Oto moje menu:
} public select_class(id,lx[]) { if(is_user_bot(id)) return new flags[19] get_cvar_string("diablo_classes",flags,21) new text[512] //new keys = read_flags(flags) asked_klass[id]=0 format(text, 511,"\yWybierz Klase - Bohaterzy^n") for(new i=0;i<8;i++) { format(text, 511,"%s%s%d. \y%s Level :\r%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1]) } format(text, 511,"%s^n9. Dalej^n",text) show_menu(id, keyss, text) } public select_class_menu(id, key) { new lx[24] g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Czarodziejka } case 1: { player_class[id] = Druid } case 2: { player_class[id] = Paladyn } case 3: { player_class[id] = Zabojczyni } case 4: { player_class[id] = Nekromanta g_haskit[id] = 1 } case 5: { player_class[id] = Barbarzynca } case 6: { player_class[id] = Skrytobojca } case 7: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 } case 8: { ShowKlasy(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public ShowKlasy(id,lx[]) { new text2[512] asked_klass[id]=0 format(text2, 511,"\yWybierz klase - Potwory /r^n\w1. \ySkoczek Level :\r%i^n2. \yArchaniel Level :\r%i^n3. \yHitman Level :\r%i^n4.\yStalker Level :\r%i^n5.\yWampir Level :\r%i^n6.\yMag_Ognia Level :\r%i^n7.\yMag_Powietrza Level :\r%i^n8.\yOrk Level :\r%i^n^n9.\yDalej^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16]) show_menu(id, KeysKlasy,text2, -1, "Klasy") } public PressedKlasy(id, key) { /* Menu: * Wybierz klase: * 1:Skoczek * 2:Archaniel * 3:Hitman * 4:Stalker * 5:Wampir * 6:Mag_Ognia * 7:Mag_Powietrza * 7:Ork * 0:Dalej */ new lx[24] g_haskit[id] = 0 switch (key) { case 0: { // 1 if( get_user_flags(id) & ADMIN_LEVEL_C ) player_class[id] = Skoczek } case 1: { // 2 player_class[id] = Archaniel } case 2: { // 3 player_class[id] = Hitman } case 3: { // 4 player_class[id] = Stalker } case 4: { // 5 player_class[id] = Wampir } case 5: { // 6 player_class[id] = Mag_Ognia } case 6: { // 7 player_class[id] = Mag_Powietrza } case 7: { // 8 player_class[id] = Ork } case 8: { // 9 ShowKlasy2(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public ShowKlasy2(id,lx[]) { new text2[512] asked_klass[id]=0 format(text2, 511,"\yWybierz klase - Premium /r^n\w1. \yOgnistyKrol Level :\r%i^n2. \yShogun Level :\r%i^n3. \yArcymag Level :\r%i^n^n0.\yWyjscie^n",player_class_lvl[id][17],player_class_lvl[id][18],player_class_lvl[id][19]) show_menu(id, KeysKlasy, text2, -1, "Klasy2") } public Klasy2(id, key) { /* Menu: * Wybierz klase: * 1:OgnistyKrol * 2:Shogun * 3:Arcymag */ new lx[24] g_haskit[id] = 0 switch (key) { case 0: { // 1 if( get_user_flags(id) & ADMIN_LEVEL_C ) player_class[id] = OgnistyKrol } case 1: { // 2 if( get_user_flags(id) & ADMIN_LEVEL_D ) player_class[id] = Shogun } case 2: { // 3 if( get_user_flags(id) & ADMIN_LEVEL_F ) player_class[id] = Arcymag } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }