Samuraj :
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <fun> new const nazwa[] = "Samuraj"; new const opis[] = "Natychmiastowe zabicie z noza(PPM), bardzo szybki, 1,5 z HE"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_DEAGLE); new const zdrowie = 40; new const kondycja = 150; new const inteligencja = 0; new const wytrzymalosc = 0; new ostatnio_prawym[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fwPrimaryAttack_JedenCios"); RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_knife", "fwSecondaryAttack_JedenCios"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { give_item(id, "weapon_hegrenade"); ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public fwTakeDamage_JedenCios(id, ent, attacker) { if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE && ostatnio_prawym[id]) { cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; } public fwPrimaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 1; } public fwSecondaryAttack_JedenCios(ent) { new id = pev(ent, pev_owner); ostatnio_prawym[id] = 0; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,5) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
Wolny Strzelec :
#include <amxmodx> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> new const nazwa[] = "Wolny Strzelec"; new const opis[] = "Eliminator Rozrzut"; new const bronie = (1<<CSW_GALIL) | (1<<CSW_P228); new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 40; new const wytrzymalosc = 10; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_UpdateClientData, "UpdateClientData", 1); } public cod_class_enabled(id) ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,5) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
Wojak :
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <fun> new const nazwa[] = "Wojak"; new const opis[] = "Klasa premium, ma 1,3 szansy na zabicie z he oraz 1,2 z AWP"; new const bronie = (1<<CSW_ELITE)|(1<<CSW_AWP)|(1<<CSW_M4A1) | (1<<CSW_HEGRENADE); new const zdrowie = 30; new const kondycja = 20; new const inteligencja = 0; new const wytrzymalosc = 70; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(weapon == CSW_AWP && damage > 20.0 && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; }
Berserker :
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> new const nazwa[] = "Berserker"; new const opis[] = "Ma AutoBH, dwie rakietki (50dmg +int)"; new const bronie = (1<<CSW_ELITE)|(1<<CSW_M4A1); new const zdrowie = 35; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 5; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH"); } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { ilosc_rakiet_gracza[id] = 1; ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 1; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwPrethink_AutoBH(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; }
żależy mi na czasie
