Mam prośbę.
Mógłby ktoś do tego pluginu
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
#define TASK_SHOWMENU 12000
new gMyMenu
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
gMyMenu=menu_create("Jakie wybierasz BunnyHop?","cbMyMenu");
menu_additem(gMyMenu,"Auto BH");//item=0
menu_additem(gMyMenu,"Zwykle BH");//item=1
}
public client_putinserver(id){
set_task(1.0, "show_menu_", id+TASK_SHOWMENU);
}
public mymenu(id){
menu_display(id, gMyMenu,0);
return PLUGIN_HANDLED;
}
public show_menu_(tid){
new id=tid-TASK_SHOWMENU;
new iTeam=get_user_team(id);
new menu_id, keys;
new menuUp = player_menu_info( id, menu_id, keys );
if ( iTeam && (menuUp <= 0 || menu_id < 0) )
mymenu(id);
else
set_task(1.0, "show_menu_", tid);
}
public cbMyMenu(id, menu, item){
switch(item){
case 0:{
client_cmd(id, "say Wybrales auto BH");
}
case 1:{
client_cmd(id, "say Wybrales normalne BH");
}
}
plugin_end
return PLUGIN_HANDLED;
}Dodać ten:
/*
*
* Author: Cheesy Peteza
* Date: 22-Apr-2004 (updated 2-March-2005)
*
*
* Description: Enable bunny hopping in Counter-Strike.
*
* Cvars:
* bh_enabled 1 to enable this plugin, 0 to disable.
* bh_autojump If set to 1 players just need to hold down jump to bunny hop (no skill required)
* bh_showusage If set to 1 it will inform joining players that bunny hopping has been enabled
* and how to use it if bh_autojump enabled.
*
* Requirements: AMXModX 0.16 or greater
*
*
*/
#include <amxmodx>
#include <engine>
#define FL_WATERJUMP (1<<11) // player jumping out of water
#define FL_ONGROUND (1<<9) // At rest / on the ground
public plugin_init() {
register_plugin("Super Bunny Hopper", "1.2", "Cheesy Peteza")
register_cvar("sbhopper_version", "1.2", FCVAR_SERVER)
register_cvar("bh_enabled", "1")
register_cvar("bh_autojump", "1")
register_cvar("bh_showusage", "1")
}
public client_PreThink(id) {
if (!get_cvar_num("bh_enabled"))
return PLUGIN_CONTINUE
entity_set_float(id, EV_FL_fuser2, 0.0) // Disable slow down after jumping
if (!get_cvar_num("bh_autojump"))
return PLUGIN_CONTINUE
// Code from CBasePlayer::Jump (player.cpp) Make a player jump automatically
if (entity_get_int(id, EV_INT_button) & 2) { // If holding jump
new flags = entity_get_int(id, EV_INT_flags)
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if ( entity_get_int(id, EV_INT_waterlevel) >= 2 )
return PLUGIN_CONTINUE
if ( !(flags & FL_ONGROUND) )
return PLUGIN_CONTINUE
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
velocity[2] += 250.0
entity_set_vector(id, EV_VEC_velocity, velocity)
entity_set_int(id, EV_INT_gaitsequence, 6) // Play the Jump Animation
}
return PLUGIN_CONTINUE
}
public client_authorized(id)
set_task(30.0, "showUsage", id)
public showUsage(id) {
if ( !get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
return PLUGIN_HANDLED
if ( !get_cvar_num("bh_autojump") ) {
client_print(id, print_chat, "[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.")
} else {
client_print(id, print_chat, "[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.")
}
return PLUGIN_HANDLED
}Tak, aby po wejściu na serwer i po wciśnięciu 1 w menu ustawiało się auto BH dla gracza (nie wszystkich tylko jednego).


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