public glaz(id)
{
new Float:origin[3], Float:angle[3];
entity_get_vector(id,EV_VEC_origin,origin)
new ent = create_entity("info_target")
entity_set_origin(ent,origin);
entity_set_float(ent,EV_FL_takedamage,DAMAGE_NO)
entity_set_float(ent,EV_FL_health,100.0)
entity_get_vector(id, EV_VEC_angles, angle);
angle[0] = 0.0;
entity_set_vector(ent, EV_VEC_angles, angle);
entity_set_string(ent,EV_SZ_classname,"glaz");
entity_set_model(ent,"models/big_rock.mdl");
entity_set_int(ent,EV_INT_solid, SOLID_NOT)
entity_set_byte(ent,EV_BYTE_controller1,125);
entity_set_byte(ent,EV_BYTE_controller2,125);
entity_set_byte(ent,EV_BYTE_controller3,125);
entity_set_byte(ent,EV_BYTE_controller4,125);
new Float:maxs[3] = {16.0,16.0,36.0}
new Float:mins[3] = {-16.0,-16.0,-36.0}
entity_set_size(ent,mins,maxs)
entity_set_float(ent,EV_FL_animtime,2.0)
entity_set_float(ent,EV_FL_framerate,1.0)
entity_set_int(ent,EV_INT_sequence,0);
drop_to_floor(ent)
}
Użytkownik GoldeN edytował ten post 10.02.2011 19:52