Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
5 odpowiedzi w tym temacie
#1
Napisano 17.01.2009 13:09
Poszukuje pluginu umocnienie z workow w zalaczniku dodaje go ale on jest tylko dla Admina wiec jezeli ktos moze moglby przerobic go dla wszystkich graczy i nie trzeba by bylo szukac
#2
Napisano 17.01.2009 13:14
/* AMXX PLUGIN
Pallets with Bags
Version : 0.2c
Author : SAMURAI
Have a nice day now
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <xs>
#define PLUGIN_NAME "Pallets with Bags"
#define PLUGIN_VERSION "0.2c"
#define PLUGIN_AUTHOR "SAMURAI"
// The sizes of models
#define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 }
#define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }
// from fakemeta util by VEN
#define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2)
#define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1)
// this is mine
#define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)
// cvars
new pnumplugin, remove_nrnd, maxpallets, phealth;
// num of pallets with bags
new palletscout = 0;
/* Models for pallets with bags .
Are available 2 models, will be set a random of them */
new g_models[][] =
{
"models/pallet_with_bags.mdl",
"models/pallet_with_bags2.mdl"
}
/*************************************************************
************************* AMXX PLUGIN *************************
**************************************************************/
public plugin_init()
{
/* Register the plugin */
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
/* Register the cvars */
pnumplugin = register_cvar("pallets_wbags","1"); // 1 = ON ; 0 = OFF
remove_nrnd = register_cvar("pallets_wbags_nroundrem","0");
maxpallets = register_cvar("pallets_wbags_max","64"); // max number of pallets with bags
phealth = register_cvar("pallets_wbags_health","0"); // set the health to a pallet with bags
/* Game Events */
register_event("HLTV","event_newround", "a","1=0", "2=0"); // it's called every on new round
/* This is for menuz: */
register_menucmd(register_menuid("yPallets with Bags:"), 1023, "menu_command" );
register_clcmd("say pallets_menu","show_the_menu");
}
public plugin_precache()
{
for(new i;i < sizeof g_models;i++)
engfunc(EngFunc_PrecacheModel,g_models[i]);
}
public show_the_menu(id,level,cid)
{
// check if the plugin cvar is turned off
if( ! get_pcvar_num( pnumplugin ) )
return PLUGIN_HANDLED;
// check if user isn't alive
if( ! is_user_alive( id ) )
{
client_print( id, print_chat, "[AMXX] You can't place a pallet with bags because you are dead" );
return PLUGIN_HANDLED;
}
new szMenuBody[256];
new keys;
new nLen = format( szMenuBody, 255, "yPallets with Bags:^n" );
nLen += format( szMenuBody[nLen], 255-nLen, "^nw1. Place a pallet with bags" );
nLen += format( szMenuBody[nLen], 255-nLen, "^nw2. Remove a pallet with bags" );
nLen += format( szMenuBody[nLen], 255-nLen, "^nw3. Remove all pallets with bags" );
nLen += format( szMenuBody[nLen], 255-nLen, "^n^nw0. Exit" );
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)
show_menu( id, keys, szMenuBody, -1 );
// depends what you want, if is continue will appear on chat what the admin sayd
return PLUGIN_HANDLED;
}
public menu_command(id,key,level,cid)
{
switch( key )
{
// place a pallet with bags
case 0:
{
place_palletwbags(id);
show_the_menu(id,level,cid);
}
// remove a pallet with bags
case 1:
{
new ent, body, class[32];
get_user_aiming(id, ent, body);
if (pev_valid(ent))
{
pev(ent, pev_classname, class, 31);
if (equal(class, "amxx_pallets"))
{
fm_remove_entity(ent);
}
else
client_print(id, print_chat, "[AMXX] You are not aiming at a pallet with bags");
}
else
client_print(id, print_chat, "[AMXX] You are not aiming at a valid entity !");
show_the_menu(id,level,cid);
}
// remove all pallets with bags
case 2:
{
remove_allpalletswbags();
client_print(id,print_chat,"[AMXX] You removed all pallets with bags !");
show_the_menu(id,level,cid);
}
}
return PLUGIN_HANDLED;
}
public place_palletwbags(id)
{
if( palletscout == get_pcvar_num(maxpallets) )
{
client_print(id,print_chat,"You can't place more than %d pallets with bags",get_pcvar_num(maxpallets));
return PLUGIN_HANDLED;
}
// create a new entity
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall"));
// set a name to the entity
set_pev(ent,pev_classname,"amxx_pallets");
// set model
engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]);
// register a new var. for origin
static Float:xorigin[3];
get_user_hitpoint(id,xorigin);
// check if user is aiming at the air
if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY)
{
client_print(id,print_chat,"[AMXX] You can't place a pallet with bags on the air");
return PLUGIN_HANDLED;
}
// set sizes
static Float:p_mins[3], Float:p_maxs[3];
p_mins = PALLET_MINS;
p_maxs = PALLET_MAXS;
engfunc(EngFunc_SetSize, ent, p_mins, p_maxs);
set_pev(ent, pev_mins, p_mins);
set_pev(ent, pev_maxs, p_maxs );
set_pev(ent, pev_absmin, p_mins);
set_pev(ent, pev_absmax, p_maxs );
// set the rock of origin where is user placed
engfunc(EngFunc_SetOrigin, ent, xorigin);
// make the rock solid
set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block
// set the movetype
set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff
// now the damage stuff, to set to take it or no
// if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags
// else, if you want to make it destroyable, just set the health > 0 and will be
// destroyable.
new Float:p_cvar_health = get_pcvar_float(phealth);
switch(p_cvar_health)
{
case 0.0 :
{
set_pev(ent,pev_takedamage,DAMAGE_NO);
}
default :
{
set_pev(ent,pev_health,p_cvar_health);
set_pev(ent,pev_takedamage,DAMAGE_YES);
}
}
static Float:rvec[3];
pev(id,pev_v_angle,rvec);
rvec[0] = 0.0;
set_pev(ent,pev_angles,rvec);
// drop entity to floor
fm_drop_to_floor(ent);
// num ..
palletscout++;
// confirm message
client_print(id,print_chat,"[AMXX] You placed a Pallet with Bags !");
return PLUGIN_HANDLED;
}
/* ====================================================
get_user_hitpoin stock . Was maked by P34nut, and is
like get_user_aiming but is with floats and better <img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/ohmy.gif' class='bbc_emoticon' alt=':o' />
====================================================*/
stock get_user_hitpoint(id, Float:hOrigin[3])
{
if ( ! is_user_alive( id ))
return 0;
new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3];
new Float:fTemp[3];
pev(id, pev_origin, fOrigin);
pev(id, pev_v_angle, fvAngle);
pev(id, pev_view_ofs, fvOffset);
xs_vec_add(fOrigin, fvOffset, fvOrigin);
engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp);
xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin);
xs_vec_add(fvOrigin, feOrigin, feOrigin);
engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id);
global_get(glb_trace_endpos, hOrigin);
return 1;
}
/* ====================================================
This is called on every round, at start up,
with HLTV logevent. So if the "pallets_wbags_nroundrem"
cvar is set to 1, all placed pallets with bugs will be
removed.
====================================================*/
public event_newround()
{
if( get_pcvar_num ( remove_nrnd ) == 1)
remove_allpalletswbags();
}
/* ====================================================
This is a stock to help for remove all pallets with
bags placed . Is called on new round if the cvar
"pallets_wbags_nroundrem" is set 1.
====================================================*/
stock remove_allpalletswbags()
{
new pallets = -1;
while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets")))
fm_remove_entity(pallets);
palletscout = 0;
}
Powinno być ok przekompiluj sobie
#3
Napisano 17.01.2009 13:28
Działa więc pozostaje mi dać tylko +pomógł aha i może wiesz bo żeby postawiać te worki trzeba w say'u wpisać pallets_menu a dało by się jakoś szybciej tzn. jakiś bind na to ?
#4
Napisano 17.01.2009 13:30
Normalnie robisz binda. Wpisujesz w konsoli:
bind "klawisz" "say pallets_menu"
#5
Napisano 17.01.2009 13:31
No to zrób sobie binda np:
Edit: @up wizu byłeś szybszy ;>
bind "n" "say pallets_menu"Po naciśnięciu Klawisza n otworzy ci się menu
Edit: @up wizu byłeś szybszy ;>
#6
Napisano 17.01.2009 15:25
A dało by się tak przerobić ten plugin żeby te worki były dla każdego gracza z osobna? bo teraz jak ustawiłem 5 worków to myślałem że to będzie dla każdego gracza z osobna, patrze a te worki są dla TT i CT czyli 5 worków dla wszystkich graczy z obydwóch teamów i jeżeli 1 gracz użyje 5 worków inny już nie może, i żeby dało się zbierać tylko swoje worki jak coś ...
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