public add_bonus_nozdamage(attacker_id,id,weapon) {
if(player_b_noz[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE) {
if(!is_user_alive(id))
return PLUGIN_HANDLED
if(random_num(1, player_b_noz[attacker_id]) == 1 || (player_class[id] == Mefisto && random_num(1,3) == 1))
UTIL_Kill(attacker_id,id,"knife")
}
return PLUGIN_HANDLED
}
Gdy 1 raz to robilem dzialalo ale bo gruntownej zmianie kodu- dodanie klas itemów nie dziala ;/