#include <amxmodx>
new const sounds_ct[][] = {"sound/misc/any.mp3","sound/misc/bas.mp3","sound/misc/rap.mp3","sound/misc/majorka.mp3","sound/misc/4.mp3"}
new const sounds_terro[][] = {"sound/misc/file.mp3","sound/misc/kiler.mp3","sound/misc/hwdp.mp3","sound/misc/grubson.mp3","sound/misc/cs.mp3"}
public plugin_init()
{
register_plugin("RoundSoundy","1","Sal")
register_event("SendAudio", "ct", "a", "2&%!MRAD_ctwin")
register_event("SendAudio", "terro", "a", "2&%!MRAD_terwin")
}
public plugin_precache()
{
new i
for(i = 0; i < sizeof sounds_ct; i++)
precache_generic(sounds_ct)
new u
for(u = 0; u < sizeof sounds_terro; u++)
precache_generic(sounds_terro[u])
}
public ct()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_ct[random_num(0, charsmax(sounds_ct))] )
}
public terro()
{
client_cmd(0,"stopsound")
client_cmd(0, "mp3 stop")
client_cmd(0, "mp3 play %s", sounds_terro[random_num(0, charsmax(sounds_terro))] )
}
[i]Dodano 07 grudzień 2010 - 14:22:
tzn. chodzi mi o to że nie co rundę leci muzyka nie wszystkie działają a powinny
