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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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BattleField2

Dostęp admina do bf2menu->administracja

BattleField2

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#1 CoolBoy5878

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Napisano 11.01.2012 16:44

Witam.Chciał bym się dowiedzieć co zrobić aby zablokować dostęp adminom do Działu "administracja" w bf2.Czy jest od tego jakaś flaga?Nie chce żeby niektórzy admini dodawali sobie odznaki...i innym.
(jestem h@)

#2 sharkowy

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Napisano 11.01.2012 17:58

Automatyczna wiadomość


Ten temat został przeniesiony z forum:
AMX Mod XPytania
do
ModyInne modyPytania


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#3 Misiaczek ;c

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Napisano 11.01.2012 18:28

Przeczytaj caly temat o bf2, jest tam to objasnione
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#4 MaxiKINGer

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Napisano 11.01.2012 21:06

Za dostęp do "administracji" odpowiada immunitet, czyli flaga "a".
Dla ograniczonych adminów polecam taki zestaw "bcdefijmnopqrstu"

Pomogłem? Postaw z łaski swojej plusa...
Wbijaj! www.Mocny-Trick.pl
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#5 CoolBoy5878

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Napisano 12.01.2012 17:22

Nie dałem adminom flagi a a i tak wchodzą...

#6 Mac Pherson

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Napisano 13.01.2012 07:13

podaj plik sma
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
Dołączona grafika
Szukam osób znających się na pisaniu pluginów do sieci!
Możemy się dogadać na jakich warunkach

#7 CoolBoy5878

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Napisano 13.01.2012 13:00

Plik .sma pliku bf2rank
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//    Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl
//
//    An attempt to recreate the battlefield ranking system onto cs1.6
//    Currently features the basics of the ranking system, with no power up gain recieved from leveling.
//    
//    Ranks are based on the number of kills from the csstats system
//    
//    Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game
//    
//
//    Wish list:     Add some more badges maybe? Ive put some ideas in comments...
//            Rank pictures..
//
//    Known Bugs    General optimisation stuff - Ive done most in the wiki tut but there may be more
//    
//    Rewards:    Knife - 20/40/60% of damage done with knife returned to player.
//            Support - Recoil with M249 reduced 1/3,1/2,Full
//            Pistol - Chance of stopping opponent when u get shot (not sure if its working..)
//            Assault - 10/20/30 Bonus HP when spawning
//            Sniper - 1/3,1/2,Full Chance of Free awp/scout
//            Explosives - Free Grenade/Free Defuse Kit/Free Full nade set
//
//    Credits:    Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..)
//            Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)
//            Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)
//            ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin
//            Ubernet (games.uber.net.nz) for giving me a test server and help test the mod
//            stupok69 for helping fix the /whois command
//            Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),
//            and some great examples of screen flashes and shakes.
//            Cheap_Suit for the extra recoil code
//            Hawk522 for his tutorial on SQLx (and helping me debug problems with it)
//            styremelaker for massive amount of csdm testing.
//            vittu for going through the code and finding heaps of mistakes and efficiency changes
//            teamme06 for his colorchat code
//            vittu again for supporting my plugin more than I do..
//            BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)
//            palehorse for the web html documents
//            vittu for testing and helping fix bugs in the code.
//            emp' for the new amxx menu tutorial
//
//    Cvars:        bf2_active (1|0) - Turns the plugin on or off - Default 1
//            bf2_badges (1|0) - Turns the badge system on or off - Default 1
//            bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)
//            bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank)
//            bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL)
//            bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5
//            bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag
//            bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round
//            bf2_flag_match_kills  - CS flags - How many bf2 points are awarded for winning the match
//            bf2_flag_min_players - CS flags - Min number of plays before above points get awarded
//            bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing /
//            bf2_badgepowers 1 (1|0) - enable/disable the powers for the badgess
//            bf2_hud_options "abcde"
//                a Display Health/Armour/Weapon for teammates
//                b Display Rank for teammates
//                c Display Rank for enemies
//                d Hide display for invisible enemies
//                e Move the display to above peoples heads
//
//
//    Cmds:        say /bf2menu - Shows the Main Menu
//            say /who - Shows a list of player and their rank
//            say /whois <name> - Show the rank and badges of a specific player
//            say /whostats <name> - Show the stats page for a player
//            say /hud - Redisplays the HUD
//            say /ranks - Shows the kill xp table
//            say /bf2stats - your personal stats pages
//            say /pomoc - Displays a Help MOTD
//            say /badges1 - Displays a Help MOTD on some of the badges
//            say /badges2 - Displays a Help MOTD on the rest of the badges
//            say /badges3 - Badges 3
//            bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>
//            bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access
//
//    Changes:    1.1 -     Fixed Bug with Veteran Assault badge
//                Added SQL support (bf2_sql 1)
//                Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)
//                Sounds, Screen Shake, User glows..
//            1.2 -     Massive change to make global kill counting actually work..
//                Added screen to view weapon stats "say /bf2stats" or use the menu
//                Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)
//                Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command
//            1.21 -    Added a badge check 5 seconds before map changes.
//            1.22 -  bf2_addbadge admin command added
//            1.23 -  Added CSDM functionality. Give hp/weapons on all spawns.
//                Recoded badge checking to be individual on player death
//                Fixed HP bug and added message "beginning badge check"
//            1.30 -    Starting work on 4 New ranks
//                Shows Teammates rank when you look at them.
//                Give 50,100,200 armour for having 6,12 or 18 badges..
//                Bf2 now saves totalkills itself. Prevents csstats resets..
//                bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player
//                Reduced the amount of saving to vault - causing server lag.
//                Changed to nVault saving. Now uses only 1 vault data instead of 14.
//                Fixed armour being lower than you had before
//                Split file into large set of includes. Way easier to find functions you want.
//                Added +3 kills for defuse/explode. Cs flags mod support
//            1.31 -    Lowered chance of imobilising happening.
//                Changed damage event and bomb events to the csx forward versions and created a csx forward include
//                Capped knife badge damage to 130
//                Removed bf2_vaultload (pointless now.)
//                Fixed some spelling newbie mistakes..
//                Fixed immunity problems
//                Moved inl and config files into their own folder..
//                Probably a few other things too..
//            1.4 -    Fixed wrong sprites displaying
//                fixed double hp gain on round reset (CSDM)
//                added /whostats command
//                bf2_help_url (and web motds) and bf2_badgepowers cvars
//                fixed sprites
//                CSDM badges not being awarded.
//                Top ranked in server display message
//                New menus
//                reset your stats command
//                Medals other new stats
//                Logging admin commands
//                Two new badges. Fixed Explosives badge for csdm
//                Heaps of new stats options + saving them (server and player)
//                Changed power for support
//                SQL now a defined option
//                Moved needed fakemeta_util functions into a separate file (included)
//                New HUD system thanks to vittu (added cvar to control it)
//                bf2_reset_days cvar - number of days without playing till xp gets reset
//                
//
//
//    Requires: Fakemeta, Csstats, fakemeta_util
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include <amxmodx>
#include <amxmisc>
#include <amxconst>
#include <csstats>
#include <cstrike>
#include <fakemeta>
#include "bf2/fakemeta_util_mini.inl"
#include <csx>
#include <fun>

#define ADMIN_LEVEL ADMIN_BAN
#define ADMIN_RESET ADMIN_CFG

new const PLUGIN[] = "Battlefield2 Rank Mod"
new const AUTHOR[] = "pRED*"
new const VERSION[] = "1.4"

//Compile Settings

//#define CSDM
//#define SQL

//Message sending variables
new gmsgStatusText;
new gmsgScreenFade;
//new gmsgScreenShake;
new gmsgDeathMsg;
new gmsgScoreInfo;
new gmsgSayText;

new g_status_sync;


#define MAX_RANKS 17
#define MAX_BADGES 8

//Motd variables
new configsdir[200]
new configfile[200]

//Cvar vars
new g_bf2_active;
new g_badges_active;
new g_free_awp;
new g_xp_multiplier;
new g_icon_hold;
new g_flag_kills;
new g_help_url;
new g_powers;
new g_flag_round_kills
new g_flag_match_kills
new g_flag_min_players
new g_hud_options
new g_prune_days

//Current players info
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new authid[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];

new bronze[33];
new silver[33];
new gold[33];



//Temp storage variables
new nextrank[33];
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33]
//new g_lastclip[33]
new bool:imobile[33];
new bool:freezetime;
new highestrank
new highestrankid
new statsloaded[33]


new g_friend[33];
new g_invis[33];

new menuselection[33];

//Server stats
new highestrankserver
new highestrankservername[30]

new mostkills
new mostkillsid
new mostkillsname[30]

new mostwins
new mostwinsname[30]


new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel

//Sound Vars
new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound
new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound

//Sprite vars
new spritefile[21][36];
new sprite[21];

//Bf2 includes

//SQl vars
#if defined SQL
new Handle:g_SqlTuple
new Handle:g_SqlTuple2
new g_Cache[512]
new bool:SQLenabled;
#else
//nVault.
new g_Vault;
#endif

#if defined SQL
    #include <sqlx>
    #include "bf2/sql.inl"
#else
    #include <nvault>
#endif


#include "bf2/effect.inl"
#include "bf2/const.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"

#if defined CSDM
    #include "bf2/bf2_csdm.inl"
#endif



public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);

    //Register all the say commands

        //Public
    register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
    register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");

    register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");
    register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");

    register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
    register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");

    register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
    register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");

    register_clcmd("say", "cmd_say", 0, "<target> ")
    register_clcmd("say_team", "cmd_say", 0, "<target> ")

    register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels")
    register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels")

    register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD")
    register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD")

    register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help")
    register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help")

    register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu")

    register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")
    register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")

    register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")
    register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")

    register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")
    register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")

    register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats")
    register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats")

    register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats")
    register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats")

    register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats")
    register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats")

    register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats")

        //Admin
    register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>")
    register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>")
    register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats")


    //Cvars

    //FCVAR_SERVER cvar for game monitor.
    register_cvar("bf2_version",VERSION,FCVAR_SERVER)

    g_bf2_active = register_cvar("bf2_active", "1")
    g_badges_active = register_cvar("bf2_badges", "1")
    g_free_awp = register_cvar("bf2_awp", "0")
    g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1")
    g_icon_hold = register_cvar("bf2_icon_time","1.5")
    g_flag_kills = register_cvar("bf2_flag_kills","2")
    g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0")
    g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0")
    g_flag_min_players = register_cvar("bf2_flag_min_players", "1")
    g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/")
    g_powers = register_cvar("bf2_badgepowers","1")
    g_hud_options = register_cvar("bf2_hud_options","abcd")
    g_prune_days = register_cvar("bf2_reset_days","21")
    
    //Message sending.
    
    gmsgStatusText = get_user_msgid("StatusText");
    gmsgScreenFade = get_user_msgid("ScreenFade");
    //gmsgScreenShake = get_user_msgid("ScreenShake");
    gmsgScoreInfo = get_user_msgid("ScoreInfo");
    gmsgDeathMsg = get_user_msgid("DeathMsg");
    gmsgSayText = get_user_msgid("SayText");

    
    //Register events, logs and forwards to be captured
    
    register_event("ResetHUD", "event_hud_reset", "be")
    register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code
    register_event("CurWeapon", "event_curweapon", "be","1=1")

    register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code
    register_logevent("Event_Round_End", 2, "1=Round_End");

    register_message(SVC_INTERMISSION,"event_intermission")
    
    register_event("StatusValue", "setTeam", "be", "1=1");
    register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
    register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
    register_message(get_user_msgid("StatusValue"), "hook_StatusValue");
    g_status_sync = CreateHudSyncObj();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/


#8 Mac Pherson

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Napisano 13.01.2012 13:33

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//    Battlefield 2 Rank Mod by pRED* | Translated to Polish by Misiek & Korzen | www.Bomb-Site.pl
//
//    An attempt to recreate the battlefield ranking system onto cs1.6
//    Currently features the basics of the ranking system, with no power up gain recieved from leveling.
//   
//    Ranks are based on the number of kills from the csstats system
//   
//    Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game
//   
//
//    Wish list:	 Add some more badges maybe? Ive put some ideas in comments...
//		    Rank pictures..
//
//    Known Bugs    General optimisation stuff - Ive done most in the wiki tut but there may be more
//   
//    Rewards:    Knife - 20/40/60% of damage done with knife returned to player.
//		    Support - Recoil with M249 reduced 1/3,1/2,Full
//		    Pistol - Chance of stopping opponent when u get shot (not sure if its working..)
//		    Assault - 10/20/30 Bonus HP when spawning
//		    Sniper - 1/3,1/2,Full Chance of Free awp/scout
//		    Explosives - Free Grenade/Free Defuse Kit/Free Full nade set
//
//    Credits:    Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..)
//		    Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)
//		    Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)
//		    ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin
//		    Ubernet (games.uber.net.nz) for giving me a test server and help test the mod
//		    stupok69 for helping fix the /whois command
//		    Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),
//		    and some great examples of screen flashes and shakes.
//		    Cheap_Suit for the extra recoil code
//		    Hawk522 for his tutorial on SQLx (and helping me debug problems with it)
//		    styremelaker for massive amount of csdm testing.
//		    vittu for going through the code and finding heaps of mistakes and efficiency changes
//		    teamme06 for his colorchat code
//		    vittu again for supporting my plugin more than I do..
//		    BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)
//		    palehorse for the web html documents
//		    vittu for testing and helping fix bugs in the code.
//		    emp' for the new amxx menu tutorial
//
//    Cvars:	    bf2_active (1|0) - Turns the plugin on or off - Default 1
//		    bf2_badges (1|0) - Turns the badge system on or off - Default 1
//		    bf2_awp (1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)
//		    bf2_xpmultiplier (1|0) - Changes the kill multiplier needed to reach each level - Default 0.1 (15 kills for rank 1, 20k kills for top rank)
//		    bf2_sql (1|0) - Turns Switches between SQL and vault saving - Default 1 (SQL)
//		    bf2_icon_time (float) - Time (in seconds) to show the rank icon above peoples heads 0=disabled. default 1.5
//		    bf2_flag_kills (int) - CS flags - How many bf2 points are awarded for capturing a flag
//		    bf2_flag_round_kills - CS flags - How many bf2 points are awarded for winning a round
//		    bf2_flag_match_kills  - CS flags - How many bf2 points are awarded for winning the match
//		    bf2_flag_min_players - CS flags - Min number of plays before above points get awarded
//		    bf2_help_url (string) - remote folder where the bf2 web docs are stored (optional) do not include the trailing /
//		    bf2_badgepowers 1 (1|0) - enable/disable the powers for the badgess
//		    bf2_hud_options "abcde"
//			    a Display Health/Armour/Weapon for teammates
//			    b Display Rank for teammates
//			    c Display Rank for enemies
//			    d Hide display for invisible enemies
//			    e Move the display to above peoples heads
//
//
//    Cmds:	    say /bf2menu - Shows the Main Menu
//		    say /who - Shows a list of player and their rank
//		    say /whois <name> - Show the rank and badges of a specific player
//		    say /whostats <name> - Show the stats page for a player
//		    say /hud - Redisplays the HUD
//		    say /ranks - Shows the kill xp table
//		    say /bf2stats - your personal stats pages
//		    say /pomoc - Displays a Help MOTD
//		    say /badges1 - Displays a Help MOTD on some of the badges
//		    say /badges2 - Displays a Help MOTD on the rest of the badges
//		    say /badges3 - Badges 3
//		    bf2_addbagde <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>
//		    bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access
//
//    Changes:    1.1 -	 Fixed Bug with Veteran Assault badge
//			    Added SQL support (bf2_sql 1)
//			    Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)
//			    Sounds, Screen Shake, User glows..
//		    1.2 -	 Massive change to make global kill counting actually work..
//			    Added screen to view weapon stats "say /bf2stats" or use the menu
//			    Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)
//			    Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command
//		    1.21 -    Added a badge check 5 seconds before map changes.
//		    1.22 -  bf2_addbadge admin command added
//		    1.23 -  Added CSDM functionality. Give hp/weapons on all spawns.
//			    Recoded badge checking to be individual on player death
//			    Fixed HP bug and added message "beginning badge check"
//		    1.30 -    Starting work on 4 New ranks
//			    Shows Teammates rank when you look at them.
//			    Give 50,100,200 armour for having 6,12 or 18 badges..
//			    Bf2 now saves totalkills itself. Prevents csstats resets..
//			    bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player
//			    Reduced the amount of saving to vault - causing server lag.
//			    Changed to nVault saving. Now uses only 1 vault data instead of 14.
//			    Fixed armour being lower than you had before
//			    Split file into large set of includes. Way easier to find functions you want.
//			    Added +3 kills for defuse/explode. Cs flags mod support
//		    1.31 -    Lowered chance of imobilising happening.
//			    Changed damage event and bomb events to the csx forward versions and created a csx forward include
//			    Capped knife badge damage to 130
//			    Removed bf2_vaultload (pointless now.)
//			    Fixed some spelling newbie mistakes..
//			    Fixed immunity problems
//			    Moved inl and config files into their own folder..
//			    Probably a few other things too..
//		    1.4 -    Fixed wrong sprites displaying
//			    fixed double hp gain on round reset (CSDM)
//			    added /whostats command
//			    bf2_help_url (and web motds) and bf2_badgepowers cvars
//			    fixed sprites
//			    CSDM badges not being awarded.
//			    Top ranked in server display message
//			    New menus
//			    reset your stats command
//			    Medals other new stats
//			    Logging admin commands
//			    Two new badges. Fixed Explosives badge for csdm
//			    Heaps of new stats options + saving them (server and player)
//			    Changed power for support
//			    SQL now a defined option
//			    Moved needed fakemeta_util functions into a separate file (included)
//			    New HUD system thanks to vittu (added cvar to control it)
//			    bf2_reset_days cvar - number of days without playing till xp gets reset
//			   
//
//
//    Requires: Fakemeta, Csstats, fakemeta_util
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <amxmodx>
#include <amxmisc>
#include <amxconst>
#include <csstats>
#include <cstrike>
#include <fakemeta>
#include "bf2/fakemeta_util_mini.inl"
#include <csx>
#include <fun>
#define ADMIN_LEVEL ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY
new const PLUGIN[] = "Battlefield2 Rank Mod"
new const AUTHOR[] = "pRED*"
new const VERSION[] = "1.4"
//Compile Settings
//#define CSDM
//#define SQL
//Message sending variables
new gmsgStatusText;
new gmsgScreenFade;
//new gmsgScreenShake;
new gmsgDeathMsg;
new gmsgScoreInfo;
new gmsgSayText;
new g_status_sync;

#define MAX_RANKS 17
#define MAX_BADGES 8
//Motd variables
new configsdir[200]
new configfile[200]
//Cvar vars
new g_bf2_active;
new g_badges_active;
new g_free_awp;
new g_xp_multiplier;
new g_icon_hold;
new g_flag_kills;
new g_help_url;
new g_powers;
new g_flag_round_kills
new g_flag_match_kills
new g_flag_min_players
new g_hud_options
new g_prune_days
//Current players info
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new authid[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new bronze[33];
new silver[33];
new gold[33];

//Temp storage variables
new nextrank[33];
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33]
//new g_lastclip[33]
new bool:imobile[33];
new bool:freezetime;
new highestrank
new highestrankid
new statsloaded[33]

new g_friend[33];
new g_invis[33];
new menuselection[33];
//Server stats
new highestrankserver
new highestrankservername[30]
new mostkills
new mostkillsid
new mostkillsname[30]
new mostwins
new mostwinsname[30]

new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
//Sound Vars
new g_Sound1[] = "buttons/bell1.wav"; //Rank gained sound
new g_Sound2[] = "fvox/bell.wav"; //Badges earned sound
//Sprite vars
new spritefile[21][36];
new sprite[21];
//Bf2 includes
//SQl vars
#if defined SQL
new Handle:g_SqlTuple
new Handle:g_SqlTuple2
new g_Cache[512]
new bool:SQLenabled;
#else
//nVault.
new g_Vault;
#endif
#if defined SQL
    #include <sqlx>
    #include "bf2/sql.inl"
#else
    #include <nvault>
#endif

#include "bf2/effect.inl"
#include "bf2/const.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#if defined CSDM
    #include "bf2/bf2_csdm.inl"
#endif
public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);
    //Register all the say commands
	    //Public
    register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
    register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");
    register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");
    register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");
    register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
    register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
    register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
    register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
    register_clcmd("say", "cmd_say", 0, "<target> ")
    register_clcmd("say_team", "cmd_say", 0, "<target> ")
    register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels")
    register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels")
    register_clcmd("say /hud", "ShowHUD", 0, "Shows the HUD")
    register_clcmd("say_team /hud", "ShowHUD", 0, "Shows the HUD")
    register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help")
    register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help")
    register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team /pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu")
    register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")
    register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu")
    register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")
    register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu")
    register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")
    register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu")
    register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats")
    register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats")
    register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats")
    register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats")
    register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats")
    register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats")
    register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats")
	    //Admin
    register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>")
    register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>")
    register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_LEVEL, "Erases all players stats")

    //Cvars
    //FCVAR_SERVER cvar for game monitor.
    register_cvar("bf2_version",VERSION,FCVAR_SERVER)
    g_bf2_active = register_cvar("bf2_active", "1")
    g_badges_active = register_cvar("bf2_badges", "1")
    g_free_awp = register_cvar("bf2_awp", "0")
    g_xp_multiplier = register_cvar("bf2_xpmultiplier", "0.1")
    g_icon_hold = register_cvar("bf2_icon_time","1.5")
    g_flag_kills = register_cvar("bf2_flag_kills","2")
    g_flag_round_kills = register_cvar("bf2_flag_round_kills", "0")
    g_flag_match_kills = register_cvar("bf2_flag_match_kills", "0")
    g_flag_min_players = register_cvar("bf2_flag_min_players", "1")
    g_help_url = register_cvar("bf2_help_url","http://amxx.pl/bf2/bf2webdocs/")
    g_powers = register_cvar("bf2_badgepowers","1")
    g_hud_options = register_cvar("bf2_hud_options","abcd")
    g_prune_days = register_cvar("bf2_reset_days","21")
   
    //Message sending.
   
    gmsgStatusText = get_user_msgid("StatusText");
    gmsgScreenFade = get_user_msgid("ScreenFade");
    //gmsgScreenShake = get_user_msgid("ScreenShake");
    gmsgScoreInfo = get_user_msgid("ScoreInfo");
    gmsgDeathMsg = get_user_msgid("DeathMsg");
    gmsgSayText = get_user_msgid("SayText");
   
    //Register events, logs and forwards to be captured
   
    register_event("ResetHUD", "event_hud_reset", "be")
    register_event("HLTV", "event_new_round", "a", "1=0", "2=0") //add freeztime start code
    register_event("CurWeapon", "event_curweapon", "be","1=1")
    register_logevent("end_freezetime", 2,"0=World triggered","1=Round_Start"); //freezetime end code
    register_logevent("Event_Round_End", 2, "1=Round_End");
    register_message(SVC_INTERMISSION,"event_intermission")
   
    register_event("StatusValue", "setTeam", "be", "1=1");
    register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
    register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
    register_message(get_user_msgid("StatusValue"), "hook_StatusValue");
    g_status_sync = CreateHudSyncObj();
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/


teraz tylko admin z flaga "a" bedzie mógł dawać odznaki i je resetować czyli przypuszczam że tylko H@ u ciebie bedzie miał tą flage
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
Dołączona grafika
Szukam osób znających się na pisaniu pluginów do sieci!
Możemy się dogadać na jakich warunkach

#9 CoolBoy5878

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Napisano 13.01.2012 17:38

A co zmieniłeś ?i czy jak to wgram czy nie usuną sie statystyki i odznaki serwera?

#10 Mac Pherson

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Napisano 13.01.2012 18:32

nie dosyć że pomaga człowiek to jeszcze się dopytują co i jak

z
#define ADMIN_LEVEL ADMIN_BAN
#define ADMIN_RESET ADMIN_CFG

zmieniłem na to
#define ADMIN_LEVEL ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY

nic Ci się nie usunie
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
Dołączona grafika
Szukam osób znających się na pisaniu pluginów do sieci!
Możemy się dogadać na jakich warunkach

#11 CoolBoy5878

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Napisano 14.01.2012 08:51

Za pomoc dziękuje ale chce wiedzieć co i jak:P +
PS:Dam znać czy działa

a to sma muszę skompilować jeszcze?

#12 Mac Pherson

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Napisano 14.01.2012 08:59

tak musisz skompilować lokalnie



[warn=DarkGL]Upraszanie się o punkty reputacji jest niemile widziane[/warn]
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
Dołączona grafika
Szukam osób znających się na pisaniu pluginów do sieci!
Możemy się dogadać na jakich warunkach

#13 CoolBoy5878

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Napisano 14.01.2012 11:06

Nie mogę skompilować nawet lokalnie...Jakiś błąd fakemata_util_ini

#14 Mac Pherson

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Napisano 14.01.2012 18:24

DarkGL sorki nie wiedziałem wybacz


tylko ten błąd jest czy jeszcze jakiś i spisz go dokładnie bo chyba torche inny jest
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
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Szukam osób znających się na pisaniu pluginów do sieci!
Możemy się dogadać na jakich warunkach

#15 Fili:P

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Napisano 16.01.2012 16:16

nie dosyć że pomaga człowiek to jeszcze się dopytują co i jak

z

#define ADMIN_LEVEL ADMIN_BAN
#define ADMIN_RESET ADMIN_CFG

zmieniłem na to
#define ADMIN_LEVEL ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY

nic Ci się nie usunie

Grr
wystarczy tak
zamień:

#define ADMIN_LEVEL ADMIN_BAN

na:
#define ADMIN_LEVEL ADMIN_IMMUNITY

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#16 CoolBoy5878

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Napisano 16.01.2012 16:50

Nie moge skompilować jakieś błędy...wyskakują...

#17 Fili:P

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Napisano 16.01.2012 17:12

Myślisz że ja w myślach czytam ? Będziesz tak miły o pokażesz logi kompilacji ?
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#18 FetaGreen

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Napisano 16.01.2012 20:04

Bo nie masz plikow inl w folderze z kompilatorem :)
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#19 Mac Pherson

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Napisano 17.01.2012 06:04

Filip ale jak zmieni tylko

Grr
wystarczy tak
zamień:

#define ADMIN_LEVEL ADMIN_BAN

na:

#define ADMIN_LEVEL ADMIN_IMMUNITY


to nadal admini zwykli będą mieli funkcje kasowania statystyk więc od razu zmieniłem mu żeby owej możliwości nie mieli
http://www.CSMagic.pl ----> Nowa sieć, nowy zespół, super serwery!
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Możemy się dogadać na jakich warunkach

#20 Fili:P

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Napisano 17.01.2012 08:35

Filip ale jak zmieni tylko

Grr
wystarczy tak
zamień:

#define ADMIN_LEVEL ADMIN_BAN

na:

#define ADMIN_LEVEL ADMIN_IMMUNITY


to nadal admini zwykli będą mieli funkcje kasowania statystyk więc od razu zmieniłem mu żeby owej możliwości nie mieli

On o to nie prosił, więc robisz z niego idiotę.
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Również z jednym lub większą ilością słów kluczowych: BattleField2

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