/* ==================================================================================================== */
public add_bonus_darksteel(attacker,id,damage)
{
if (player_b_darksteel[attacker] > 0)
{
if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker))
{
new dam = floatround (15+player_strength[id]*2*player_b_darksteel[id]/10.0)
Effect_Bleed(id,248)
change_health(id,-dam,attacker,"world")
}
}
if (c_darksteel[attacker] > 0)
{
if (UTIL_In_FOV(attacker,id) && !UTIL_In_FOV(id,attacker))
{
new dam = floatround (15+player_strength[id]*2*c_darksteel[id]/10.0)
Effect_Bleed(id,248)
change_health(id,-dam,attacker,"world")
}
}
}
/* ==================================================================================================== */Ale w jakim celu robić to c_darksteel? Nie można przed Switchem wyzerować player_b_darksteel i dopisać pod menu z klasą player_b_darksteel[id] = 4?


Dodatki SourceMod



Temat jest zamknięty









