mamy
public set_speedchange(id)
{
if(DemageTake[id]==1) agi=(BASE_SPEED / 2)
else agi=BASE_SPEED
if (is_user_connected(id) && freeze_ended)
{
new speeds
if(player_class[id] == Ninja) speeds= 35 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Zabojca) speeds= 15 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Najemnik) speeds= 10 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Wapierz) speeds= 35 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Barbarzynca) speeds= -10 + floatround(player_dextery[id]*1.3)
else speeds= floatround(player_dextery[id]*1.3)
set_user_maxspeed(id, agi + speeds)
}
}jak zrobię tak będzie item działał?
public set_speedchange(id)
{
if(DemageTake[id]==1) agi=(BASE_SPEED / 2)
else agi=BASE_SPEED
if (is_user_connected(id) && freeze_ended)
{
new speeds
if(player_class[id] == Ninja) speeds= 35 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Zabojca) speeds= 15 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Najemnik) speeds= 10 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Wapierz) speeds= 35 + floatround(player_dextery[id]*1.3)
else if(player_class[id] == Barbarzynca) speeds= -10 + floatround(player_dextery[id]*1.3)
[b]else if(player_item_id[id] == 100) speeds= +120 + floatround(player_dextery[id]*1.3)[/b]
else speeds= floatround(player_dextery[id]*1.3)
set_user_maxspeed(id, agi + speeds)
}
+
case : 100
{
player_item_name[id] = "Szybkosc"
player_item_id[id] = rannum
ColorChat(0, GREEN,"^x01Gracz:^x04 %s^x01 znalazl przedmiot -^x04 %s", name, player_item_name[id])
show_hudmessage(id, "Znalazles przedmiot: %s :: biegasz szybciej",player_item_name[id],)
}
}czy takie coś zadziała czy trzeba daj jeszcze jakiś warunek który będzie resetował moce itemu po rundzie lub kiedy go wywalimy/uszkodzi się?


Dodatki SourceMod



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