przy okazji naszla mnie inspiracja i dodalem nowa klase oczywiscie na menu 2 strony nie wyswieetla mi "dalej" drugiej strony ;/
oto wycinek .sma proszę o pomoc
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[13]
get_cvar_string("diablo_classes",flags,13)
new text[512]
new keys
if( get_user_flags(id) & ADMIN_LEVEL_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />
{
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)
}
else
{
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)
}
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<9;i++)
{
format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keys)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1])
}
show_menu(id, keys, text)
}
public select_class_menu(id, key)
{
new lx[13]
player_b_froglegs[id]=0
g_haskit[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Warden
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
player_class[id] = Wampir
}
case 9:
{
ShowKlasy(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. Human Level :%i^n2. Orc Level :%i^n3. Karmazyn Level :%i^n^n0.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Human
* 2:Orc
* 3:Karmazyn
* 0:Wstecz
*/
new lx[13]
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Human
}
case 1: { // 2
player_class[id] = Orc
}
case 2: { // 3
player_class[id] = Karmazyn
}
case 9: { // 0
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
Użytkownik Mesh edytował ten post 29.04.2010 17:55


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