Mam tak:
if(player_class[id]!=Ninja)
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id])
else
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id], JumpsLeft[id],JumpsMax[id])
To może dać tak by pokazywało przy 201lvl(czyli max lvlu)
if(player_class[id]!=Ninja)
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id])
else
format(tpstring,1023,"HP: %i Klasa: %s Level: %i (%0.0f%s) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]], player_lvl[id], perc,"%%",player_item_name[id], JumpsLeft[id],JumpsMax[id])
else if(player_class[id]!=Ninja & player_lvl[id] = 201)
format(tpstring,1023,"HP: %i Klasa: %s Level: 201 (0.0%) Item: %s", get_user_health(id), Race[player_class[id]], player_item_name[id])
else
format(tpstring,1023,"HP: %i Klasa: %s Level: 201 (0.0%) Item: %s Skoki: %i/%i", get_user_health(id), Race[player_class[id]],player_item_name[id], JumpsLeft[id],JumpsMax[id])
Dobrze?
2. Gdzie dodać by odnawiało życie i ammo danej klasie tak jak barbarzyńcy? (wytłumaczcie po kolei)
Na razie tyle