Sma klasy
#include <amxmodx>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Terminator";
new const opis[] = "Nie posiada rozrzutu broni";
new const bronie = 1<<CSW_M249;
new const zdrowie = -20;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool:ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public cod_klase_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
{
client_print(id, print_chat, "[Terminator] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public PreThink(id)
{
if(ma_klase[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_klase[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}
Sma perku eliminator rozrzutu#include <amxmodx>
#include <codmod>
#include <fakemeta>
new const perk_name[] = "Eliminator Rozrzutu";
new const perk_desc[] = "Usuwa rorzut broni";
new bool:ma_perk[33];
public plugin_init()
{
register_plugin(perk_name, "1.0", "QTM_Peyote");
cod_register_perk(perk_name, perk_desc);
register_forward(FM_PlayerPreThink, "PreThink");
register_forward(FM_UpdateClientData, "UpdateClientData", 1)
}
public cod_perk_enabled(id)
ma_perk[id] = true;
public cod_perk_disabled(id)
ma_perk[id] = false;
public PreThink(id)
{
if(ma_perk[id])
set_pev(id, pev_punchangle, {0.0,0.0,0.0})
}
public UpdateClientData(id, sw, cd_handle)
{
if(ma_perk[id])
set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})
}


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