Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

acs.V1.4 // problem ,,,


  • Zamknięty Temat jest zamknięty
1 odpowiedź w tym temacie

#1 PioneK

    Pomocny

  • Użytkownik

Reputacja: 3
Nowy

  • Postów:70
Offline

Napisano 04.11.2008 07:30

Witam! zainstalowałem plugin acs.V1.4 na servie i nie działa ... jak wpisze amx_plugins to pisze ze bad load ... wgrałem wszystko acs.V1.4.cfg do configs
acs.V1.4.amxx do plugins acs.V1.4.sma do scryptings dopisałem acs.V1.4.amxx do plugins.ini soundy do misc ...

moze potrzebne sa jakies moduły czy cos ... ? jak tak to powiedzcie jakie

Kod SMA

/********************************************************

Admin connect sound plugin V1.4

by flintst0nes http://flintst0nes.de.vu
for flintst0nes FUNSERVER FAST DL
visit steam CS1.6 @ 85.131.217.14:27025

based on AMX MOD X MESSENGER and SDM

*********************************************************

This plugin for AMX Mod X simply plays a wav or mp3
file if an Admin joins the server.
This is different to the sank join / part sound,
because sank plays sounds on CONNECT, not on join

Furthermore, a short notice is given, when a player
joins or leaves.
When an admin joins, this notice is green.

I added sound support for user joins, too.

The plugin automatically downloads the soundfile if
necesary and - yes - it is compatible to
sv_downloadurl ;)

Just install the plugin the usual way copying the
amxx-file to addons/amxmodx/plugins and append
acs.amxx to yout plugins.ini
A sampe addons/amxmodx/configs/acs.cfg will be
automatically created.

Please NOTE that mp3 files are located to
e.g: sound/misc/cl_adminjoin.mp3 whereas
wave files are typed without a leading sound/ in
the pathname
e.g: misc/cl_adminjoin.wav
* DON'T USE SPACES*

Therefora they are used by the parser, the followings
strings are restricted for use in your custom strings:

.mp3
.wav

Don't use them or your server will crash !

No cvars need to be set.

*********************************************************

EXAMPLE acs.cfg

#ADMINJOINSOUND=misc/cl_adminjoin.wav
#ADMINJOINMSG=Admin %s has joined the server
#ADMINPARTSOUND=misc/cl_part.wav
#ADMINPARTMSG=Admin %s has left the server
#USERJOINSOUND=misc/cl_join.wav
#USERJOINMSG=User %s has joined the server
#USER PARTSOUND=misc/cl_part.wav
#USERPARTMSG=User %s has left the server
STEAM_0:0:47110815=JOINSOUND:misc/cl_specialadmin.wav
STEAM_0:0:47110815=PARTSOUND:sound/misc/cl_part.wav
STEAM_0:0:47110815=JOINMSG:Admin FOO has joined the server, with nick %s
STEAM_0:0:47110815=PARTMSG:Admin BAR has left the building, with nick %s

*********************************************************

CHANGELOG

Version 1.4

- used get_configsdir instead of hardcoded path
- added geoip support / set by cvar amx_acs_addgeo 0|1
- did some minor code optimisation

Version 1.3

- added multilingual support by using customizable textstrings
- added soundsupport for users also (by steam id)
- added admin / user leave sounds
- autoassign default settings when acs.cfg is incorrect
- increased performance through less code and variables
- checks if soundfile exists before precaching (server crashed)
- agein new config format. I'm sorry for that

Version 1.2

- added STEAM ID Support / every admin got his own sound

Version 1.1

- added text message on Admin / Users join
- added automatic sound download
- added mp3 support
- customized soundfile (set in acs.cfg)

Version 1.0

- plays a sound on admin connect

********************************************************/

#include <amxmodx>
#include <amxmisc>
#include <geoip>

public plugin_init() {
register_plugin("Admin Connect Sound","1.4","flintst0nes.de.vu")
register_cvar("amx_acs_addgeo","1",0)
return PLUGIN_CONTINUE
}

public plugin_precache() {

new soundstring[128]
new soundfile[128]
new line
new txtlen

new admin_steam_id[34]
new soundpath[128]
new temp[5]

new cfgdir[128]
new cfgpath[136]

get_configsdir ( cfgdir, 128 )
format(cfgpath, 128, "%s/acs.cfg", cfgdir)

if(file_exists(cfgpath)){
while(((line=read_file(cfgpath,line,soundstring,140,txtlen))!=0)){

strtok(soundfile, admin_steam_id, 34, soundstring, 128, '=')
trim (admin_steam_id)
trim (soundstring)
strtok(soundstring, temp, 10, soundpath, 118, ':')

if(containi(soundpath,".wav") != -1){
if (file_exists (soundpath)){
precache_sound(soundpath)
}
}else if(containi(soundpath,".mp3") != -1){
if (file_exists (soundpath)){
precache_generic(soundpath)
}
}
}
}else{
write_file(cfgpath,"#ALL=misc/cl_adminjoin.wavn#ADMINJOINMSG=Admin %s has joined the servern#ADMINPARTMSG=Admin %s has left the servern #USERJOINMSG=User %s has joined the servern#USERPARTMSG=User %s has left the servern",-1)
}
}

//
// plays a sound by given path
//
public playSoundfile(soundfile[]){

new players[32]
new player,num,i
get_players(players,num,"c")

for(i=0;i player = players[i]
if(containi(soundfile,".wav") != -1){
client_cmd(player, "play ^"%s^"", soundfile)
}else if(containi(soundfile,".mp3") != -1){
client_cmd(i, "mp3 play ^"%s^"", soundfile)
}
}
}

//
// client join event
//
public client_putinserver(id){

// cfg file handling
new line, txtlen, cfgline[128], cfgcontent[128], soundpath[128]

// user handling
new szName[32], authid[34], admin_steam_id[34]

// messagestring
new szMsg[169]

// config variables
new ADMINJOINSOUND[128], ADMINJOINMSG[128], USERJOINSOUND[128], USERJOINMSG[128]
new STEAMJOINSOUND[128], STEAMJOINMSG[128], DIRECTOR[10], isAdmin = 0

// geoip data
new userip[16], usercountry[45]

// get user data
get_user_name(id, szName, 31)
get_user_authid (id, authid, 34)
if(is_user_admin(id)){
isAdmin = 1
}
get_user_ip ( id, userip, 16, 1 )
geoip_country ( userip, usercountry, 45 )

// configdir
new cfgdir[128]
new cfgpath[136]

get_configsdir ( cfgdir, 128 )
format(cfgpath, 128, "%s/acs.cfg", cfgdir)
if(file_exists(cfgpath)){
while(((line=read_file(cfgpath,line,cfgline,140,txtlen))!=0)){

strtok(cfgline, admin_steam_id, 34, cfgcontent, 128, '=')
trim (admin_steam_id)
trim (cfgcontent)

if(equal(admin_steam_id,"#ADMINJOINSOUND")){
ADMINJOINSOUND = cfgcontent
}
if(equal(admin_steam_id,"#ADMINJOINMSG")){
ADMINJOINMSG = cfgcontent
}
if(equal(admin_steam_id,"#USERJOINSOUND")){
USERJOINSOUND = cfgcontent
}
if(equal(admin_steam_id,"#USERJOINMSG")){
USERJOINMSG = cfgcontent
}
if(equal(authid, admin_steam_id)){
strtok(cfgcontent, DIRECTOR, 10, soundpath, 118, ':')
if(equal(DIRECTOR,"JOINSOUND")){
STEAMJOINSOUND = soundpath
}
if(equal(DIRECTOR,"JOINMSG")){
STEAMJOINMSG = soundpath
}
}
}
}

// check data for sounds
if(!equal(STEAMJOINSOUND, "")){
playSoundfile(STEAMJOINSOUND)
}else{
if( (!equal(ADMINJOINSOUND, "")) && (isAdmin) ){
playSoundfile(ADMINJOINSOUND)
}else if (!equal(USERJOINSOUND, "")){
playSoundfile(USERJOINSOUND)
}
}

// check data for msgs
if(!equal(STEAMJOINMSG, "")){
format(szMsg, 169, STEAMJOINMSG, szName)
szMsg = addGEOIP(szMsg, usercountry)
sendChatMessage(0, szMsg, 1)
}else{
if( (!equal(ADMINJOINMSG, "")) && (isAdmin) ){
format(szMsg, 169, ADMINJOINMSG, szName)
szMsg = addGEOIP(szMsg, usercountry)
sendChatMessage(0, szMsg, 1)
}else if( (equal(ADMINJOINMSG, "")) && (isAdmin) ){
format(szMsg, 169, "Admin %s has joined the server", szName)
szMsg = addGEOIP(szMsg, usercountry)
sendChatMessage(0, szMsg, 1)
}else if (!equal(USERJOINMSG, "")){
format(szMsg, 169, USERJOINMSG, szName)
szMsg = addGEOIP(szMsg, usercountry)
sendChatMessage(0, szMsg,0)
}else{
format(szMsg, 169, "%s has joined the server", szName)
szMsg = addGEOIP(szMsg, usercountry)
sendChatMessage(0, szMsg,0)
}
}
}

//
// client leave event
//
public client_disconnect(id){

// cfg file handling
new line, txtlen, cfgline[128], cfgcontent[128], soundpath[128]

// user handling
new szName[32], authid[34], admin_steam_id[34]

// messagestring
new szMsg[128]

// config variables
new ADMINPARTSOUND[128], ADMINPARTMSG[128], USERPARTSOUND[128], USERPARTMSG[128]
new STEAMPARTSOUND[128], STEAMPARTMSG[128], DIRECTOR[10], isAdmin = 0

// get user data
get_user_name(id, szName, 31)
get_user_authid (id, authid, 34)
if(is_user_admin(id)){
isAdmin = 1
}

// configdir
new cfgdir[128]
new cfgpath[136]

get_configsdir ( cfgdir, 128 )
format(cfgpath, 128, "%s/acs.cfg", cfgdir)
if(file_exists(cfgpath)){
while(((line=read_file(cfgpath,line,cfgline,140,txtlen))!=0)){

strtok(cfgline, admin_steam_id, 34, cfgcontent, 128, '=')
trim (admin_steam_id)
trim (cfgcontent)

if(equal(admin_steam_id,"#ADMINPARTSOUND")){
ADMINPARTSOUND = cfgcontent
}
if(equal(admin_steam_id,"#ADMINPARTMSG")){
ADMINPARTMSG = cfgcontent
}
if(equal(admin_steam_id,"#USERPARTSOUND")){
USERPARTSOUND = cfgcontent
}
if(equal(admin_steam_id,"#USERPARTMSG")){
USERPARTMSG = cfgcontent
}
if(equal(authid, admin_steam_id)){
strtok(cfgcontent, DIRECTOR, 10, soundpath, 118, ':')
if(equal(DIRECTOR,"PARTSOUND")){
STEAMPARTSOUND = soundpath
}
if(equal(DIRECTOR,"PARTMSG")){
STEAMPARTMSG = soundpath
}
}
}
}

// check data for sounds
if(!equal(STEAMPARTSOUND, "")){
playSoundfile(STEAMPARTSOUND)
}else{
if( (!equal(ADMINPARTSOUND, "")) && (isAdmin) ){
playSoundfile(ADMINPARTSOUND)
}else if (!equal(USERPARTSOUND, "")){
playSoundfile(USERPARTSOUND)
}
}

// check data for msgs
if(!equal(STEAMPARTMSG, "")){
format(szMsg, 128, STEAMPARTMSG, szName)
sendChatMessage(0, szMsg, 0)
}else{
if( (!equal(ADMINPARTMSG, "")) && (isAdmin) ){
format(szMsg, 128, ADMINPARTMSG, szName)
sendChatMessage(0, szMsg, 0)
}else if( (equal(ADMINPARTMSG, "")) && (isAdmin) ){
format(szMsg, 128, "Admin %s has left the server", szName)
sendChatMessage(0, szMsg, 0)
}else if (!equal(USERPARTMSG, "")){
format(szMsg, 128, USERPARTMSG, szName)
sendChatMessage(0, szMsg,0)
}else{
format(szMsg, 128, "%s has left the server", szName)
sendChatMessage(0, szMsg,0)
}
}
}

//
// public chat msg
//
public sendChatMessage(id, szArgs[], green)
{
new szMsg[128]

if(green == 1){
format(szMsg,127,"^x04%s",szArgs)
}else{
format(szMsg,127,"%s",szArgs)
}
if (id == 0){
new Players[32],Num
get_players(Players,Num)

for (new i = 0; i < Num; i++){
message_begin(MSG_ONE,get_user_msgid("SayText"),{0,0,0},Players[i])
write_byte(Players[i])
write_string(szMsg)
message_end()
}
}else{
message_begin(MSG_ONE, get_user_msgid("SayText"), {0, 0, 0}, id)
write_byte(id)
write_string(szMsg)
message_end()
}
}

public addGEOIP(msg[], country[]){
new newMsg[169]
if(get_cvar_num("amx_acs_addgeo")){
format(newMsg,169,"%s (%s)",msg,country)
}else{
format(newMsg,169,"%s",msg)
}
return newMsg
}


  • +
  • -
  • 0

#2 mgr inż. Pavulon

    C35H60Br2N2O4

  • Przyjaciel

Reputacja: 1725
Godlike

  • Postów:6881
  • Steam:steam
  • Imię:Konrad
  • Lokalizacja:Koniecpol
Offline

Napisano 04.11.2008 07:43

Wymagany jest moduł geoip.
  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych