}
public ev_CurWeapon(id)
{
if(!is_user_connected(id) || !is_user_alive(id))
{
return PLUGIN_HANDLED;
}
new Weapon_Id = read_data(2)
if(Weapon_Id == CSW_KNIFE && PLEVEL[ id ] >= 5 )
{
set_pev(id, pev_viewmodel2, "models/customs/v_gknife.mdl")
}
if(Weapon_Id == CSW_ELITE && PLEVEL[ id ] >= 7 )
{
set_pev(id, pev_viewmodel2, "models/customs/v_gelite.mdl")
}
if(Weapon_Id == CSW_DEAGLE && PLEVEL[ id ] >= 10 )
{
set_pev(id, pev_viewmodel2, "models/customs/v_gdeagle.mdl")
}
if(Weapon_Id == CSW_HEGRENADE && PLEVEL[ id ] >= 15 )
{
set_pev(id, pev_viewmodel2, "models/customs/v_shegrenade.mdl")
}
return PLUGIN_CONTINUE;
}
public fwHamTakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(get_user_weapon(attacker) == CSW_KNIFE && PLEVEL[ attacker ] >= 5)
{
SetHamParamFloat(4, damage * 1.5)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_ELITE && PLEVEL[ attacker ] >= 7)
{
SetHamParamFloat(4, damage * 1.5)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_DEAGLE && PLEVEL[ attacker ] >= 10)
{
SetHamParamFloat(4, damage * 1.3)
return HAM_HANDLED
}
if(get_user_weapon(attacker) == CSW_HEGRENADE && PLEVEL[ attacker ] >= 15)
{
SetHamParamFloat(4, damage * 1.4)
return HAM_HANDLED
}
return HAM_IGNORED
}A tu modele moje
}
precache_model("models/ksm/v_knife.mdl")
precache_model("models/ksm/v_deagle.mdl")
precache_model("models/ksm/v_elite.mdl")
precache_model("models/ksm/v_hegrenade.mdl")
precache_model("models/ksm/v_usp.mdl")
precache_model("models/ksm/v_m3.mdl")
precache_model("models/ksm/v_xm1014.mdl")
precache_model("models/ksm/v_m4a1.mdl")
precache_model("models/ksm/v_glock18.mdl")
precache_model("models/ksm/v_ak47.mdl")A od lvl sami wymyślcie daję wam wolną rękę.


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