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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Dołączona grafika Dołączona grafika

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Zdjęcie

mały problem z spadochronem


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#1 doktor666

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Napisano 20.12.2008 23:53

Witam. Mam problem ze spadochronem. A mianowicie... wszystko działa ok, po za tym iż nowo przybyli członkowie nie zawsze go posiadają.
Tzn wpisałem w konsoli amx_parachute @all i każdemu przypada tylko jeden spadochron, a ja - admin mam go nieskończenie wiele.
Czy za każdym razem po użyciu spadochrona będę musiał wpisywać komendę? Czy da się ustawić iż będzie on dostępny zawsze?
Proszę o odpowiedź. (dla każdego przyznam plusa)
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#2 Saper

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Napisano 21.12.2008 01:43

daj plugin opowiadajacy za spadochrony ( .sma )
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#3 MafiaDL

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Napisano 21.12.2008 09:37

doktor666, spróbuj dodać do amxx.cfg

amx_parachute @all

daj plugin opowiadajacy za spadochrony ( .sma )


ahh ta sobota xD


/*******************************************************************************

Parachute

Version: 1.3
Author: KRoTaL/JTP10181

0.1 Release
0.1.1 Players can't buy a parachute if they already own one
0.1.2 Release for AMX MOD X
0.1.3 Minor changes
0.1.4 Players lose their parachute if they die
0.1.5 Added amx_parachute cvar
0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
0.1.7 Added amx_parachute | admins with admin level a get a free parachute
0.1.8 JTP - Cleaned up code, fixed runtime error
1.0 JTP - Should be final version, made it work on basically any mod
1.1 JTP - Added Changes from AMX Version 0.1.8
Added say give_parachute and parachute_fallspeed cvar
Plays the release animation when you touch the ground
Added chat responder for automatic help
1.2 JTP - Added cvar to disable the detach animation
Redid animation code to improve organization
Force "walk" animation on players when falling
Change users gravity when falling to avoid choppiness
1.3 JTP - Upgraded to pCVARs

Commands:

say buy_parachute - buys a parachute (CStrike ONLY)
saw sell_parachute - sells your parachute (75% of the purchase price)
say give_parachute - gives your parachute to the player

amx_parachute - gives a player a free parachute (CStrike ONLY)
amx_parachute @all - gives everyone a free parachute (CStrike ONLY)

Press +use to slow down your fall.

Cvars:

sv_parachute "1" - 0: disables the plugin - 1: enables the plugin

parachute_cost "1000" - cost of the parachute (CStrike ONLY)

parachute_payback "75" - how many percent of the parachute cost you get when you sell your parachute
(ie. (75/100) * 1000 = 750$)

parachute_fallspeed "100" - speed of the fall when you use the parachute


Setup (AMXX 1.x):

Install the amxx file.
Enable engine and cstrike (for cs only) in the amxx modules.ini
Put the parachute.mdl file in the modname/models/ folder

*******************************************************************************/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback

#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
register_plugin("Parachute", "1.3", "KRoT@L/JTP10181")
pEnabled = register_cvar("sv_parachute", "1" )
pFallSpeed = register_cvar("parachute_fallspeed", "100")
pDetach = register_cvar("parachute_detach", "1")

if (cstrike_running()) gCStrike = true

if (gCStrike) {

pCost = register_cvar("parachute_cost", "1000")
pPayback = register_cvar("parachute_payback", "75")

register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "" )
}

register_clcmd("say", "HandleSay")
register_clcmd("say_team", "HandleSay")

register_event("ResetHUD", "newSpawn", "be")
register_event("DeathMsg", "death_event", "a")

//Setup jtp10181 CVAR
new cvarString[256], shortName[16]
copy(shortName,15,"chute")

register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
get_cvar_string("jtp10181",cvarString,255)

if (strlen(cvarString) == 0) {
formatex(cvarString,255,shortName)
set_cvar_string("jtp10181",cvarString)
}
else if (contain(cvarString,shortName) == -1) {
format(cvarString,255,"%s,%s",cvarString, shortName)
set_cvar_string("jtp10181",cvarString)
}
}

public plugin_natives()
{
set_module_filter("module_filter")
set_native_filter("native_filter")
}

public module_filter(const module[])
{
if (!cstrike_running() && equali(module, "cstrike")) {
return PLUGIN_HANDLED
}

return PLUGIN_CONTINUE
}

public native_filter(const name[], index, trap)
{
if (!trap) return PLUGIN_HANDLED

return PLUGIN_CONTINUE
}

public plugin_precache()
{
precache_model("models/parachute.mdl")
}

public client_connect(id)
{
parachute_reset(id)
}

public client_disconnect(id)
{
parachute_reset(id)
}

public death_event()
{
new id = read_data(2)
parachute_reset(id)
}

parachute_reset(id)
{
if(para_ent[id] > 0) {
if (is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}

if (is_user_alive(id)) set_user_gravity(id, 1.0)

has_parachute[id] = false
para_ent[id] = 0
}

public newSpawn(id)
{
if(para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}

if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
has_parachute[id] = true
//set_view(id, CAMERA_3RDPERSON)
}
}

public HandleSay(id)
{
if(!is_user_connected(id)) return PLUGIN_CONTINUE

new args[128]
read_args(args, 127)
remove_quotes(args)

if (gCStrike) {
if (equali(args, "buy_parachute")) {
buy_parachute(id)
return PLUGIN_HANDLED
}
else if (equali(args, "sell_parachute")) {
sell_parachute(id)
return PLUGIN_HANDLED
}
else if (containi(args, "give_parachute") == 0) {
give_parachute(id,args[15])
return PLUGIN_HANDLED
}
}

if (containi(args, "parachute") != -1) {
if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling")
}

return PLUGIN_CONTINUE
}

public buy_parachute(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE

if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}

if (has_parachute[id]) {
client_print(id, print_chat, "[AMXX] You already have a parachute")
return PLUGIN_HANDLED
}

new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)

if (money < cost) {
client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost)
return PLUGIN_HANDLED
}

cs_set_user_money(id, money - cost)
client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.")
has_parachute[id] = true

return PLUGIN_HANDLED
}

public sell_parachute(id)
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE

if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}

if (!has_parachute[id]) {
client_print(id, print_chat, "[AMXX] You don't have a parachute to sell")
return PLUGIN_HANDLED
}

if (access(id,PARACHUTE_LEVEL)) {
client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute")
return PLUGIN_HANDLED
}

parachute_reset(id)

new money = cs_get_user_money(id)
new cost = get_pcvar_num(pCost)

new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
cs_set_user_money(id, money + sellamt)

client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)

return PLUGIN_CONTINUE
}

public give_parachute(id,args[])
{
if (!gCStrike) return PLUGIN_CONTINUE
if (!is_user_connected(id)) return PLUGIN_CONTINUE

if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}

if (!has_parachute[id]) {
client_print(id, print_chat, "[AMXX] You don't have a parachute to give")
return PLUGIN_HANDLED
}

new player = cmd_target(id, args, 4)
if (!player) return PLUGIN_HANDLED

new id_name[32], pl_name[32]
get_user_name(id, id_name, 31)
get_user_name(player, pl_name, 31)

if(has_parachute[player]) {
client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name)
return PLUGIN_HANDLED
}

parachute_reset(id)
has_parachute[player] = true

client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name)
client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name)

return PLUGIN_HANDLED
}

public admin_give_parachute(id, level, cid) {

if (!gCStrike) return PLUGIN_CONTINUE

if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

if (!get_pcvar_num(pEnabled)) {
client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
return PLUGIN_HANDLED
}

new arg[32], name[32], name2[32], authid[35], authid2[35]
read_argv(1,arg,31)
get_user_name(id,name,31)
get_user_authid(id,authid,34)

if (arg[0]=='@'){
new players[32], inum
if (equali("T",arg[1])) copy(arg[1],31,"TERRORIST")
if (equali("ALL",arg[1])) get_players(players,inum)
else get_players(players,inum,"e",arg[1])

if (inum == 0) {
console_print(id,"No clients in such team")
return PLUGIN_HANDLED
}

for(new a = 0; a < inum; a++) {
has_parachute[players[a]] = true
}

switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
}

console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
}
else {

new player = cmd_target(id,arg,6)
if (!player) return PLUGIN_HANDLED

has_parachute[player] = true

get_user_name(player,name2,31)
get_user_authid(player,authid2,34)

switch(get_cvar_num("amx_show_activity")) {
case 2: client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
case 1: client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
}

console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2)
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
}
return PLUGIN_HANDLED
}

public client_PreThink(id)
{
//parachute.mdl animation information
//0 - deploy - 84 frames
//1 - idle - 39 frames
//2 - detach - 29 frames

if (!get_pcvar_num(pEnabled)) return
if (!is_user_alive(id) || !has_parachute[id]) return

new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
new Float:frame

new button = get_user_button(id)
new oldbutton = get_user_oldbutton(id)
new flags = get_entity_flags(id)

if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {

if (get_pcvar_num(pDetach)) {

if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)

if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
entity_set_int(para_ent[id], EV_INT_sequence, 2)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
return
}

frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)

if (frame > 254.0) {
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
else {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}

return
}

if (button & IN_USE) {

new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)

if (velocity[2] < 0.0) {

if(para_ent[id] <= 0) {
para_ent[id] = create_entity("info_target")
if(para_ent[id] > 0) {
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
entity_set_edict(para_ent[id], EV_ENT_owner, id)
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_model(para_ent[id], "models/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_sequence, 0)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}

if (para_ent[id] > 0) {

entity_set_int(id, EV_INT_sequence, 3)
entity_set_int(id, EV_INT_gaitsequence, 1)
entity_set_float(id, EV_FL_frame, 1.0)

entity_set_float(id, EV_FL_framerate, 1.0)
set_user_gravity(id, 0.1)

velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
entity_set_vector(id, EV_VEC_velocity, velocity)

if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
entity_set_float(para_ent[id],EV_FL_fuser1,frame)
entity_set_float(para_ent[id],EV_FL_frame,frame)

if (frame > 100.0) {
entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
entity_set_int(para_ent[id], EV_INT_sequence, 1)
entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
}
}
}
}
else if (para_ent[id] > 0) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}
else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
remove_entity(para_ent[id])
set_user_gravity(id, 1.0)
para_ent[id] = 0
}
}


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