[email protected](8) : warning 201: redefinition of constant/macro (symbol "DMG_BULLET")
Header size: 904 bytes
Code size: 2660 bytes
Data size: 1076 bytes
Stack/heap size: 16384 bytes; estimated max. usage=783 cells (3132 bytes)
Total requirements: 21024 bytes
1 Warning.
Done.
Ogolnie to sie skomplikowalo ale nie wiem czy bedzie dzialac ;/
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
#define DMG_BULLET (1<<5)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "TWOJA@NAZWA";
new const opis[] = "1/5 ze scouta m4a1 1/2 z he";
new const bronie = 1<<CSW_SCOUT | 1<<CSW_HEGRENADE;
new const zdrowie = 20;
new const kondycja = 40;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new ostatnio_prawym[33];new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "SkiLLeR3K");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios");
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios");
RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}public cod_class_disabled(id)
{
ma_klase[id] = false;
cod_take_weapon(id, CSW_SCOUT);
}
public fwTakeDamage_JedenCios(id, ent, attacker)
{
if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id])
{
cs_set_user_armor(id, 0, CS_ARMOR_NONE);
SetHamParamFloat(4, float(get_user_health(id) + 1));
return HAM_HANDLED;
}
return HAM_IGNORED;
}public fwPrimaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 1;
}
public fwSecondaryAttack_JedenCios(ent)
{
new id = pev(ent, pev_owner);
ostatnio_prawym[id] = 0;
}public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && random_num(1, 2) == 1)
{
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
Użytkownik TYMB4RK edytował ten post 07.01.2012 10:46


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codclass_klasa.amxx






