[512] new bool:SQLenabled; #else //nVault. new g_Vault; #endif #if defined SQL #include <sqlx> #include "bf2/sql.inl" #else #include <nvault> #endif #include "bf2/effect.inl" #include "bf2/const.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #if defined CSDM #include "bf2/bf2_csdm.inl" #endif public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> ") register_clcmd("say_team", "cmd_say", 0, "<target> ") register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats") //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>") register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>") register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats") //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version",VERSION,FCVAR_SERVER) g_bf2_active = register_cvar("bf2_active", "1") g_badges_active = register_cvar("bf2_badges", "1") g_free_awp = register_cvar("bf2_awp", "0") g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1") g_icon_hold = register_cvar("bf2_icon_time","1.5") g_flag_kills = register_cvar("bf2_flag_kills","2") g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0") g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0") g_flag_min_players = register_cvar("bf2_flag_min_players", "1") g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/") g_powers = register_cvar("bf2_badgepowers","1") g_hud_options = register_cvar("bf2_hud_options","abcd") g_prune_days = register_cvar("bf2_reset_days","21") //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); //gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgScoreInfo = get_user_msgid("ScoreInfo"); gmsgDeathMsg = get_user_msgid("DeathMsg"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("ResetHUD", "event_hud_reset", "be") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code register_event("CurWeapon", "event_curweapon", "be","1=1") register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code register_logevent("Event_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION,"event_intermission") register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); register_message(get_user_msgid("StatusValue"), "hook_StatusValue"); g_status_sync = CreateHudSyncObj(); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Mac Pherson
13.01.2012
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl // // An attempt to recreate the battlefield ranking system onto cs1.6 // Currently features the basics of the ranking system, with no power up gain recieved from leveling. // // Ranks are based on the number of kills from the csstats system // // Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game // // // Wish list: Add some more badges maybe? Ive put some ideas in comments... // Rank pictures.. // // Known Bugs General optimisation stuff - Ive done most in the wiki tut but there may be more // // Rewards: Knife - 20/40/60% of damage done with knife returned to player. // Support - Recoil with M249 reduced 1/3,1/2,Full // Pistol - Chance of stopping opponent when u get shot (not sure if its working..) // Assault - 10/20/30 Bonus HP when spawning // Sniper - 1/3,1/2,Full Chance of Free awp/scout // Explosives - Free Grenade/Free Defuse Kit/Free Full nade set // // Credits: Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..) // Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para) // Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..) // ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin // Ubernet (games.uber.net.nz) for giving me a test server and help test the mod // stupok69 for helping fix the /whois command // Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them), // and some great examples of screen flashes and shakes. // Cheap_Suit for the extra recoil code // Hawk522 for his tutorial on SQLx (and helping me debug problems with it) // styremelaker for massive amount of csdm testing. // vittu for going through the code and finding heaps of mistakes and efficiency changes // teamme06 for his colorchat code // vittu again for supporting my plugin more than I do.. // BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function) // palehorse for the web html documents // vittu for testing and helping fix bugs in the code. // emp' for the new amxx menu tutorial // // Cvars: bf2_active (1|0) - Turns the plugin on or off - Default 1 // bf2_badges (1|0) - Turns the badge system on or off - Default 1 // bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout) // bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank) // bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL) // bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5 // bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag // bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round // bf2_flag_match_kills - CS flags - How many bf2 points are awarded for winning the match // bf2_flag_min_players - CS flags - Min number of plays before above points get awarded // bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing / // bf2_badgepowers 1 (1|0) - enable/disable the powers for the badgess // bf2_hud_options "abcde" // a Display Health/Armour/Weapon for teammates // b Display Rank for teammates // c Display Rank for enemies // d Hide display for invisible enemies // e Move the display to above peoples heads // // // Cmds: say /bf2menu - Shows the Main Menu // say /who - Shows a list of player and their rank // say /whois <name> - Show the rank and badges of a specific player // say /whostats <name> - Show the stats page for a player // say /hud - Redisplays the HUD // say /ranks - Shows the kill xp table // say /bf2stats - your personal stats pages // say /pomoc - Displays a Help MOTD // say /badges1 - Displays a Help MOTD on some of the badges // say /badges2 - Displays a Help MOTD on the rest of the badges // say /badges3 - Badges 3 // bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3> // bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access // // Changes: 1.1 - Fixed Bug with Veteran Assault badge // Added SQL support (bf2_sql 1) // Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released) // Sounds, Screen Shake, User glows.. // 1.2 - Massive change to make global kill counting actually work.. // Added screen to view weapon stats "say /bf2stats" or use the menu // Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql) // Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command // 1.21 - Added a badge check 5 seconds before map changes. // 1.22 - bf2_addbadge admin command added // 1.23 - Added CSDM functionality. Give hp/weapons on all spawns. // Recoded badge checking to be individual on player death // Fixed HP bug and added message "beginning badge check" // 1.30 - Starting work on 4 New ranks // Shows Teammates rank when you look at them. // Give 50,100,200 armour for having 6,12 or 18 badges.. // Bf2 now saves totalkills itself. Prevents csstats resets.. // bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player // Reduced the amount of saving to vault - causing server lag. // Changed to nVault saving. Now uses only 1 vault data instead of 14. // Fixed armour being lower than you had before // Split file into large set of includes. Way easier to find functions you want. // Added +3 kills for defuse/explode. Cs flags mod support // 1.31 - Lowered chance of imobilising happening. // Changed damage event and bomb events to the csx forward versions and created a csx forward include // Capped knife badge damage to 130 // Removed bf2_vaultload (pointless now.) // Fixed some spelling newbie mistakes.. // Fixed immunity problems // Moved inl and config files into their own folder.. // Probably a few other things too.. // 1.4 - Fixed wrong sprites displaying // fixed double hp gain on round reset (CSDM) // added /whostats command // bf2_help_url (and web motds) and bf2_badgepowers cvars // fixed sprites // CSDM badges not being awarded. // Top ranked in server display message // New menus // reset your stats command // Medals other new stats // Logging admin commands // Two new badges. Fixed Explosives badge for csdm // Heaps of new stats options + saving them (server and player) // Changed power for support // SQL now a defined option // Moved needed fakemeta_util functions into a separate file (included) // New HUD system thanks to vittu (added cvar to control it) // bf2_reset_days cvar - number of days without playing till xp gets reset // // // // Requires: Fakemeta, Csstats, fakemeta_util /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #include <amxmodx> #include <amxmisc> #include <amxconst> #include <csstats> #include <cstrike> #include <fakemeta> #include "bf2/fakemeta_util_mini.inl" #include <csx> #include <fun> #define ADMIN_LEVEL ADMIN_IMMUNITY #define ADMIN_RESET ADMIN_IMMUNITY new const PLUGIN[] = "Battlefield2 Rank Mod" new const AUTHOR[] = "pRED*" new const VERSION[] = "1.4" //Compile Settings //#define CSDM //#define SQL //Message sending variables new gmsgStatusText; new gmsgScreenFade; //new gmsgScreenShake; new gmsgDeathMsg; new gmsgScoreInfo; new gmsgSayText; new g_status_sync; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200] new configfile[200] //Cvar vars new g_bf2_active; new g_badges_active; new g_free_awp; new g_xp_multiplier; new g_icon_hold; new g_flag_kills; new g_help_url; new g_powers; new g_flag_round_kills new g_flag_match_kills new g_flag_min_players new g_hud_options new g_prune_days //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new authid[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new nextrank[33]; new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33] //new g_lastclip[33] new bool:imobile[33]; new bool:freezetime; new highestrank new highestrankid new statsloaded[33] new g_friend[33]; new g_invis[33]; new menuselection[33]; //Server stats new highestrankserver new highestrankservername[30] new mostkills new mostkillsid new mostkillsname[30] new mostwins new mostwinsname[30] new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound //Sprite vars new spritefile[21][36]; new sprite[21]; //Bf2 includes //SQl vars #if defined SQL new Handle:g_SqlTuple new Handle:g_SqlTuple2 new g_Cache[512] new bool:SQLenabled; #else //nVault. new g_Vault; #endif #if defined SQL #include <sqlx> #include "bf2/sql.inl" #else #include <nvault> #endif #include "bf2/effect.inl" #include "bf2/const.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #if defined CSDM #include "bf2/bf2_csdm.inl" #endif public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> ") register_clcmd("say_team", "cmd_say", 0, "<target> ") register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels") register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD") register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help") register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu") register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu") register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu") register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu") register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats") register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats") register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats") register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats") //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>") register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>") register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats") //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version",VERSION,FCVAR_SERVER) g_bf2_active = register_cvar("bf2_active", "1") g_badges_active = register_cvar("bf2_badges", "1") g_free_awp = register_cvar("bf2_awp", "0") g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1") g_icon_hold = register_cvar("bf2_icon_time","1.5") g_flag_kills = register_cvar("bf2_flag_kills","2") g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0") g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0") g_flag_min_players = register_cvar("bf2_flag_min_players", "1") g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/") g_powers = register_cvar("bf2_badgepowers","1") g_hud_options = register_cvar("bf2_hud_options","abcd") g_prune_days = register_cvar("bf2_reset_days","21") //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); //gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgScoreInfo = get_user_msgid("ScoreInfo"); gmsgDeathMsg = get_user_msgid("DeathMsg"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("ResetHUD", "event_hud_reset", "be") register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code register_event("CurWeapon", "event_curweapon", "be","1=1") register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code register_logevent("Event_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION,"event_intermission") register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); register_message(get_user_msgid("StatusValue"), "hook_StatusValue"); g_status_sync = CreateHudSyncObj(); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
teraz tylko admin z flaga "a" bedzie mógł dawać odznaki i je resetować czyli przypuszczam że tylko H@ u ciebie bedzie miał tą flage
CoolBoy5878
13.01.2012
A co zmieniłeś ?i czy jak to wgram czy nie usuną sie statystyki i odznaki serwera?
Mac Pherson
13.01.2012
nie dosyć że pomaga człowiek to jeszcze się dopytują co i jak
z
zmieniłem na to
nic Ci się nie usunie
z
#define ADMIN_LEVEL ADMIN_BAN #define ADMIN_RESET ADMIN_CFG
zmieniłem na to
#define ADMIN_LEVEL ADMIN_IMMUNITY #define ADMIN_RESET ADMIN_IMMUNITY
nic Ci się nie usunie
CoolBoy5878
14.01.2012
Za pomoc dziękuje ale chce wiedzieć co i jak:P +
PS:Dam znać czy działa
a to sma muszę skompilować jeszcze?
PS:Dam znać czy działa
a to sma muszę skompilować jeszcze?
Mac Pherson
14.01.2012
tak musisz skompilować lokalnie
[warn=DarkGL]Upraszanie się o punkty reputacji jest niemile widziane[/warn]
[warn=DarkGL]Upraszanie się o punkty reputacji jest niemile widziane[/warn]
Mac Pherson
14.01.2012
DarkGL sorki nie wiedziałem wybacz
tylko ten błąd jest czy jeszcze jakiś i spisz go dokładnie bo chyba torche inny jest
tylko ten błąd jest czy jeszcze jakiś i spisz go dokładnie bo chyba torche inny jest
Fili:P
16.01.2012
Grrnie dosyć że pomaga człowiek to jeszcze się dopytują co i jak
z#define ADMIN_LEVEL ADMIN_BAN #define ADMIN_RESET ADMIN_CFG
zmieniłem na to#define ADMIN_LEVEL ADMIN_IMMUNITY #define ADMIN_RESET ADMIN_IMMUNITY
nic Ci się nie usunie
wystarczy tak
zamień:
#define ADMIN_LEVEL ADMIN_BAN
na:
#define ADMIN_LEVEL ADMIN_IMMUNITY
Fili:P
16.01.2012
Myślisz że ja w myślach czytam ? Będziesz tak miły o pokażesz logi kompilacji ?
Mac Pherson
17.01.2012
Filip ale jak zmieni tylko
to nadal admini zwykli będą mieli funkcje kasowania statystyk więc od razu zmieniłem mu żeby owej możliwości nie mieli
Grr
wystarczy tak
zamień:
#define ADMIN_LEVEL ADMIN_BAN
na:
#define ADMIN_LEVEL ADMIN_IMMUNITY
to nadal admini zwykli będą mieli funkcje kasowania statystyk więc od razu zmieniłem mu żeby owej możliwości nie mieli
Fili:P
17.01.2012
On o to nie prosił, więc robisz z niego idiotę.Filip ale jak zmieni tylko
Grr
wystarczy tak
zamień:
#define ADMIN_LEVEL ADMIN_BAN
na:
#define ADMIN_LEVEL ADMIN_IMMUNITY
to nadal admini zwykli będą mieli funkcje kasowania statystyk więc od razu zmieniłem mu żeby owej możliwości nie mieli