[email protected](8) : warning 201: redefinition of constant/macro (symbol "DMG_BULLET")
Header size: 904 bytes
Code size: 2660 bytes
Data size: 1076 bytes
Stack/heap size: 16384 bytes; estimated max. usage=783 cells (3132 bytes)
Total requirements: 21024 bytes
1 Warning.
Done.
Ogolnie to sie skomplikowalo ale nie wiem czy bedzie dzialac ;/
#include <amxmodx> #include <amxmisc> #include <codmod> #include <cstrike> #include <fakemeta> #include <hamsandwich> #define DMG_BULLET (1<<5) #define DMG_HEGRENADE (1<<24) new const nazwa[] = "TWOJA@NAZWA"; new const opis[] = "1/5 ze scouta m4a1 1/2 z he"; new const bronie = 1<<CSW_SCOUT | 1<<CSW_HEGRENADE; new const zdrowie = 20; new const kondycja = 40; new const inteligencja = 0; new const wytrzymalosc = 0; new ostatnio_prawym[33];new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "SkiLLeR3K"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); }public cod_class_disabled(id) { ma_klase[id] = false; cod_take_weapon(id, CSW_SCOUT); } public fwTakeDamage_JedenCios(id, ent, attacker) { if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id]) { cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; }public fwPrimaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 1; } public fwSecondaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 0; }public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(damagebits & DMG_HEGRENADE && random_num(1, 2) == 1) { cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
Edited by TYMB4RK, 07.01.2012 10:46.