-Co rundę dostajesz AWP;SMG;M4A1 itp
-Obrażenia zwiększone o 24 ; o 30 itp
-1/x na zabicie ze scouta, awp, deagle itp
Proszę o odpowiedź
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 05.11.2011 19:20
Napisano 05.11.2011 19:39
new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout
new player_b_awpmaster[33] = 1
player_b_sniper[id] = 0 //Ability to kill faster with scout
player_b_awpmaster[id] = 0 //Ability to kill faster with awp
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}
if (player_b_awpmaster[id] > 0)
{
num_to_str(player_b_awpmaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze awp
")
}
Case XX
{
player_item_name[id] = "YY"
player_item_id[id] = rannum
player_b_awpmaster[id] = random_num(1,N)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia AWP",player_item_name[id],player_b_awpmaster[id])
}
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
if(player_b_awpmaster[id]>0)
{
if(player_b_awpmaster[id]>5) player_b_awpmaster[id]-=random_num(0,2)
else if(player_b_awpmaster[id]>2) player_b_awpmaster[id]-=random_num(0,1)
else if(player_b_awpmaster[id]>1) player_b_awpmaster[id]-=random_num(-1,1)
}
/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public add_bonus_awpmasterdamage(attacker_id,id,weapon)
{
if (player_b_awpmaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_AWP)
{
if (!is_user_alive(id))
return PLUGIN_HANDLEDif (random_num(1,player_b_awpmaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"awp")
}return PLUGIN_HANDLED
}
/* ==================================================================================================== */
add_bonus_scoutdamage(attacker_id,id,weapon)
add_bonus_awpmasterdamage(attacker_id,id,weapon)
register_event("CurWeapon","CurWeapon","be")
register_event("CurWeapon","CurWeapon","be", "1=1")
[/spoiler]new player_b_sniper[33] = 1 //Ability to kill in 1/sniper with scout
new player_b_deaglemaster[33] = 1
player_b_sniper[id] = 0 //Ability to kill faster with scout
player_b_deaglemaster[id] = 0 //Ability to kill faster with awp
if (player_b_sniper[id] > 0)
{
num_to_str(player_b_sniper[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze scouta
")
}
if (player_b_deaglemaster[id] > 0)
{
num_to_str(player_b_deaglemaster[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika ze deagle
")
}
Case XX
{
player_item_name[id] = "YY"
player_item_id[id] = rannum
player_b_deaglemaster[id] = random_num(1,N)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia Deagle",player_item_name[id],player_b_deaglemaster[id])
}
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
if(player_b_deaglemaster[id]>0)
{
if(player_b_deaglemaster[id]>5) player_b_deaglemaster[id]-=random_num(0,2)
else if(player_b_deaglemaster[id]>2) player_b_deaglemaster[id]-=random_num(0,1)
else if(player_b_deaglemaster[id]>1) player_b_deaglemaster[id]-=random_num(-1,1)
}
/* ==================================================================================================== */
public add_bonus_scoutdamage(attacker_id,id,weapon)
{
if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[id]!=Ninja)
{if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_sniper[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"scout")}
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public add_bonus_deaglemasterdamage(attacker_id,id,weapon)
{
if (player_b_deaglemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_DEAGLE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLEDif (random_num(1,player_b_deaglemaster[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"deagle")
}return PLUGIN_HANDLED
}
/* ==================================================================================================== */
add_bonus_scoutdamage(attacker_id,id,weapon)
add_bonus_deaglemasterdamage(attacker_id,id,weapon)
register_event("CurWeapon","CurWeapon","be")
register_event("CurWeapon","CurWeapon","be", "1=1")
[/spoiler]Użytkownik glut1997 edytował ten post 05.11.2011 19:47
Napisano 05.11.2011 20:13
player_b_damage[id] = random_num(24)
player_b_damage[id] = random_num(30)
player_b_damage[id]=24
player_b_damage[id]=30
Napisano 05.11.2011 21:20
0 użytkowników, 1 gości, 0 anonimowych