Np. zdobędziesz lvl i leci ci jakaś krótka muzyczka.
Postawie +
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 10.05.2010 15:43
Napisano 10.05.2010 15:49
Napisano 10.05.2010 15:58
Napisano 10.05.2010 16:10
public select_class_menu(id, key)
{
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
client_cmd(id, "spk costu.wav")
}
case 1:
{
player_class[id] = Mnich
client_cmd(id, "spk costu.wav")
}
case 2:
{
player_class[id] = Paladyn
client_cmd(id, "spk costu.wav")
}
case 3:
{
player_class[id] = Zabojca
client_cmd(id, "spk costu.wav")
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
client_cmd(id, "spk costu.wav")
}
case 5:
{
player_class[id] = Barbarzynca
client_cmd(id, "spk costu.wav")
}
case 6:
{
player_class[id] = Ninja
client_cmd(id, "spk costu.wav")
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
client_cmd(id, "spk costu.wav")
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public Give_Xp(id,amount)
{
if(player_class_lvl[id][player_class[id]]==player_lvl[id])
{
if(player_xp[id]+amount!=0 && get_playersnum()>1){
player_xp[id]+=amount
if (player_xp[id] > LevelXP[player_lvl[id]])
{
player_lvl[id]+=1
player_point[id]+=2
set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2)
show_hudmessage(id, "Awansowales do poziomu %i", player_lvl[id])
new name[32]
get_user_name(id, name, 31)
client_print(0, print_chat, "[DIABLO] Gracz %s awansowal %s do %i poziomu!", name, player_class[id], player_lvl[id])
savexpcom(id)
player_class_lvl[id][player_class[id]]=player_lvl[id]
client_cmd(id, "spk costu.wav")
}
if (player_xp[id] < LevelXP[player_lvl[id]-1])
{
player_lvl[id]-=1
player_point[id]-=2
set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2)
show_hudmessage(id, "Spadles do poziomu %i", player_lvl[id])
new name[32]
get_user_name(id, name, 31)
client_print(0, print_chat, "[DIABLO] Gracz %s spadl %s do %i poziomu!", name, player_class[id], player_lvl[id])
savexpcom(id)
player_class_lvl[id][player_class[id]]=player_lvl[id]
}
write_hud(id)
}
}
}
Użytkownik SoLiD edytował ten post 10.05.2010 16:12
Napisano 10.05.2010 19:42
spk costu.wavżeby odczytywało i odtwarzało??
Napisano 10.05.2010 19:48
Napisano 10.05.2010 19:53
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Error: Invalid string (possibly non-terminated string) on line 2011 Warning: Loose indentation on line 4651 Warning: Loose indentation on line 4659 1 Error. Could not locate output file C:\serwer\zkompilowane\BETA - Kopie.amx (compile failed).
client_cmd(id, "levelupcaster.wav)
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_hit4.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_sound("sound/spk costu.wav]
Użytkownik ReDDi edytował ten post 10.05.2010 20:13
Napisano 10.05.2010 20:13
Napisano 10.05.2010 20:14
Napisano 10.05.2010 20:19
Napisano 10.05.2010 20:21
raczejCzyli że mam dodać takie cos
precache_sound("weapons/knife_hitwall1.wav") precache_sound("weapons/knife_hit4.wav") precache_sound("weapons/knife_deploy1.wav") precache_sound("sound/spk costu.wav]
public plugin_precache()
{
precache_sound("weapons/knife_hitwall1.wav")
return PLUGIN_CONTINUE
}
Użytkownik SoLiD edytował ten post 10.05.2010 20:23
Napisano 10.05.2010 20:27
precache_sound("scierzka do nuty/nazwa nuty.wav")
Użytkownik hardbot edytował ten post 10.05.2010 20:29
Napisano 10.05.2010 20:37
Napisano 10.05.2010 20:45
Napisano 10.05.2010 20:47
public plugin_precache()
{
precache_model("models/rpgrocket.mdl")
precache_model("models/bag.mdl")
precache_model("models/zombie.mdl")
precache_model("addons/amxmodx/diablo/mine.mdl")
precache_model("addons/amxmodx/diablo/totem_ignite.mdl")
precache_model("addons/amxmodx/diablo/totem_heal.mdl")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model(SWORD_VIEW)
precache_model(SWORD_PLAYER)
precache_model(KNIFE_VIEW)
precache_model(KNIFE_PLAYER)
precache_model(C4_VIEW)
precache_model(C4_PLAYER)
precache_model(HE_VIEW)
precache_model(HE_PLAYER)
precache_model(FL_VIEW)
precache_model(FL_PLAYER)
precache_model(SE_VIEW)
precache_model(SE_PLAYER)
precache_sound("weapons/xbow_hit2.wav")
precache_sound("weapons/xbow_fire1.wav")
precache_sound("sound/levelupcaster.wav")
sprite_blood_drop = precache_model("sprites/blood.spr")
sprite_blood_spray = precache_model("sprites/bloodspray.spr")
sprite_ignite = precache_model("addons/amxmodx/diablo/flame.spr")
sprite_smoke = precache_model("sprites/steam1.spr")
sprite_laser = precache_model("sprites/laserbeam.spr")
sprite_boom = precache_model("sprites/zerogxplode.spr")
sprite_line = precache_model("sprites/dot.spr")
sprite_lgt = precache_model("sprites/lgtning.spr")
sprite_white = precache_model("sprites/white.spr")
sprite_fire = precache_model("sprites/explode1.spr")
sprite_gibs = precache_model("models/hgibs.mdl")
sprite_beam = precache_model("sprites/zbeam4.spr")
precache_model("models/player/arctic/arctic.mdl")
precache_model("models/player/terror/terror.mdl")
precache_model("models/player/leet/leet.mdl")
precache_model("models/player/guerilla/guerilla.mdl")
precache_model("models/player/gign/gign.mdl")
precache_model("models/player/sas/sas.mdl")
precache_model("models/player/gsg9/gsg9.mdl")
precache_model("models/player/urban/urban.mdl")
precache_model("models/player/vip/vip.mdl")
precache_sound(SOUND_START)
precache_sound(SOUND_FINISHED)
precache_sound(SOUND_FAILED)
precache_sound(SOUND_EQUIP)
precache_sound("weapons/knife_hitwall1.wav")
precache_sound("weapons/knife_hit4.wav")
precache_sound("weapons/knife_deploy1.wav")
precache_sound("sound/levelupcaster.wav") <<<<TUTAJ TUTAJ TUTAJ
precache_model("models/diablomod/w_throwingknife.mdl")
precache_model("models/diablomod/bm_block_platform.mdl")
precache_model(cbow_VIEW)
precache_model(cvow_PLAYER)
precache_model(cbow_bolt)
}
Napisano 10.05.2010 20:48
Zawsze to samoprecache_sound("scierzka do nuty/nazwa nuty.wav")
client_cmd(id,"spk muzyczka")
public plugin_precache()
{
precache_sound("misc/muzyczka.wav")
return PLUGIN_CONTINUE
}
client_cmd(id,"mp3 play muzyczka")
public plugin_precache()
{
precache_sound("sound/misc/muzyczka.mp3")
return PLUGIN_CONTINUE
}
Napisano 10.05.2010 21:34
precache_sound("scierzka do nuty/nazwa nuty.wav")
precache_sound("sound/levelupcaster.wav")
precache_sound("levelupcaster.wav")
precache_sound("X/Y.wav")
X---> podfolder w sound
Y---> nazwa dzwieku
Użytkownik G[o]Q edytował ten post 10.05.2010 21:35
Napisano 10.05.2010 22:27
Napisano 11.05.2010 09:11
GOQ on chce to w sound a ścieżka o-O to np sound/twojanuta.wav o-o
Napisano 11.05.2010 14:48
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