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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie
Modyfikacja

przerobienie vipa

Modyfikacja modyfikacja

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#1 bugaj

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  • Postów:3
  • Imię:maciek
  • Lokalizacja:Płońsk
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Napisano 05.11.2011 16:56

Witam mam problem z plugin vipem wyskakuje mi taki error

[AMXX] Displaying debug trace (plugin "vip.amxx")
[AMXX] Run time error 10: native error (native "get_pcvar_num")
[AMXX] [0] vip_258038.sma::plugin_precache (line 72)

chciał bym aby ktoś dla mnie całkiem wykluczył model vipa
i jeszcze flage na ktora jest vip poniwaz na X mi nie dziala a jak ustawiam na H czyli t to tez nie dziala vip


#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nVictim
new nKiller_hp
new nHp_add
new nHp_max
new g_vip_active
new g_menu_active
new g_menu
new g_model_vip
new vip_jaka_flaga
new ile_razy_bronvip
new uzylem[33];
new bool:HasC4[33]
#define ADMIN_FLAG_X (1<<23)
#define DAMAGE_RECIEVED
new round;
public plugin_init()
{
register_plugin("VIP", "3.1", "KariiO")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","500")
mhb = register_cvar("money_hs_bonus","300")
health_add = register_cvar("amx_vip_hp", "15")
health_hs_add = register_cvar("amx_vip_hp_hs", "30")
health_max = register_cvar("amx_vip_max_hp", "100")
g_vip_active = register_cvar("vip_active", "0")
g_menu_active = register_cvar("menu_active", "1")
g_model_vip = register_cvar("model_active", "1")
g_menu = register_cvar("menu_bronvip", "1")
vip_jaka_flaga = register_cvar("vip_flaga", "ADMIN_FLAG_X")
ile_razy_bronvip = register_cvar("vip_iloscuzyc_bronvip", "0")


register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
register_logevent("Round_Start", 2, "1=Round_Start")
register_logevent("Round_Reset", 2, "1=Game_Commencing")
register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in")
register_event("DeathMsg", "hook_death", "a", "1>0")

maxplayers = get_maxplayers()

register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")

g_MsgSync = CreateHudSyncObj()


register_event("CurWeapon", "CurWeapon_Bron_VIPowska", "be", "1=1")
register_clcmd("say /vip","ShowMotd")
register_clcmd("say /bronvip","vipmenu1",ADMIN_FLAG_X)
gmsgSayText = get_user_msgid("SayText")
register_clcmd("say", "handle_say")
register_cvar("sv_contact", CONTACT, FCVAR_SERVER)
}
public plugin_precache()
{
if(get_pcvar_num(g_model_vip)>0) precache_model("models/player/vip/vip.mdl")
}
public on_damage(id)
{
new attacker = get_user_attacker(id)

#if defined DAMAGE_RECIEVED
if ( is_user_connected(id) && is_user_connected(attacker) )
  if (get_user_flags(attacker) & get_pcvar_num(vip_jaka_flaga))
{
  new damage = read_data(2)

  #else
  if ( is_user_connected(attacker) && if (get_user_flags(attacker) & get_pcvar_num(vip_flaga)) )
  {
   new damage = read_data(2)
   #endif
   set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
   ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
  }
}

public Damage(id)
{
  new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
  if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
   if (get_user_flags(attacker) & get_pcvar_num(vip_jaka_flaga))
  {
   new money = read_data(2) * get_pcvar_num(mpd)
   if(hitpoint==1) money += get_pcvar_num(mhb)
   cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
  }
}

public death_msg()
{
  if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
}

public Round_Start()
{
  round++;
  new players[32], player, pnum;
  get_players(players, pnum, "a");
  for(new i = 0; i < pnum; i++)
  {
   player = players[i];
   if(get_user_flags(player) & get_pcvar_num(vip_jaka_flaga))
   {
	uzylem[player] = 0;
  
	if(get_pcvar_num(g_model_vip)>0) cs_set_user_model(player,"vip")
	if(!get_pcvar_num(g_menu_active))
	 return PLUGIN_CONTINUE
	if(!is_user_hltv(player) && !is_user_bot(player))
	{
	 give_item(player, "weapon_hegrenade");
	 give_item(player, "weapon_flashbang");
	 give_item(player, "weapon_flashbang");
	 give_item(player, "weapon_smokegrenade");
	 give_item(player, "item_assaultsuit");
	 give_item(player, "item_thighpack");
	}
	if(round > 2) vipmenu(player)
   }
  }
  return PLUGIN_HANDLED
}

public Round_Reset()
{
  round = 0;
}

public client_connect(id)
{
  uzylem[id] = 0;
}

public hook_death()
{
  // Killer id
  nKiller = read_data(1)
  nVictim = read_data(2)

  if(nKiller == nVictim)
  
  if ( (read_data(3) == 1) && (read_data(5) == 0) )
  {
   nHp_add = get_pcvar_num (health_hs_add)
  }
  else
   nHp_add = get_pcvar_num (health_add)
  nHp_max = get_pcvar_num (health_max)
  // Updating Killer HP
  if(!(get_user_flags(nKiller) & get_pcvar_num(vip_jaka_flaga)))
   return;

  nKiller_hp = get_user_health(nKiller)
  nKiller_hp += nHp_add
  // Maximum HP check
  if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
  if(nKiller != nVictim)
  {
   set_user_health(nKiller, nKiller_hp)
   // Hud message "Healed +15/+30 hp"
   set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
   show_hudmessage(nKiller, "Dostales +%d HP [VIP]", nHp_add)
   // Screen fading
  }
  message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
  write_short(1<<10)
  write_short(1<<10)
  write_short(0x0000)
  write_byte(0)
  write_byte(0)
  write_byte(200)
  write_byte(75)
  message_end()

}

public vipmenu(id)
{
  new menu = menu_create("\rVIP Menu", "KlasyHandle");

  menu_additem(menu, "\wWez \yM4A1+Deagle\d(Granaty+Armor)");
  menu_additem(menu, "\wWez \yAK47+Deagle\d(Granaty+Armor)");
  menu_additem(menu, "\wWez \yAWP+Deagle\d(Granaty+Armor)");

  menu_setprop(menu, MPROP_EXITNAME,"Wyjdz");
  menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
  menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");

  menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);

  menu_display(id, menu, 0);
  return PLUGIN_HANDLED;
}


public KlasyHandle(id, menu, item)
{
  switch(item){
   case 0: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")
	give_item(id,"weapon_m4a1")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_M4A1, 90)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
   case 1: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")
	give_item(id,"weapon_ak47")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_AK47, 90)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
   case 2: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")		
	give_item(id,"weapon_awp")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_AWP, 30)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
  }
  menu_destroy(menu);
  return PLUGIN_HANDLED;
}

public Czy_ma_pake(id)
{
  if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
   HasC4[id] = true;
  else
   HasC4[id] = false;
}

public Mial_pake(id)
{
  if (HasC4[id])
  {
   give_item(id, "weapon_c4");
   cs_set_user_plant( id );
  }
}

public CurWeapon_Bron_VIPowska(id)
{
  new bron=get_user_weapon(id)

  if (!get_pcvar_num(g_vip_active))
   return PLUGIN_CONTINUE

  if((bron == CSW_G3SG1) || (bron == CSW_SG550) || (bron == CSW_SG550) || (bron == CSW_M249) || (bron == CSW_AWP))
  {
   if(!(get_user_flags(id) & get_pcvar_num(vip_jaka_flaga)))
   {
	client_print(id, print_center, "Bron '%s' tylko dla VIPow!",bron)
	client_cmd(id, "drop")
   }
  }
  return PLUGIN_HANDLED
}

public ShowMotd(id) show_motd(id, "vip.txt")

public handle_say(id) {
  new said[192]
  read_args(said,192)
  if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 )
   set_task(0.1,"print_adminlist",id)
  return PLUGIN_CONTINUE
}

public print_adminlist(user)
{
  new adminnames[33][32]
  new message[256]
  new contactinfo[256], contact[112]
  new id, count, x, len

  for(id = 1 ; id <= maxplayers ; id++)
   if(is_user_connected(id))
   if(get_user_flags(id) & get_pcvar_num(vip_jaka_flaga))
   get_user_name(id, adminnames[count++], 31)

  len = format(message, 255, "%s VIP'y ONLINE: ",COLOR)
  if(count > 0)
  {
   for(x = 0 ; x < count ; x++)
   {
	len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"")
	if(len > 96 ) {
	 print_message(user, message)
	 len = format(message, 255, "%s ",COLOR)
	}
   }
   print_message(user, message)
  }
  else {
   len += format(message[len], 255-len, "Brak Vip'ow Online")
   print_message(user, message)
  }

  get_cvar_string("amx_contactinfo", contact, 63)
  if(contact[0])  {
   format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact)
   print_message(user, contactinfo)
  }
  return PLUGIN_HANDLED;
}

print_message(id, msg[]) {
  message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
  write_byte(id)
  write_string(msg)
  message_end()
}

public vipmenu1(id)
{
  if(!get_pcvar_num(g_menu))
   return PLUGIN_CONTINUE

  new menu = menu_create("\rVIP Menu", "Opcje");

  if (get_pcvar_num(ile_razy_bronvip)>0)
  {
   if (uzylem[id]>get_pcvar_num(ile_razy_bronvip))
   {
	menu_display(id, menu, 0);
	return PLUGIN_HANDLED;
   }
  }

  menu_additem(menu, "\wWez \yM4A1+Deagle\d(Granaty+Armor)");
  menu_additem(menu, "\wWez \yAK47+Deagle\d(Granaty+Armor)");
  menu_additem(menu, "\wWez \yAWP+Deagle\d(Granaty+Armor)");

  menu_setprop(menu, MPROP_EXITNAME,"Wyjdz");
  menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona");
  menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona");

  menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);

  menu_display(id, menu, 0);
  return PLUGIN_HANDLED;
}


public Opcje(id, menu, item)
{
  switch(item){
   case 0: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")
	give_item(id,"weapon_m4a1")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_M4A1, 90)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
   case 1: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")
	give_item(id,"weapon_ak47")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_AK47, 90)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
   case 2: {
	Czy_ma_pake(id)
  
	strip_user_weapons(id)
	give_item(id,"weapon_knfe")		
	give_item(id,"weapon_awp")
	give_item(id,"weapon_deagle")
	give_item(id, "item_assaultsuit");
	give_item(id, "item_thighpack");
	cs_set_user_bpammo(id, CSW_AWP, 30)
	cs_set_user_bpammo(id, CSW_DEAGLE, 35)
	cs_set_user_bpammo(id, CSW_HEGRENADE, 1)
	cs_set_user_bpammo(id, CSW_FLASHBANG, 2)
	cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1)
  
	Mial_pake(id)
   }
  }
  menu_destroy(menu);
  return PLUGIN_HANDLED;
}

Użytkownik bugaj edytował ten post 05.11.2011 16:58

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