http://forums.alliedmods.net/showthread.php?t=65370lecz nie mam pojęcia jak skonfigurować Cvar'y. Wszystko powklejałem gdzie trzeba, i kiedy włączam serwer to na pocz. jest 10s ze nie można się ruszyć CT i później jest normalnie, tylko na noże. A tt nie powinni móc chodzić.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Zabawa w Chowanego.
#1
Napisano 14.09.2008 14:04
#2
Napisano 14.09.2008 14:32
#3
Napisano 14.09.2008 14:57
cos ci sie pomotalo CT szukaja a TT sie chowaja i przez czas na poczatku CT nie nie moga ruszyc poki czas sie nie skaczy dla TT (w tym czasie to CT sie nie moga ruszyc a TT sie chowaja) i i ajk CT szukaja to wtedy TT nie moga sie ruszyc
No mam tak, tylko że na mapie po 10s nie robi się ciemno, i każdy może chodzic.
#4
Napisano 14.09.2008 15:11

#5
Napisano 14.09.2008 15:20
Wkleiłem te cvary do amxx.cfg
* hns_footsteps <0|1|2|3>
- remove footsteps for certain players
o 0=OFF
o 1=HIDERS
o 2=SEEKERS
o 3=ALL
* hns_money
- amount of money set for each player at all times
o 0=HIDE MONEY
o -1=DONT FORCE MONEY
* hns_nubslash
- amount of rounds to lose as a seeker before nubslash is enabled
o 0=DISABLE NUBSLASH
* hns_disablebuy <0|1>
- disables the use of buying guns
o 0=ENABLE BUYING
o 1=DISABLE BUYING
* hns_hiders_knife <0|1|2>
- determines if the hiding team gets a knife
- this is used to remove 240 maxspeed bug
- the knife attacks will be disabled
o 0=NO KNIFE
o 1=KNIFE, INVISIBLE
o 2=KNIFE, VISIBLE
* hns_hiders_grenades
- amount of HE grenades each hider gets
* hns_hiders_grenades_percent
- percentage as a hider to receive an HE grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
* hns_hiders_flashbangs
- amount of flashbangs each hider gets
* hns_hiders_flashbangs_percent
- percentage as a hider to receive a flashbang
- random for each flash given
- percentage is a whole number 0-100, not a decimal
* hns_hiders_smokegren
- amount of smokegrenades each hider gets
* hns_hiders_smokegren_percent
- percentage as a hider to receive a smoke grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
* hns_hiders_armor <0-100>
- amount of armor each hider gets
* hns_seekers_grenades
- amount of HE grenades each seeker gets
* hns_seekers_grenades_percent
- percentage as a seeker to receive an HE grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decima
* hns_seekers_flashbangs
- amount of flashbangs each seeker gets
* hns_seekers_flashbangs_percent
- percentage as a seeker to receive a flashbang
- random for each flash given
- percentage is a whole number 0-100, not a decimal
* hns_seekers_smokegren
- amount of smokegrenades each seeker gets
* hns_seekers_smokegren_percent
- percentage as a seeker to receive a smoke grenade
- random for each grenade given
- percentage is a whole number 0-100, not a decimal
* hns_seekers_armor <0-100>
- amount of armor each seeker gets
* hns_hidetime
- time in seconds that hiders have to hide
* hns_timersounds <0|1>
- enables speech of numbers during hide timer
o 0=OFF
o 1=ON
* hns_noslowdown <0|1>
- enables no slow down when landing
o 0=OFF
o 1=ON
* hns_teamchange
- if
o 0=SWAP TEAMS WHEN SEEKERS WIN
* hns_disablekill <0|1>
- disables "kill" command in console
o 0=ENABLE COMMAND
o 1=DISABLE COMMAND
* hns_blindcolors
- colors and alpha of the blind color during hide timer
- alpha is the transparency (255 = full)
- you can set certain parts to be random by setting them as "rand"
- Example: "255 0 0 rand" will make a red screen with random transparency.
o RRR=RED RGB CODE
o GGG=GREEN RGB CODE
o BBB=BLUE RGB CODE
o AAA=ALPHA OF THE COLORS
* hns_hudcolors
- colors of hide timer
- you can set certain parts to be random by setting them as "rand"
- Example: "255 0 rand"
o RRR=RED RGB CODE
o GGG=GREEN RGB CODE
o BBB=BLUE RGB CODE
* hns_hiders_alivefrags
- gives
* hns_lights
- the style of lighting for the maps
- use letters a - z
- a is darkest, z is brightest
- if you want normal, use m
- there is a 5 second delay when checking for the lighting
* hns_visiblecommands <0|1>
- should say commands like /hnshelp be displayed in chat?
o 0=HIDE
o 1=SHOW
* hns_chooseteam <0|1|2>
- should players allowed to change teams?
o 0=NO
o 1=YES
o 2=ONLY ADMINS
* hns_semiclip <0|1|2>
- enables semiclip
- semiclip is where players can walk through each other but still interact with other entities around the map
o 0=OFF
o 1=SEMICLIP PER TEAM
o 2=SEMICLIP FOR EVERYONE
* hns_semiclip_alpha <0-255>
- transparency of semiclipped players
o 0=TOTALLY INVISIBLE
o 255=TOTALLY VISIBLE
* hns_prefix
- prefix before messages from plugin
- Example: [HNS] Type /hnshelp for more information about HideNSeek.
* hns_gametype
- Name of the game for server lists
- Default server gametype for CS 1.6 is "Counter-Strike"
- For CS:S, it is "Counter-Strike:Source"
- Leaving this blank will result in: "HideNSeek
* hns_removebreakables <0|1>
- Should breakables such as glass, vents, and bombsites be removed
o 0=KEEP
o 1=REMOVE
* hns_removedoors <0|1>
- Should doors be removed
o 0=KEEP
o 1=REMOVE
* hns_noflash <0|1|2>
- Disables flashbang effect for players
o 0=FLASH EVERYONE
o 1=DONT FLASH HIDERS
o 2=DONT FLASH SEEKERS
* hns_noboosting <0|1|2>
- Disables boosting for certain players
o 0=ENABLE BOOSTING FOR EVERYONE
o 1=DISABLE BOOSTING FOR TEAMMATES
o 2=DISABLE BOOSTING FOR EVERYONE
* hns_noboosting_punish <1|2|3>
- who should be punished for boosting
o 1=PERSON ON TOP
o 2=PERSON ON BOTTOM
o 3=BOTH PEOPLE
* hns_noboosting_damage
- Damage done to who is punished
* hns_noboosting_interval
- time (in seconds) between each punish for boosting
* hns_warmup_godmode <0|1>
- should godmode be enabled during warmup
o 0=OFF
o 1=ON
* hns_warmup_respawn <0|1>
- is respawn enabled during warmup
o 0=OFF
o 1=ON
Dobrze? Nic w nich nie zmieniałem.
#6
Napisano 14.09.2008 15:29

#7
Napisano 14.09.2008 15:36
hns_footsteps 3* hns_footsteps <0|1|2|3>
hns_money 0* hns_money
* hns_disablebuy <0|1>
hns_disablebuy 0
// pozostalosc ustawiaj wg zastrzezen - z ang. chyba sobie poradzisz .
#8
Napisano 14.09.2008 15:42

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