Oto on :
#include <amxmodx> #include <hamsandwich> #include <codmod> #define DMG_BULLET (1<<1) new const nazwa[] = "Header"; new const opis[] = "Posiada AWP 1/3 , Deagl 1/10 Kosa 1/3 LPM I PPM"; new const bronie = 1<<CSW_AWP | 1<<CSW_DEAGLE; new const zdrowie = 10; new const kondycja = 100; new const inteligencja = 5; new const wytrzymalosc = 1; public plugin_init() cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(damagebits & DMG_BULLET) { new weapon = get_user_weapon(idattacker); if(weapon == CSW_AWP && damage > 20.0 && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); } return HAM_IGNORED; } if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1,10) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(weapon == CSW_knife && damage > 20.0 && random_num(1,3) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);Możecie poprawić błędy jeśli są ?
Użytkownik Sp4mEr edytował ten post 06.08.2011 22:41