L 11/19/2011 - 08:59:12: [AMXX] Displaying debug trace (plugin "codawans_elitarny_general.amxx")
L 11/19/2011 - 08:59:12: [AMXX] Run time error 4: index out of bounds
L 11/19/2011 - 08:59:12: [AMXX] [0] codawans_elitarny_general.sma::Death (line 49)
Wydaje mi się że problem tkwi w pliku codawans_elitarny_general.sma w linijce 49 ale nie wiem co może być tam źle gdy kompiluje nie pokazuje żadnego erroru ani nic takiego.Oto zawartość pliku sma.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <colorchat>
#include <engine>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Elitarny General";
new const opis[] = "Wybucha po smierci zadajac 50(+intelgencja) obrazen";
new const bronie = 1<<CSW_M4A1 | 1<<CSW_HEGRENADE | 1<<CSW_FLASHBANG | 1<<CSW_SMOKEGRENADE;
new const zdrowie = 70;
new const kondycja = 24;
new const inteligencja = 26;
new const wytrzymalosc = 35;
new sprite_blast, sprite_white;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_advance(cod_get_classid("Zaawansowany General"), 120, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_event("DeathMsg", "Death", "ade");
}
public plugin_precache()
{
sprite_white = precache_model("sprites/white.spr") ;
sprite_blast = precache_model("sprites/dexplo.spr");
}
public cod_class_enabled(id)
{
ColorChat(id, GREEN, "Klasa stworzona przez pluginymody.webd.pl");
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public Death()
{
new id = read_data(2);
if(ma_klase[id]) <- to linia 49 w sma.
Eksploduj(id);
}
public Eksploduj(id)
{
new Float:fOrigin[3], iOrigin[3];
entity_get_vector( id, EV_VEC_origin, fOrigin);
iOrigin[0] = floatround(fOrigin[0]);
iOrigin[1] = floatround(fOrigin[1]);
iOrigin[2] = floatround(fOrigin[2]);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
write_byte(TE_EXPLOSION);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);
write_coord(iOrigin[2]);
write_short(sprite_blast);
write_byte(32);
write_byte(20);
write_byte(0);
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
write_byte( TE_BEAMCYLINDER );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] );
write_coord( iOrigin[2] );
write_coord( iOrigin[0] );
write_coord( iOrigin[1] + 300 );
write_coord( iOrigin[2] + 300 );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 255 ); // r, g, b
write_byte( 100 );// r, g, b
write_byte( 100 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 8 ); // speed
message_end();
new entlist[33];
new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
for (new i=0; i < numfound; i++)
{
new pid = entlist[i];
if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid))
continue;
cod_inflict_damage(id, pid, 50.0, 0.7);
}
return PLUGIN_CONTINUE;
}
if(ma_klase[id]) <- to linia 49 w sma. Mógłby ktoś powiedzieć co tam jest źle proszę
