/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#define PLUGIN "crossbow"
#define VERSION "1.0"
#define AUTHOR "TypeR"
new bool:podmien_model[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /xbow", "buy_xbow")
register_event("CurWeapon", "CurWeapon", "be", "1=1")
}
public buy_xbow(id) {
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 30)
podmien_model[id] = true
}
public client_connect(id) {
podmien_model[id] = false
}
public plugin_precache()
{
precache_model("models/p_crossbow.mdl");
precache_model("models/v_crossbow.mdl");
precache_model("models/w_crossbow.mdl");
precache_model("models/crossbow_bolt.mdl");
precache_sound("weapons/xbow_fire1.wav");
precache_sound("weapons/xbow_hit1.wav");
precache_sound("weapons/xbow_hitbod1.wav");
precache_sound("weapons/xbow_reload1.wav");
}
public CurWeapon(id)
{
new weapon = read_data(2);
{
if(weapon == CSW_AWP && podmien_model[id])
{
entity_set_string(id, EV_SZ_viewmodel, "models/v_crossbow.mdl")
entity_set_string(id, EV_SZ_weaponmodel, "models/p_crossbow.mdl")
}
}
}
Co jest źle? Dalej 1 model zastąpia wszystkie AWP'ki
EDIT:
Spróbowałem sie podapsować do tego pluginu od DarkGL'a z AK i wyszło mi takie coś lecz dalej wszędzie jest jeden model a nie jest podzielone na to że w sklepie normalne AWP a za pomocą komendy Kusza
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#define EXTRAOFFSET_WEAPONS 4
#define OFFSET_WEAPONTYPE 43
#define OFFSET_WPN_LINUX 4
#define OFFSET_WPN_WIN 41
#define get_weapon_id(%1) get_pdata_int(%1,OFFSET_WEAPONTYPE,EXTRAOFFSET_WEAPONS)
#define PLUGIN "crossbow"
#define VERSION "1.0"
#define AUTHOR "TypeR"
new const V_MODEL[] = "models/v_crossbow.mdl"
new bool:podmien_model[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
"weapon_ak47", "weapon_knife", "weapon_p90" }
for (new i = 1; i < sizeof g_szWpnEntNames; i++)
if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1)
register_clcmd("say /xbow", "daj_kusze")
}
public plugin_precache()
{
precache_model(V_MODEL)
}
public client_putinserver(id)
{
podmien_model[id]=false
}
public ham_ItemDeploy_Post(weapon_ent)
{
static owner
owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);
static weaponid
weaponid = get_weapon_id(weapon_ent)
if(weaponid == CSW_AWP && podmien_model[owner]){
set_pev(owner, pev_viewmodel2, V_MODEL)
}
}
public daj_kusze(id)
{
podmien_model[id] = true
give_item(id, "weapon_awp")
}
Dodano 20 kwiecień 2011 - 16:59:Refresh
Użytkownik TypeR edytował ten post 20.04.2011 15:16