dbmodxd.sma(2107 -- 2109) : error 075: input line too long (after substitutions) dbmodxd.sma(2110) : error 017: undefined symbol "player_intellig" dbmodxd.sma(2111) : warning 217: loose indentation dbmodxd.sma(2111) : error 017: undefined symbol "ence" dbmodxd.sma(2111) : warning 215: expression has no effect dbmodxd.sma(2111) : error 001: expected token: ";", but found "]" dbmodxd.sma(2111) : error 029: invalid expression, assumed zero dbmodxd.sma(2111) : fatal error 107: too many error messages on one line
a to linijki w których jest błąd
public skilltree(id)
{
new text[513]
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
format(text, 512, "\yWybierz Staty- \rPunkty: %i^n^n\w1. Inteligencja [%i] [Wieksze obrazenia czarami]^n\w2. Sila [%i] [Wiecej zycia]^n\w3. Zrecznosc [%i] [Bronie zadaja ci mniejsze obrazenia]^n\w4. Zwinnosc [%i] [Szybciej biegasz i magia zadaje ci mniejsze obrazenia]^n\w5. pancerz [%i] [Dostajesz dodatkowa obrone]^n\w6. kradziez [%i] [Kradniez pienidzy od gracza] ^n\w7. Wszystko w Inteligencje ^n\w8. Wszystko w sile ^n\w7. Wszystko w zrecznosc ^n\w9. Wszystko w zwinosc ",player_point[id],player_intelligence[id],player_strength[id],player_agility[id],player_dextery[id],player_armor[id],player_b_theif[id])
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public skill_menu(id, key)
{
new max_skill=2500
switch(key)
{
case 0:
{
if (player_intelligence[id]<max_skill){
player_point[id]-=2
player_intelligence[id]+=2
}
else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
}
case 1:
{
if (player_strength[id]<max_skill){
player_point[id]-=2
player_strength[id]+=2
}
else client_print(id,print_center,"Maxymalny poziom sily osiagniety")
}
case 2:
{
if (player_agility[id]<max_skill){
player_point[id]-=2
player_agility[id]+=2
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
}
else client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety")
}
case 3:
{
if (player_dextery[id]<max_skill){
player_point[id]-=2
player_dextery[id]+=2
set_speedchange(id)
}
else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
}
case 4:
{
if (player_armor[id]<max_skill)
{
player_point[id]-=2
player_armor[id]+=2
set_armorchange(id)
}
else client_print(id,print_center,"Maksymalny poziom pancerza osiagniety")
}
case 5:
{
if (player_b_theif[id]<max_skill)
{
player_point[id]-=2
player_b_theif[id]+=2
}
else client_print(id,print_center,"Maksymalny poziom kradziezy osiagniety")
}
case 6:
{
if (player_point[id]+player_intelligence[id] <= max_skill)
{
player_intelligence[id]+=player_point[id]
player_point[id]=0
}
else
{
player_point[id]-=max_skill-player_intelligence[id]
player_intelligence[id]=max_skill
client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
}
}
case 7:
{
if (player_point[id]+player_strength[id] <= max_skill)
{
player_strength[id]+=player_point[id]
player_point[id]=0
}
else
{
player_point[id]-=max_skill-player_strength[id]
player_strength[id]=max_skill
client_print(id,print_center,"Maxymalny poziom sily osiagniety")
}
}
case 8:
{
if (player_point[id]+player_agility[id]<max_skill)
{
player_agility[id]+=player_point[id]
player_point[id]=0
}
else
{
player_point[id]-=max_skill-player_agility[id]
player_agility[id]=max_skill
client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety")
}
player_damreduction[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(player_agility[id])))/100)
}
case 9:
{
if (player_point[id]+player_dextery[id]<max_skill)
{
player_dextery[id]+=player_point[id]
player_point[id]=0
}
else
{
player_point[id]-=max_skill-player_dextery[id]
player_dextery[id]=max_skill
client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
}
set_speedchange(id)
}
}
if (player_point[id] > 0)
skilltree(id)
return PLUGIN_HANDLED
}


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