/*================================================================================ ----------------------------------- -*- [ZP] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ // Klasyczne Zombie Attributes new const zclass1_name[] = { "boomer" } new const zclass1_info[] = { "=Zbalansowane=" } new const zclass1_model[] = { "boomer" } new const zclass1_clawmodel[] = { "v_bommer_hands.mdl" } const zclass1_health = 3500 const zclass1_speed = 240 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.0 // Szybkie Zombie Attributes new const zclass2_name[] = { "tank" } new const zclass2_info[] = { "HP-- Speed+ Knockback+" } new const zclass2_model[] = { "tank" } new const zclass2_clawmodel[] = { "v_tank_hands.mdl" } const zclass2_health = 2500 const zclass2_speed = 270 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5 // Trujace Zombie Attributes new const zclass3_name[] = { "smoker" } new const zclass3_info[] = { "HP- Jump+ Knockback+" } new const zclass3_model[] = { "smoker" } new const zclass3_clawmodel[] = { "v_smoker_hands.mdl" } const zclass3_health = 3000 const zclass3_speed = 230 const Float:zclass3_gravity = 0.55 const Float:zclass3_knockback = 1.25 // Twister Zombie Attributes new const zclass4_name[] = { "witch" } new const zclass4_info[] = { "HP++ Speed- Jump-" } new const zclass4_model[] = { "witch" } new const zclass4_clawmodel[] = { "v_witch_hands.mdl" } const zclass4_health = 5000 const zclass4_speed = 170 const Float:zclass4_gravity = 0.80 const Float:zclass4_knockback = 0.25 // Dziwne Zombie Attributes new const zclass5_name[] = { "zombie" } new const zclass5_info[] = { "HP+ Knockback+ Leech+" } new const zclass5_model[] = { "zombie" } new const zclass5_clawmodel[] = { "v_zombie_hands.mdl" } const zclass5_health = 3400 const zclass5_speed = 230 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "5.0", "nICe hS") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) { set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) } }
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
zombiemod
Temat rozp. nICe hS, 24.07.2010 10:05
5 odpowiedzi w tym temacie
#1
Napisano 24.07.2010 10:05
Siema mam problem z zombie modem o to sma jak wrzuce ten amxx to ser off sie robi
#2
Napisano 24.07.2010 11:25
Proszę
Załączone pliki
#3
Napisano 24.07.2010 15:43
mógłbyś i moje tez mam ten problem
/*================================================================================ ----------------------------------- -*- [ZP] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> /*================================================================================ [Plugin Customization] =================================================================================*/ // Classic Zombie Attributes new const zclass1_name[] = { "Classic Zombie" } new const zclass1_info[] = { "=Balanced=" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 1800 const zclass1_speed = 190 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.0 // Raptor Zombie Attributes new const zclass2_name[] = { "Raptor Zombie" } new const zclass2_info[] = { "HP-- Speed++ Knockback++" } new const zclass2_model[] = { "zombiak1" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 900 const zclass2_speed = 225 const Float:zclass2_gravity = 1.0 const Float:zclass2_knockback = 1.5 // Poison Zombie Attributes new const zclass3_name[] = { "Poison Zombie" } new const zclass3_info[] = { "HP- Speed+ Knockback+" } new const zclass3_model[] = { "zombie_smoker" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 1400 const zclass3_speed = 190 const Float:zclass3_gravity = 0.75 const Float:zclass3_knockback = 1.25 // Big Zombie Attributes new const zclass4_name[] = { "Big Zombie" } new const zclass4_info[] = { "HP++ Speed- Knockback--" } new const zclass4_model[] = { "zombiak2" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 2700 const zclass4_speed = 155 const Float:zclass4_gravity = 1.0 const Float:zclass4_knockback = 0.5 // Leech Zombie Attributes new const zclass5_name[] = { "Leech Zombie" } new const zclass5_info[] = { "HP- Jump+ Leech++" } new const zclass5_model[] = { "depredador2" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 1300 const zclass5_speed = 190 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.25 const zclass5_infecthp = 200 // extra hp for infections /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */
#4
Napisano 24.07.2010 18:33
to co bylo zle HARDBOT?
#5
Napisano 25.07.2010 09:03
to co bylo zle HARDBOT?
Pewnie brakowało ci includa <zombieplauge> w scripting/include
a tobie black devil 4 też brakowało ale nie wiem czy w include bo w pluginie w ogóle tego modułu nie widziałem dlatego ci błędy o niezidentyfikowanej nazwie wywalało łap:
Załączone pliki
#6
Napisano 25.07.2010 13:17
+leci
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