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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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BF2- reset rankingu


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#1 kolorado13

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Napisano 30.03.2010 19:32

Moja prozba czyty sie tego rzeby przerobic tak ranking zeby gracz nie mógł resertowal swojego rankingu gdyz wbiją u nas na serwer gracze na innych nickach i resetuja komus rank bf2. Zamieszczam sma bf2:

/************************************************************************************************************************************
* Battlefield 2: Rank Mod by pRED* - anaconda.182@gmail.com
*
* An attempt to recreate the battlefield ranking system onto cs1.6
* Currently features the basics of the ranking system, with no power up gain recieved from leveling.
*
* Ranks are based on the number of kills from the csstats system
*
* Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game
*
*
* Wish list: Add some more badges maybe? Ive put some ideas in comments...
* Rank pictures..
*
* Known Bugs General optimization stuff - Ive done most in the wiki tut but there may be more
*
* Rewards: Knife - 20/40/60% of damage done with knife returned to player
* Support - +2/+4/+6 M249 damage per bullet
* Pistol – 20/25/33% chance of stunning attacker
* Assault - +10/+20/+30 Bonus HP when spawning
* Sniper - 1/3,1/2,1/1 Chance of Free awp/scout
* Explosives - .2/.4/.6 multiplier added to Grenade damage
* Shotgun - 150/100/50 alpha level invisibility with Knife
* SMG – 15/30/45 speed boost added for all weapons
*
* Credits: Xuntric and PM for their combined work on the XP based plugin tutorial (load, save and menu stuff..)
* Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)
* Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)
* ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin
* Ubernet (games.uber.net.nz) for giving me a test server and help test the mod
* stupok69 for helping fix the /whois command
* Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),
* and some great examples of screen flashes and shakes.
* Cheap_Suit for the extra recoil code
* Hawk522 for his tutorial on SQLx (and helping me debug problems with it)
* styremelaker for massive amount of csdm testing.
* vittu for going through the code and finding heaps of mistakes and efficiency changes
* teamme06 for his colorchat code
* vittu again for supporting my plugin more than I do..
* BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)
* palehorse for the web html documents
* vittu for testing and helping fix bugs in the code.
* Emp' for the new amxx menu tutorial
*
* Cvars (copy/paste the following to amxx.cfg):

//////////////////////// Battlefield 2: Rank Mod ////////////////////////

bf2_active 1 //(1|0) - Turns the plugin on or off - Default 1
bf2_badges 1 //(1|0) - Turns the badge system on or off - Default 1
bf2_badgepowers 0 //(1|0) - Enable/Disable the powers for the badges - Default 0
bf2_awp 0 //(1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)
bf2_ffa 0 //(1|0) - Enable/Disable team attack for receiving pts and for badge use, turn on for "free for all" servers - Default 0
bf2_xpmultiplier 0.1 //(float) - Changes the point multiplier needed to reach each level - Default 0.1 (15 points for rank 1, 20k points for top rank)
bf2_xpminplayers 2 //(int) - Minimum number of plays required to be in server before bonus bomb and flag xp (only) is awarded
bf2_reset_days 21 //(int) - Number of days without playing till xp gets pruned per user (Note: currently nvault saving only)
bf2_icon_time 1.5 //(float) - Amount of time to display the rank icons for. Default 1.5, 0 to disable icons all together.
bf2_help_url "" //(string) - Remote folder where the bf2 web docs are stored (optional) do not include the trailing /
bf2_statustext 1 //(int) - Enable/Disable the points, # of bagdges, and rank info that replaces player name info in hud - Default 1
bf2_hud_options "abcde" //(flags) - Set options for player aim hud message info (not shown if miscstats PlayerName option is on) - Default "abcde"
//flag a - Display Health/Armor/Weapon for teammates
//flag b - Display Rank for teammates
//flag c - Display Rank for enemies
//flag d - Hide display for invisible enemies
//flag e - Move the display to above peoples heads

//CS Flags integration
bf2_flag_kills 2 //(int) - CS Flags - How many bf2 points are awarded for capturing a flag
bf2_flag_round_kills 0 //(int) - CS Flags - How many bf2 points are awarded for winning a round
bf2_flag_match_kills 0 //(int) - CS Flags - How many bf2 points are awarded for winning the match

///////////////////////////////////////////////////////////////////////////

*
* Cmds: say /bf2menu - Shows the Main Menu
* say /who - Shows a list of player and their rank
* say /whois <name> - Show the rank and badges of a specific player
* say /whostats <name> - Show the stats page for a player
* say /ranks - Shows the kill xp table
* say /bf2stats - your personal stats pages
* say /help - Displays a Help MOTD
* say /badges1 - Displays a Help MOTD on some of the badges
* say /badges2 - Displays a Help MOTD on the rest of the badges
* say /badges3 - Badges 3
* bf2_resetstats - Resets all of your stats
* bf2_addbadge <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>
* bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access
* bf2_resetserverstats - Erases all players stats
*
* Changelog:
* 1.5.2 - 8/31/09
* Changed bf2_flag_min_players to bf2_xpminplayers and made it include bomb xp
* Added bf2_statustext cvar to allow disabling replacement of hud name info, may also be used by other mods
* Changed bf2_badgepowers cvar to be off by default.
* Changed bf2_hud_options cvar to include e by default, the comments said it was included but was not.
* Small updates to information in help motd's and other motd edits.
Fixed speed check to run on spawn and round start.
*
* 1.5.1 - 4/18/09
* Fixed bf2_resetserverstats command to use ADMIN_RESET instead of ADMIN_LEVEL define
* Fixed pistol badge code from being run on self from a suicide
* Removed useless /hud command
*
* 1.5 - 4/15/09
* Added saving by IP and nick controlled by csstats_rank cvar
* Added saving for bots controlled by csstats_rankbots cvar
* Added bf2_ffa cvar to enable/disable team kills to count for points
* Added use of Hamsandwich for spawn and damage change code
* Added check for PlayerName miscstats option to disable BF2's hud info
* Added 2 Optional sounds from BF2 for rank and badge gain
* Fixed speed system and added calls for FOV speed changes
* Fixed badge checking not being checked on death not from a player
* Updated SQL saving code for improvements
* Removed CSDM define and bf2_csdm.inl as changes made them unnecessary now
* Removed fakemeta_util_mini.inl and included fakemeta_util.inc
* Removed excess calls of DisplayHUD and save_badges
* Fixed variable length that hold player names
* Fixed a few possible out of bounds strings, still need to fix rest
* Changed default ADMIN_RESET define to ADMIN_RCON from ADMIN_CFG
* Fixed knife badge max hp and to only show blue glow/screenflash if hp is given
*
* 1.4.1 - 2/27/09
* vittu takes over maintaining the plugin due to pRED moving to Source
* Fixed CS Flags compatibility
* Fixed TK giving points, will set an option to enable later
* Fixed self grenade kill from adding to grenade kills
* Fixed missing Lt General rank issue
* Fixed description of requirements for special and higher ranks
* Updated rank requirements not updated when more badges were last added
* Adjusted StatusText, points hud info, to better fit max character amount
* Added band-aid fix for auto save by steamid or IP, will update method later
*
* 1.4 - Fixed wrong sprites displaying
* fixed double hp gain on round reset (CSDM)
* added /whostats command
* bf2_help_url (and web motds) and bf2_badgepowers cvars
* fixed sprites
* CSDM badges not being awarded.
* Top ranked in server display message
* New menus
* reset your stats command
* Medals other new stats
* Logging admin commands
* Two new badges. Fixed Explosives badge for csdm
* Heaps of new stats options + saving them (server and player)
* Changed power for support
* SQL now a defined option
* Moved needed fakemeta_util functions into a separate file (included)
* New HUD system thanks to vittu (added cvar to control it)
* bf2_reset_days cvar - number of days without playing till xp gets reset
*
* 1.31 - Lowered chance of imobilising happening.
* Changed damage event and bomb events to the csx forward versions and created a csx forward include
* Capped knife badge damage to 130
* Removed bf2_vaultload (pointless now.)
* Fixed some spelling newbie mistakes..
* Fixed immunity problems
* Moved inl and config files into their own folder..
* Probably a few other things too..
*
* 1.30 - Starting work on 4 New ranks
* Shows Teammates rank when you look at them.
* Give 50,100,200 armour for having 6,12 or 18 badges..
* Bf2 now saves totalkills itself. Prevents csstats resets..
* bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player
* Reduced the amount of saving to vault - causing server lag.
* Changed to nVault saving. Now uses only 1 vault data instead of 14.
* Fixed armour being lower than you had before
* Split file into large set of includes. Way easier to find functions you want.
* Added +3 kills for defuse/explode. Cs flags mod support
*
* 1.23 - Added CSDM functionality. Give hp/weapons on all spawns.
* Recoded badge checking to be individual on player death
* Fixed HP bug and added message "beginning badge check"
*
* 1.22 - bf2_addbadge admin command added
*
* 1.21 - Added a badge check 5 seconds before map changes.
*
* 1.2 - Massive change to make global kill counting actually work..
* Added screen to view weapon stats "say /bf2stats" or use the menu
* Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)
* Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command
*
* 1.1 - Fixed Bug with Veteran Assault badge
* Added SQL support (bf2_sql 1)
* Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)
* Sounds, Screen Shake, User glows..
*
* Requires:
* Fun, FakeMeta, Ham Sandwich, CStrike, CSX, and (nVault or MySQL) modules
*
* ( Optional sounds edited from Battlefield 2 - http://www.battlefie...attlefield/bf2/ )
************************************************************************************************************************************/
//#pragma semicolon 1

//************************************ Compile Settings ************************************//
// Uncomment to use MySQL instead of the default nVault saving
//#define SQL

// Admin flag settings for giving points/badges and server saved data reset
// These can also be set in cmdaccess.ini without need to change here
// (See amxconst.inc for more admin level constants)
#define ADMIN_LEVEL ADMIN_IMMUNITY
#define ADMIN_RESET ADMIN_IMMUNITY

// Note: Changing any of the above the above requires plugin to be recompiled
//******************************************************************************************//

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <csx>
#include <fun>

new const gPluginName[] = "Battlefield 2: Rank Mod";
new const gPluginVersion[] = "1.5.2a";
new gmsgStatusText;
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
#define MAX_RANKS 17
#define MAX_BADGES 8
new configsdir[200];
new configfile[200];
new gPcvarBF2Active;
new gPcvarBadgesActive;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarXpMinPlayers;
new gPcvarHudOptions;
new gPcvarStatusText;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new bronze[33];
new silver[33];
new gold[33];
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
new g_friend[33];
new bool:g_invis[33];
new menuselection[33];
new highestrankserver;
new highestrankservername[32];
new mostkills;
new mostkillsid;
new mostkillsname[32];
new mostwins;
new mostwinsname[32];
new menuselected[33][3];
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav";
new gSoundBadge[] = "bf2rank/bf2rank_award.wav";
new gSprite[21];
#if defined SQL
#include <sqlx>
new Handle:g_SqlTuple;
new g_Cache[512];
new bool:SQLenabled;
new bool:gIntermission;
#else
#include <nvault>
new g_Vault;
new gPcvarPruneDays;
#endif
new gPlayerName;

#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif

public plugin_init()
{
register_plugin(gPluginName, gPluginVersion, "pRED*");
register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say", "cmd_say", 0, "<target> ");
register_clcmd("say_team", "cmd_say", 0, "<target> ");
register_clcmd("say /who", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say_team /who", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>");
register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>");
register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER);
set_cvar_string("bf2_version", gPluginVersion);
gPcvarBF2Active = register_cvar("bf2_active", "1");
gPcvarBadgesActive = register_cvar("bf2_badges", "1");
gPcvarFreeAwp = register_cvar("bf2_awp", "0");
gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2");
gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
gPcvarHelpUrl = register_cvar("bf2_help_url", "");
gPcvarBadgePowers = register_cvar("bf2_badgepowers", "0");
gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");
gPcvarStatusText = register_cvar("bf2_statustext", "1");
#if !defined SQL
gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
gPcvarFFA = register_cvar("bf2_ffa", "0");
gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
gPcvarSaveType = get_cvar_pointer("csstats_rank");
gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
gPcvarBotQuota = get_cvar_pointer("bot_quota");
gPcvarSVLan = get_cvar_pointer("sv_lan");
gmsgStatusText = get_user_msgid("StatusText");
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
gmsgSayText = get_user_msgid("SayText");
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0");
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("SetFOV", "Event_SetFOV", "be");
register_event("DeathMsg", "Event_DeathMsg", "a");
register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start");
register_logevent("LogEvent_Round_End", 2, "1=Round_End");
register_message(SVC_INTERMISSION, "Message_Intermission");
register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
register_event("StatusValue", "setTeam", "be", "1=1");
register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1);
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
gHudSyncAimInfo = CreateHudSyncObj();
gMaxPlayers = get_maxplayers();
gPlayerName = get_xvar_id("PlayerName");
}
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#2 Lukasz5

    Godlike

  • Power User

Reputacja: 276
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  • Postów:1414
  • Imię:Łukasz
  • Lokalizacja:C: / WINDOWS
Offline

Napisano 30.03.2010 21:11

Jak serwer STEAM to daj zapisywanie statów na STEAM'a, a jeszcze jest możliwość na IP ale to jest beznadziejne jak gracz ma zmienne... :/
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