Mam do was Pytanie bo nie jestem obcykany z amx ale potrzebuje exp table taki jak jest do cod mod / diablo
tylko że do war3ft
Mam coś takiego w Pliku XP.h
/*
* XP Header File
*/
// Objective Modifiers
#define DEFUSING_BOMB 10 // XP awarded when the user starts to defuse the bomb
#define DEFUSED_BOMB 20 // XP awarded when the user defuses the bomb
#define PLANTING_BOMB 10 // XP awarded when the user starts planting the bomb
#define PLANT_BOMB 20 // XP awarded when the user plants the bomb
#define SPAWN_BOMB 10 // XP awarded when the user spawns with the bomb
#define BOMB_PICKUP 10 // XP awarded when the user picks up the bomb
#define TOUCH_HOSTAGE 10 // XP awarded when the user touches a hostage
#define RESCUE_HOSTAGE 20 // XP awarded when the user rescues the hostage
#define KILL_HOSTAGE 10 // XP lost when killing a hostage
#define SPAWN_VIP 10 // XP awarded for spawning as the VIP
#define ESCAPE_VIP 20 // XP awarded for escaping as the VIP
#define OBJ_RADIUS 500 // Nearby radius to award XP for helping complete objectives
// Kill modifiers
#define KILL_HEADSHOT 10 // XP awarded for getting a headshot
#define KILL_HOSTAGE_SAVER 10 // XP awarded for killing the hostage saver
#define KILL_DEFUSER 10 // XP awarded for killing the defuser
#define KILL_PLANTER 10 // XP awarded for killing the planter
#define KILL_BOMB_CARRIER 10 // XP awarded for killing the bomb carrier
#define KILL_VIP 20 // XP awarded for killing the VIP
#define KILL_RADIUS 250 // Nearby radius to award XP
#define WIN_ROUND 20 // XP awarded for winning the round
// Holds information about the player
enum
{
PLR_BOMB_DEFUSER = 1,
PLR_BOMB_PLANTER,
PLR_HOSTAGE_RESCUER,
PLR_VIP,
PLR_BOMB_CARRIER,
};
new g_iPlayerRole[33];
new bool:bHasBegunPlantingOrDefusing[33];
// Holds the XP Multipliers per weapon
new Float:fWpnXPMultiplier[CSW_WAR3_MAX+1] = {1.0};
// Amount of XP needed to gain a level
new iXPLevelShortTerm[11] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
new iXPLevelSaved[11] = {0,100,200,400,800,1600,3200,6400,12800,25600,51200};
// Amount of XP awarded when killing a user of this level
new iXPGivenShortTerm[11] = {10,15,25,35,40,50,60,70,80,90,95};
new iXPGivenSaved[11] = {6,8,10,12,14,16,18,20,24,28,32};I nie wiem chyba potrzebuje tutaj uzupełnić trochę
// Amount of XP needed to gain a level
new iXPLevelShortTerm[11] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
new iXPLevelSaved[11] = {0,100,200,400,800,1600,3200,6400,12800,25600,51200};
// Amount of XP awarded when killing a user of this level
new iXPGivenShortTerm[11] = {10,15,25,35,40,50,60,70,80,90,95};
new iXPGivenSaved[11] = {6,8,10,12,14,16,18,20,24,28,32};Potrzebuje zrobić do 20-30 lvl czy może mi ktoś pomóc
Dodano 19 listopad 2010 - 18:00:
Czy może ktoś pomóc bardzo proszę


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