/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <engine>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new bool:ma_klase[33];
new const nazwa[] = "Nozownik";
new const opis[] = "Z nozem niewidzialny, 1/3 Deagle, 1/3 HE";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_M3 | 1<<CSW_HEGRENADE;
new const zdrowie = 40;
new const kondycja = 45;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
register_plugin(nazwa, "1.0", "Jakubu")
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon","CurWeapon","be", "1=1");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_F))
{
client_print(id, print_chat, "[Kucacz] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
ma_klase[id] = false;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_DEAGLE && damage > 20.0 && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
if(damagebits & DMG_HEGRENADE && random_num(1, 3) == 1)
{
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public CurWeapon(id)
{
if(!ma_klase[id])
return PLUGIN_CONTINUE;
if(get_user_weapon(id) == CSW_KNIFE)
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 50);
else
set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
}