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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Problem z odrzutem na zombiPomocy :[


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#1 bogery15

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Napisano 04.05.2010 15:11

Witam. Mam problem na zombi, mam ustawione ze w ogóle nie ma odrzutu, a i tak zombi prawie nie moze dojsc do czlowieka ;/ odpycha zombi i to bardzo, moze ktoś mi pomoc z tym? Oto moj zombieplague.cfg
// -----------------------------
// Zombie Plague 4.3 Config File
// -----------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
zp_delay 13 // Time before any game mode starts in seconds
zp_lighting "i" // Map lighting ["a"-darkest // "z"-brightest // ""-default // "0"-disabled]
zp_thunderclap 90 // Thunderclap rate in seconds [0-disabled]
zp_triggered_lights 1 // Allow map triggered lights (e.g. light switches)
zp_remove_doors 0 // Remove doors from maps [0-none // 1-rotating only // 2-all doors]
zp_blockuse_pushables 1 // Block +use on pushables to prevent the speed bug
zp_block_suicide 1 // Prevent players from killing themselves
zp_random_spawn 0 // Enable random spawning (will use CSDM spawns if present)
zp_respawn_on_worldspawn_kill 1 // Respawn players after a worldspawn kill
zp_remove_dropped 0 // Time before removing dropped weapons in seconds [0-disabled]
zp_remove_money 1 // Remove player's money
zp_buy_custom 1 // Enable custom buy menus
zp_random_weapons 0 // Whether players should get weapons randomly instead of buying them
zp_admin_models_human 1 // Enable admin player models for humans
zp_admin_knife_models_human 1 // Enable admin knife models for humans
zp_admin_models_zombie 1 // Enable admin player models for zombies
zp_admin_knife_models_zombie 1 // Enable admin knife models for zombies
zp_zombie_classes 1 // Enable zombie classes
zp_stats_save 1 // Temporarily save player's ammo packs and zombie class when they disconnect
zp_starting_ammo_packs 5 // Starting amount of ammo packs for new players
zp_prevent_consecutive_modes 1 // Prevent the same game mode from being played two rounds in a row
zp_keep_health_on_disconnect 1 // Whether the health of the Nemesis/Survivor chosen to keep the round going should be set to that of the leaving player's

// Deathmatch
// ----------
zp_deathmatch 2 // Deathmatch mode, respawn as: [0-disabled // 1-human // 2-zombie // 3-randomly // 4-balance]
zp_spawn_delay 3 // Delay before respawning on deathmatch mode in seconds
zp_spawn_protection 4 // Spawn protection time for deathmatch in seconds [0-disabled]
zp_respawn_on_suicide 1 // Respawn players if they commited suicide
zp_respawn_after_last_human 1 // Respawn players if only the last human is left
zp_infection_allow_respawn 1 // Allow respawning on infection rounds
zp_nem_allow_respawn 0 // Allow respawning on nemesis rounds
zp_surv_allow_respawn 0 // Allow respawning on survivor rounds
zp_swarm_allow_respawn 0 // Allow respawning on swarm rounds
zp_plague_allow_respawn 0 // Allow respawning on plague rounds
zp_respawn_zombies 1 // Whether to respawn killed zombies
zp_respawn_humans 1 // Whether to respawn killed humans
zp_respawn_nemesis 1 // Whether to respawn killed nemesis
zp_respawn_survivors 1 // Whether to respawn killed survivors

// Extra Items
// -----------
zp_extra_items 1 // Enable extra items
zp_extra_weapons 1 // Include weapons
zp_extra_nvision 1 // Include night vision
zp_extra_antidote 0 // Include antidote
zp_extra_antidote_limit 30 // Antidote purchase limit per round
zp_extra_madness 1 // Include zombie madness
zp_extra_madness_limit 30 // Zombie madness purchase limit per round
zp_extra_madness_duration 5.0 // Zombie madness duration
zp_extra_infbomb 0 // Include infection bomb
zp_extra_infbomb_limit 30 // Infection bomb purchase limit per round

// Flashlight & Nightvision
// ------------------------
zp_nvg_give 1 // Give nightvision [0-disabled // 1-enabled // 2-enabled, but no auto turning on]
zp_nvg_custom 1 // Enable custom nightvision
zp_nvg_size 120 // Nightvision size (radius)
zp_nvg_color_R 0 // Zombie custom nightvision color (red)
zp_nvg_color_G 150 // Zombie custom nightvision color (green)
zp_nvg_color_B 0 // Zombie custom nightvision color (blue)
zp_nvg_hum_color_R 0 // Human/Spectator custom nightvision color (red)
zp_nvg_hum_color_G 150 // Human/Spectator custom nightvision color (green)
zp_nvg_hum_color_B 0 // Human/Spectator custom nightvision color (blue)
zp_nvg_nem_color_R 150 // Nemesis custom nightvision color (red)
zp_nvg_nem_color_G 0 // Nemesis custom nightvision color (green)
zp_nvg_nem_color_B 0 // Nemesis custom nightvision color (blue)
zp_flash_custom 1 // Enable custom flashlight
zp_flash_size 30 // Custom flashlight size (radius)
zp_flash_drain 0 // Custom flashlight drain rate [0-unlimited batteries]
zp_flash_charge 0 // Custom flashlight charge rate [0-non chargeable batteries]
zp_flash_distance 1000 // Custom flashlight max distance
zp_flash_color_R 100 // Custom flashlight color (red)
zp_flash_color_G 100 // Custom flashlight color (green)
zp_flash_color_B 100 // Custom flashlight color (blue)
zp_flash_show_all 1 // Let players see each other's flashlights

// Knockback
// ---------
zp_knockback 0 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 0 // Use damage on knockback calculation
zp_knockback_power 0 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.0 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 150 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis]

// Longjump
// --------
zp_leap_zombies 1 // Give leap to Zombies [0-disabled // 1-enabled // 2-only first zombie // 3-only last zombie]
zp_leap_zombies_force 600 // Force multiplier
zp_leap_zombies_height 400 // Upwards force
zp_leap_zombies_cooldown 5.0 // Time between leap uses
zp_leap_nemesis 1 // Give leap to Nemesis
zp_leap_nemesis_force 500 // Force multiplier
zp_leap_nemesis_height 300 // Upwards force
zp_leap_nemesis_cooldown 5.0 // Time between leap uses
zp_leap_survivor 0 // Give leap to Survivor
zp_leap_survivor_force 500 // Force multiplier
zp_leap_survivor_height 300 // Upwards force
zp_leap_survivor_cooldown 5.0 // Time between leap uses

// Humans
// ------
zp_human_health 150 // Health
zp_human_last_extrahp 0 // Last human's extra health reward
zp_human_speed 240 // Speed
zp_human_gravity 1.0 // Gravity (0.5 = half)
zp_human_armor_protect 1 // Armor needs to be reduced completely in order to get infected
zp_human_unlimited_ammo 2 // Unlimited ammo [0-disabled // 1-BP ammo // 2-clip ammo]
zp_human_damage_reward 500 // How much damage humans must deal on zombies to get an ammo pack
zp_human_frags_for_kill 1 // How many frags humans get for killing a zombie

// Custom Grenades
// ---------------
zp_fire_grenades 1 // Enable napalm grenades (overrides HE)
zp_fire_duration 10 // Burning duration in seconds
zp_fire_damage 5 // Burning damage (every 0.2 secs)
zp_fire_slowdown 0.5 // Burning slowdown multiplier (0.5 = reduces velocity by a half) [0-disabled]
zp_frost_grenades 1 // Enable frost grenades (overrides FB)
zp_frost_duration 3 // Freeze duration in seconds
zp_flare_grenades 1 // Enable flare grenades (overrides SG)
zp_flare_duration 60 // Flare lightning duration in seconds
zp_flare_size 25 // Flare lightning size (radius)
zp_flare_color 5 // Flare color [0-white // 1-red // 2-green // 3-blue // 4-full random // 5-random between r,g,b]

// Zombies
// -------
zp_zombie_first_hp 3.0 // First zombie HP multiplier (2.0 = double health)
zp_zombie_armor 0.75 // Armor multiplier (0.75 = zombies take 75% damage only)
zp_zombie_hitzones 0 // Allowed hitzones bitsum (look into fun.inc for body part bits) [0-disabled]
zp_zombie_infect_health 100 // How much health a zombie regains with every infection
zp_zombie_fov 110 // Field of view [0-dont change]
zp_zombie_silent 1 // Enable silent footsteps
zp_zombie_painfree 2 // Zombies are pain shock free [0-disabled // 1-enabled // 2-only last zombie]
zp_zombie_bleeding 1 // Zombies leave footprints/bloodstains on the floor
zp_zombie_infect_reward 1 // Ammo packs given to zombies for infecting/killing a human
zp_zombie_frags_for_infect 1 // How many frags zombies get for infecting a human

// Special Effects
// ---------------
zp_infection_screenfade 1 // Screen fade for infected player
zp_infection_screenshake 1 // Screen shake for infected player
zp_infection_sparkle 1 // Light sparkle on infection
zp_infection_tracers 1 // Tracers on infection
zp_infection_particles 1 // Particles on infection
zp_hud_icons 1 // Display small HUD icons on infection, burning, and freeze events

// Nemesis
// -------
zp_nem_enabled 1 // Enable nemesis mode
zp_nem_chance 20 // Chance (1 in X)
zp_nem_min_players 0 // Minimum players required
zp_nem_health 40000 // Health [0 - human count*base health]
zp_nem_base_health 0 // Base health [0 - use first zombie's health]
zp_nem_speed 250 // Speed
zp_nem_gravity 0.5 // Gravity (0.5 = half)
zp_nem_damage 250 // Damage per hit
zp_nem_glow 1 // Glow effect
zp_nem_aura 1 // Halo effect
zp_nem_painfree 0 // Pain shock free
zp_nem_ignore_frags 1 // Whether to earn frags
zp_nem_ignore_rewards 1 // Whether to earn ammo packs

// Survivor
// -------
zp_surv_enabled 1 // Enable survivor mode
zp_surv_chance 20 // Chance (1 in X)
zp_surv_min_players 0 // Minimum players required
zp_surv_health 6000 // Health  [0 - zombie count*base health]
zp_surv_base_health 5 // Base health [0 - use human's health]
zp_surv_speed 230 // Speed
zp_surv_gravity 1.25 // Gravity (0.5 = half)
zp_surv_glow 1 // Glow effect
zp_surv_aura 1 // Halo effect
zp_surv_painfree 1 // Pain shock free
zp_surv_ignore_frags 1 // Whether to earn frags
zp_surv_ignore_rewards 1 // Whether to earn ammo packs
zp_surv_weapon "weapon_m249" // Survivor's weapon (given by default)
zp_surv_unlimited_ammo 2 // Unlimited ammo for Survivor [0-disabled // 1-BP ammo // 2-clip ammo]

// Swarm Mode
// ----------
zp_swarm_enabled 1 // Enable swarm mode
zp_swarm_chance 20 // Chance (1 in X)
zp_swarm_min_players 0 // Minimum players required

// Multiple Infection
// ------------------
zp_multi_enabled 1 // Enable multiple infection mode
zp_multi_chance 20 // Chance (1 in X)
zp_multi_min_players 0 // Minimum players required
zp_multi_ratio 0.15 // Infect ratio (zombie count = ratio*humans count)

// Plague Mode
// -----------
zp_plague_enabled 1 // Enable plague mode
zp_plague_chance 30 // Chance (1 in X)
zp_plague_min_players 0 // Minimum players required
zp_plague_ratio 0.5 // Infect ratio (zombie count = ratio*humans count)
zp_plague_nem_number 1 // Nemesis count
zp_plague_nem_hp_multi 0.5 // Nemesis HP multiplier (0.5 = 50% health)
zp_plague_surv_number 1 // Survivor count
zp_plague_surv_hp_multi 0.5 // Survivor HP multiplier (0.5 = 50% health)

// Logging
// -------
zp_logcommands 1 // Log admin commands to "zombieplague.log"

// Additional settings
// -------------------
mp_flashlight 1 // Enables flashlight
mp_footsteps 1 // Enables footsteps
mp_playerid 1 // Prevents seeing enemies in the dark exploit
sv_maxspeed 1000 // Prevents CS from limiting your human/zombie speeds at 320


A to moj zombieclasses.ini

; -------------------------------------
; Zombie Plague 4.3 Zombie Classes File
; -------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; This file will be automatically updated with new
; editable entries as you install new zombie classes.

[Classic Zombie]
NAME = Dziwaczne Zombie
INFO = =Zbalansowane=
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 4000
SPEED = 190
GRAVITY = 0.70
KNOCKBACK = 0.00

[Raptor Zombie]
NAME = Szybkie Zombie
INFO = HP-- Speed++ Knockback+
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 3000
SPEED = 255
GRAVITY = 1.00
KNOCKBACK = 0.00



[Big Zombie]
NAME = Ogromne Zombie
INFO = HP++ Speed- Knockback--
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 7000
SPEED = 155
GRAVITY = 1.00
KNOCKBACK = 0.00





[BunnyHop Zombie]
NAME = BunnyHop Zombie
INFO = Posiada BunnyHopa
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 3500
SPEED = 250
GRAVITY = 0.89
KNOCKBACK = 0.40

[Spider-Man Zombie]
NAME = Spider-Man Zombie
INFO = Moze chodzic po scianach,Malo H
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2000
SPEED = 280
GRAVITY = 0.74
KNOCKBACK = 0.40

[Hunter Zombie]
NAME = Hunter Zombie
INFO = Multiskoki 2x*Grawitacja+ 
MODELS = hunter
CLAWMODEL = v_hunter.mdl
HEALTH = 4000
SPEED = 250
GRAVITY = 0.69
KNOCKBACK = 0.40

[Poison Zombie]
NAME = Poison Zombie
INFO = HP- Jump+ Knockback+
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1400
SPEED = 190
GRAVITY = 0.74
KNOCKBACK = 0.40

[Leech Zombie]
NAME = Leech Zombie
INFO = HP- Knockback+ Leech++
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 1300
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 0.40

[Termalne Zombie]
NAME = Termalne Zombie
INFO = Termowizja w Oczach
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 4200
SPEED = 250
GRAVITY = 1.00
KNOCKBACK = 1.49

[Klasyczne Zombi]
NAME = Klasyczne Zombi
INFO = =Zbalansowany=
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 4500
SPEED = 240
GRAVITY = 1.00
KNOCKBACK = 1.00

[Szybkie Zombi]
NAME = Szybkie Zombi
INFO = 2500HP*Bardzo Szybki*Duzy Odrzu
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2500
SPEED = 265
GRAVITY = 1.00
KNOCKBACK = 0.40

[Ogromne Zombi]
NAME = Ogromne Zombi
INFO = 6500HP*Powolny*Maly Odrzut
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 6500
SPEED = 185
GRAVITY = 1.00
KNOCKBACK = 0.40

[Wampir Zombi]
NAME = Wampir Zombi
INFO = 2500hp*Duzy Odrzut*Dostaje 500h
MODELS = zombie_source
CLAWMODEL = v_knife_zombie.mdl
HEALTH = 2500
SPEED = 190
GRAVITY = 1.00
KNOCKBACK = 0.4
0


#2 hardbot

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Napisano 04.05.2010 15:34

Kłóleszko

// Knockback
// ---------
zp_knockback 1 // Enable weapon knockback (note: pain shock free increases knockback effect)
zp_knockback_damage 0 // Use damage on knockback calculation
zp_knockback_power 0 // Use weapon power on knockback calculation
zp_knockback_zvel 0 // Should knockback affect vertical velocity
zp_knockback_ducking 0.0 // Knockback multiplier for crouched zombies [0-knockback disabled when ducking]
zp_knockback_distance 150 // Max distance for knockback to take effect
zp_knockback_nemesis 0.25 // Nemesis knockback multiplier [0-disable knockback for nemesis

to co zaznaczyłem masz mieć na 1 :]

#3 bogery15

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Napisano 04.05.2010 16:35

A jak zrobic ze bronie inne letko odpychaja bardzo, a tylko shotgan m3 odpycha mocno?

#4 SzyjaN

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Napisano 05.05.2010 13:52

Wejdź w FTP cstrike>addons>amxmodx>configs>zombieplague.ini, znajdź takie coś:
Knockback Power for Weapons] (use -1.0 to disable knockback power for the weapon)
P228 = 2.4
SCOUT = 6.5
XM1014 = 8.0
MAC10 = 2.3
AUG = 5.0
ELITE = 2.4
FIVESEVEN = 2.0
UMP45 = 2.4
SG550 = 5.3
GALIL = 5.5
FAMAS = 5.5
USP = 2.2
GLOCK18 = 2.0
AWP = 10.0
MP5NAVY = 2.5
M249 = 5.2
M3 = 8.0
M4A1 = 5.0
TMP = 2.4
G3SG1 = 6.5
DEAGLE = 5.3
SG552 = 5.0
AK47 = 6.0
P90 = 2.0

I sobie pozmieniaj ;) im więcej dasz tym większy odrzut

Użytkownik *Szyjanq* edytował ten post 05.05.2010 13:53

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