Kod:
new text4[512] format(text4, 511,"\yWybierz Rodzaj Klas: ^n\r1. \wBohaterowie^n\r2. \wPotwory") new keysczwarta keysczwarta = (1<<0)|(1<<1) show_menu(id, keysczwarta,text4, -1, "Wybierz Klase") } public select_class_menu(id, key) { new lx[17] // <-- w nawiasie wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch(key) { case 0: { PokazKlasy(id,lx) } case 1: { ShowKlasy(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public PokazKlasy(id,lx[]) { new flags[17] get_cvar_string("diablo_classes",flags,12) //<--- tu, gdzie jest 16 wpisz liczbę swoich klas new text3[512] asked_klass[id]=0 for(new i=0;i<8;i++) //Tego masz nigdy nie zmieniać[quote name="Terry Pratchett"]Osoby używające więcej niż 3 wykrzykników lub pytajników to osoby z zaburzeniami własnej osobowości[/quote] { format(text3, 512,"\yBohaterowie: ^n\w1. \yCzarodziejka^t\wLevel: \r%i^n\w2. \yDruid^t\wLevel: \r%i^n\w3. \yPaladyn^t\wLevel: \r%i^n\w4. \yZabojczyni^t\wLevel: \r%i^n\w5. \yNekromanta^t\wLevel: \r%i^n\w6. \yBarbarzynca^t\wLevel: \r%i^n\w7. \ySkrytobojca^t\wLevel: \r%i^n\w8. \yHunter^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][3],player_class_lvl[id][4],player_class_lvl[id][5],player_class_lvl[id][6],player_class_lvl[id][7],player_class_lvl[id][8]) } new keyspiata keyspiata = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, keyspiata, text3, -1, "Lok") } public PokazMeni(id, key) { /* Menu: * Wybierz klase: * 1:Czarodziejka * 2:Druid * 3:Paladyn * 4:Zabojczyni * 5:Nekromanta * 6:Barbarzynca * 7:Skrytobojca * 8:Hunter * 9:Wstecz */ new lx[17] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Czarodziejka LoadXP(id, player_class[id]) } case 1: { player_class[id] = Druid LoadXP(id, player_class[id]) } case 2: { player_class[id] = Paladyn LoadXP(id, player_class[id]) } case 3: { player_class[id] = Zabojczyni LoadXP(id, player_class[id]) } case 4: { player_class[id] = Nekromanta g_haskit[id] = 1 LoadXP(id, player_class[id]) } case 5: { player_class[id] = Barbarzynca LoadXP(id, player_class[id]) } case 6: { player_class[id] = Skrytobojca LoadXP(id, player_class[id]) } case 7: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 LoadXP(id, player_class[id]) } case 8: { select_class(id,lx) } } CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public ShowKlasy(id,lx[]) { new text2[512] asked_klass[id]=0 format(text2, 511,"\yPotwory: ^n\w1. \yAndriel^t\wLevel: \r%i^n\w2. \yGrinswold^t\wLevel: \r%i^n\w3. \yFernando^t\wLevel: \r%i^n\w4. \yIzual^t\wLevel: \r%i^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12]) new szosta szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, szosta,text2, -1, "Klasy") } public PressedKlasy(id, key) { /* Menu: * Wybierz klase: * 1:Andriel * 2:Grinswold * 3:Fernando * 4:Izual * 5:klasa5 * 6:klasa6 * 7:klasa7 * 8:klasa8 * 9:Wstecz */ new lx[17] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch (key) { case 0: { player_class[id] = Andriel } case 1: { player_class[id] = Grinswold } case 2: { player_class[id] = Fernando } case 3: { player_class[id] = Izual } case 4: { select_class(id,lx) } } CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }
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