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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Guest Message by DevFuse
 

Zdjęcie

WarmUP Pro - Edycja: POMOCY!


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5 odpowiedzi w tym temacie

#1 poplop

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Napisano 14.03.2010 17:07

Witam,
chciałbym aby ktoś przerobił mi ten plugin: WarmUP Pro 5.6!.
Chciałbym aby zatrzymywał on trzy pluginy:
Bloker.amxx
spawn_protection_pl.amxx
alt_end_round_sounds.amxx
Ponieważ one powodują problemy.
Np. Bloker to AntyRash czyli nie można chodzić swobodnie po mapie :/
Chciałbym aby leciała przy tym muzyka:
/sound/rtffa/rrb.wav

Jak by mi ktoś napisał był by boski!
Za pomoc z góry dziękuję:)
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#2 .minD

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Napisano 14.03.2010 18:44

daj .sma to zrobię bo nie chce mi się pobierać od nowa całego raru
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#3 poplop

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Napisano 14.03.2010 19:03

/*=============================================================================R=E=Y=M=O=N==A=R=G=*/ /* Create By ReymonARG										  */ /* 											          */ /* Alls bugs report by MsN or Email To webmaster@djreymon.com					  */ /* 												  */ /* More Information: [url=http://forums.alliedmods.net/showthread.php?t=75606]WarmUP Pro 5.6 Beta - AlliedModders[/url]			  */ /* 												  */ /* This is the Version 5.6 Beta of This plugins visit the web for New Versions			  */ /* 												  */ /* New Version Dedicate to AeroCs Servers.						          */ /*												  */ /* Last Mod Modificate 04/12/2008								  */ /*												  */ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  /*================================================================================================*/ /***************************** [Includes & Defines & Arays] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  #include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich>  /*-------------DONT CHANGE-------------*/ #define PLUGIN "WarmUP Pro" #define VERSION "5.6 Beta" #define AUTHOR "ReymonARG" /*-------------DONT CHANGE-------------*/  #define time_delay 1   #define ITEM_HE                (1<<0) // "a"  #define ITEM_FS                (1<<1) // "b"  #define ITEM_SG                (1<<2) // "c"  #define ITEM_C4                (1<<3) // "d"   #define HIDE_MONEY				(1<<5) // Disable Hud of Money #define SHOW_MONEY				(1<<7) // Enable Hud of Money  new num_time, sync, time_s, activadoo, respawn3d, itemsxd, RGB, cvar_x, cvar_y, mode, timeprotect,  ganador, mostrarhud, logtofilecvar  new bool:g_is_dead[33];  new bool:g_can_respawn;  new bool:g_cuchi;  new bool:g_items; new bool:wup_on; new bool:g_is_connect[33]; new bool:g_is_autofile; new bool:g_mapexist_file; new g_ganadores[33]; new const LOGFILE[] = "warmuppro.log" new const FILECONFIGNAME[] = "/warmuppro.cfg" new const FILEMAPSNAME[] = "/warmuppro_maps.cfg"  #define FLAG_ALIVE (1<<0) #define FLAG_DEAD (1<<1) #define FLAG_DISCONNECT (1<<2)  #define FLAG_T (1<<0) #define FLAG_CT (1<<1)  #define DEFUSER 0 #define SHIELD 2  #define CONTAIN_FLAG_OF_INDEX(%1,%2) ((%1) & (1<<(%2)))  new const g_wbox_class[] = "weaponbox" new const g_shield_class[] = "weapon_shield" new const g_wbox_model[] = "models/w_weaponbox.mdl" new const g_model_prefix[] = "models/w_"  new g_max_clients new g_max_entities  new g_pcvar_allow  /* Foawrds */ new fwd_resultado; new wup_fwd_start; new wup_fwd_finish; new wup_fwd_adminenable; new wup_fwd_admindsaible;  /* Variables for Stocks */  new moneymsg; new statusiconmsg; new saytextmsg; new hideweaponmsg; new teaminfomsg;  /*================================================================================================*/ /************************************* [OFFSETS FAKEMETA] *****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  #define EXTRAOFFSET_WEAPONS		4  #define ACTUAL_EXTRA_OFFSET		20  #define OFFSET_ARMORTYPE		112 #define OFFSET_TEAM			114 #define OFFSET_CSMONEY			115 #define OFFSET_PRIMARYWEAPON		116 #define OFFSET_LASTACTIVITY		124 #define OFFSET_INTERNALMODEL		126 #define OFFSET_NVGOGGLES		129 #define OFFSET_DEFUSE_PLANT		193 #define OFFSET_VIP			209 #define OFFSET_TK			216  #define OFFSET_HOSTAGEKILLS		217 #define OFFSET_MAPZONE			235 #define OFFSET_ISDRIVING		350  #define OFFSET_STATIONARY		362  #define OFFSET_ZOOMTYPE			363  #define OFFSET_AWM_AMMO			377  #define OFFSET_SCOUT_AMMO		378 #define OFFSET_PARA_AMMO		379 #define OFFSET_FAMAS_AMMO		380 #define OFFSET_M3_AMMO			381 #define OFFSET_USP_AMMO			382 #define OFFSET_FIVESEVEN_AMMO		383 #define OFFSET_DEAGLE_AMMO		384 #define OFFSET_P228_AMMO		385 #define OFFSET_GLOCK_AMMO		386 #define OFFSET_FLASH_AMMO		387 #define OFFSET_HE_AMMO			388 #define OFFSET_SMOKE_AMMO		389 #define OFFSET_C4_AMMO			390  #define OFFSET_CSDEATHS			444  #define OFFSET_SHIELD			510 // "weapon_*" entities #define OFFSET_WEAPONTYPE		43  #define OFFSET_CLIPAMMO			51  #define OFFSET_SILENCER_FIREMODE	74  // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW		86 #define OFFSET_HOSTAGE_NEXTUSE		100 #define OFFSET_HOSTAGE_LASTUSE		483 #define OFFSET_HOSTAGEID		487 // "armoury_entity" #define OFFSET_ARMOURY_TYPE		34  // C4 offsets #define OFFSET_C4_EXPLODE_TIME		100 #define OFFSET_C4_DEFUSING		0x181   #define M4A1_SILENCED			(1<<2) #define M4A1_ATTACHSILENCEANIM		6 #define M4A1_DETACHSILENCEANIM		13 #define USP_SILENCED			(1<<0) #define USP_ATTACHSILENCEANIM		7 #define USP_DETACHSILENCEANIM		15  #define GLOCK_SEMIAUTOMATIC		0 #define GLOCK_BURSTMODE			2 #define FAMAS_AUTOMATIC			0 #define FAMAS_BURSTMODE			16  #define PLAYER_IS_VIP			(1<<8)  #define PLAYER_IN_BUYZONE		(1<<0)  #define TEAM_UNASSIGNED			0 #define TEAM_T				1 #define TEAM_CT				2 #define TEAM_SPECTATOR			3  #define CAN_PLANT_BOMB			(1<<8)  #define HAS_DEFUSE_KIT			(1<<16)   #define DEFUSER_COLOUR_R		0 #define DEFUSER_COLOUR_G		160 #define DEFUSER_COLOUR_B		0  #define HAS_NVGOGGLES			(1<<0) #define HAS_SHIELD     			(1<<24)   #define SCOREATTRIB_NOTHING		0 #define SCOREATTRIB_DEAD		1 #define SCOREATTRIB_BOMB		2  #define SCOREATTRIB_VIP			4   #define CS_FIRST_ZOOM			0x28 #define CS_SECOND_AWP_ZOOM		0xA #define CS_SECOND_NONAWP_ZOOM		0xF #define CS_AUGSG552_ZOOM		0x37 #define CS_NO_ZOOM			0x5A   /*------------------------------------------------------------------------------------------------*/  enum CS_Internal_Models  { 	CS_DONTCHANGE = 0, 	CS_CT_URBAN = 1, 	CS_T_TERROR = 2, 	CS_T_LEET = 3, 	CS_T_ARCTIC = 4, 	CS_CT_GSG9 = 5, 	CS_CT_GIGN = 6, 	CS_CT_SAS = 7, 	CS_T_GUERILLA = 8, 	CS_CT_VIP = 9, 	CZ_T_MILITIA = 10, 	CZ_CT_SPETSNAZ = 11 };  enum CsTeams  { 	CS_TEAM_UNASSIGNED = 0, 	CS_TEAM_T = 1, 	CS_TEAM_CT = 2, 	CS_TEAM_SPECTATOR = 3 };   enum CsArmorType  { 	CS_ARMOR_NONE = 0,  	CS_ARMOR_KEVLAR = 1,  	CS_ARMOR_VESTHELM = 2  };  /*================================================================================================*/ /***************************************** [Stocks] ***********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  #define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))  stock fm_strip_user_weapons(index) { 	new ent = fm_create_entity("player_weaponstrip") 	if (!pev_valid(ent)) 		return 0  	dllfunc(DLLFunc_Spawn, ent) 	dllfunc(DLLFunc_Use, ent, index) 	engfunc(EngFunc_RemoveEntity, ent)  	return 1 }  stock fm_give_item(index, const item[]) { 	if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) 		return 0  	new ent = fm_create_entity(item) 	if (!pev_valid(ent)) 		return 0  	new Float:origin[3] 	pev(index, pev_origin, origin) 	set_pev(ent, pev_origin, origin) 	set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) 	dllfunc(DLLFunc_Spawn, ent)  	new save = pev(ent, pev_solid) 	dllfunc(DLLFunc_Touch, ent, index) 	if (pev(ent, pev_solid) != save) 		return ent  	engfunc(EngFunc_RemoveEntity, ent)  	return -1 }  stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) { 	new Float:RenderColor[3]; 	RenderColor[0] = float(r); 	RenderColor[1] = float(g); 	RenderColor[2] = float(b);  	set_pev(entity, pev_renderfx, fx); 	set_pev(entity, pev_rendercolor, RenderColor); 	set_pev(entity, pev_rendermode, render); 	set_pev(entity, pev_renderamt, float(amount));  	return 1; }  stock fm_set_user_godmode(index, godmode = 0) { 	set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM);  	return 1; }  stock fm_set_user_money(index, money, flash = 1) { 	set_pdata_int(index, OFFSET_CSMONEY, money); 	 	message_begin(MSG_ONE, moneymsg, {0,0,0}, index); 	write_long(money); 	write_byte(flash ? 1 : 0); 	message_end(); }  stock fm_set_user_plant(id, plant = 1, showbombicon = 1) { 	new plantskill = get_pdata_int(id, OFFSET_DEFUSE_PLANT);  	if(plant) 	{ 		plantskill |= CAN_PLANT_BOMB; 		set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill); 		 		if(showbombicon) 		{ 			message_begin(MSG_ONE, statusiconmsg, _, id); 			write_byte(1); 			write_string("c4"); 			write_byte(DEFUSER_COLOUR_R); 			write_byte(DEFUSER_COLOUR_G); 			write_byte(DEFUSER_COLOUR_<img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' />; 			message_end(); 		} 	} 	else 	{ 		plantskill &= ~CAN_PLANT_BOMB; 		set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill); 		message_begin(MSG_ONE, statusiconmsg, _, id); 		write_byte(0); 		write_string("c4"); 		message_end(); 	} }  stock fm_set_user_defuse(id, defusekit = 1, r = DEFUSER_COLOUR_R, g = DEFUSER_COLOUR_G, b = DEFUSER_COLOUR_B, icon[] = "defuser", flash = 0) { 	new defuse = get_pdata_int(id, OFFSET_DEFUSE_PLANT);  	if(defusekit) 	{ 		new colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B} 		if(r != -1) colour[0] = r; 		if(g != -1) colour[1] = g; 		if(b != -1) colour[2] = b;          		set_pev(id, pev_body, 1);  		defuse |= HAS_DEFUSE_KIT; 		set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse); 		 		message_begin(MSG_ONE, statusiconmsg, _, id); 		write_byte((flash == 1) ? 2 : 1); 		write_string(icon[0] ? icon : "defuser"); 		write_byte(colour[0]); 		write_byte(colour[1]); 		write_byte(colour[2]); 		message_end(); 	}  	else 	{ 		defuse &= ~HAS_DEFUSE_KIT; 		set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse); 		message_begin(MSG_ONE, statusiconmsg, _, id); 		write_byte(0); 		write_string("defuser"); 		message_end(); 		 		set_pev(id, pev_body, 0); 	} }  stock fm_set_user_bpammo(index, weapon, amount) { 	new offset; 	 	switch(weapon) 	{ 		case CSW_AWP: offset = OFFSET_AWM_AMMO; 		case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = OFFSET_SCOUT_AMMO; 		case CSW_M249: offset = OFFSET_PARA_AMMO; 		case CSW_M4A1,CSW_FAMAS,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = OFFSET_FAMAS_AMMO; 		case CSW_M3,CSW_XM1014: offset = OFFSET_M3_AMMO; 		case CSW_USP,CSW_UMP45,CSW_MAC10: offset = OFFSET_USP_AMMO; 		case CSW_FIVESEVEN,CSW_P90: offset = OFFSET_FIVESEVEN_AMMO; 		case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO; 		case CSW_P228: offset = OFFSET_P228_AMMO; 		case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = OFFSET_GLOCK_AMMO; 		case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO; 		case CSW_HEGRENADE: offset = OFFSET_HE_AMMO; 		case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO; 		case CSW_C4: offset = OFFSET_C4_AMMO;  		default: 		{ 			new invalidMsg[20 + 7]; 			formatex(invalidMsg,20 + 6,"Invalid weapon id %d",weapon); 			set_fail_state(invalidMsg); 			 			return 0; 		} 	} 	 	set_pdata_int(index,offset,amount); 	 	return 1; }  /*-----------------------------------------GET----------------------------------------------------*/  stock CsTeams:fm_get_user_team(id, &{CS_Internal_Models,_}:model = CS_DONTCHANGE) { 	model = CS_Internal_Models:get_pdata_int(id, OFFSET_INTERNALMODEL);  	return CsTeams:get_pdata_int(id, OFFSET_TEAM); }  stock fm_get_weapon_id(weapon_id) { 	if(is_linux_server()) 	{ 		#undef EXTRAOFFSET_WEAPONS 		#define EXTRAOFFSET_WEAPONS 4 	} 	else 	{ 		#undef EXTRAOFFSET_WEAPONS 		#define EXTRAOFFSET_WEAPONS	0 	} 	 	return get_pdata_int(weapon_id, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS) }  stock fm_get_user_plant(id) { 	if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB) 		return 1; 		 	return 0; }  stock fm_get_user_defuse(id) { 	if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT) 		return 1;  	return 0; }  /*------------------------------------------------------------------------------------------------*/ new const g_weapon_names[][] = { 	"", // Null random 1 to X  This is 0 	"weapon_p228", 	"weapon_scout", 	"weapon_xm1014", 	"weapon_mac10", 	"weapon_aug", 	"weapon_elite", 	"weapon_fiveseven", 	"weapon_ump45", 	"weapon_sg550", 	"weapon_galil", 	"weapon_famas", 	"weapon_usp", 	"weapon_glock18", 	"weapon_awp", 	"weapon_mp5navy", 	"weapon_m249", 	"weapon_m3", 	"weapon_m4a1", 	"weapon_tmp", 	"weapon_g3sg1", 	"weapon_deagle", 	"weapon_sg552", 	"weapon_ak47", 	"weapon_p90" };  /*-------------------------------------------*/ /*-----------WARMPUP GIVE WEAPON-------------*/ /*-------------------------------------------*/ stock wup_give_weapon(index, weapon[], balas) { 	fm_give_item(index, weapon); 	new wpnid = get_weaponid(weapon) 	fm_set_user_bpammo(index, wpnid, balas) } /*-------------------------------------------*/ /*-----------WARMPUP GIVE WEAPON-------------*/ /*-------------------------------------------*/   /*================================================================================================*/ /*************************************** [Color Chat] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/   enum Color { 	NORMAL = 1, // clients scr_concolor cvar color 	GREEN, // Green Color 	TEAM_COLOR, // Red, grey, blue 	GREY, // grey 	RED, // Red 	BLUE, // Blue }  new TeamName[][] =  { 	"", 	"TERRORIST", 	"CT", 	"SPECTATOR" }  ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...) { 	new message[256];  	switch(type) 	{ 		case NORMAL: // clients scr_concolor cvar color 		{ 			message[0] = 0x01; 		} 		case GREEN: // Green 		{ 			message[0] = 0x04; 		} 		default: // White, Red, Blue 		{ 			message[0] = 0x03; 		} 	}  	vformat(message[1], 251, msg, 4);  	// Make sure message is not longer than 192 character. Will crash the server. 	message[192] = '^0';  	new team, ColorChange, index, MSG_Type; 	 	if(id) 	{ 		MSG_Type = MSG_ONE; 		index = id; 	} else { 		index = FindPlayer(); 		MSG_Type = MSG_ALL; 	} 	 	team = get_user_team(index); 	ColorChange = ColorSelection(index, MSG_Type, type);  	ShowColorMessage(index, MSG_Type, message); 		 	if(ColorChange) 	{ 		Team_Info(index, MSG_Type, TeamName[team]); 	} }  ShowColorMessage(id, type, message[]) { 	message_begin(type, saytextmsg, _, id); 	write_byte(id)		 	write_string(message); 	message_end();	 }  Team_Info(id, type, team[]) { 	message_begin(type, teaminfomsg, _, id); 	write_byte(id); 	write_string(team); 	message_end();  	return 1; }  ColorSelection(index, type, Color:Type) { 	switch(Type) 	{ 		case RED: 		{ 			return Team_Info(index, type, TeamName[1]); 		} 		case BLUE: 		{ 			return Team_Info(index, type, TeamName[2]); 		} 		case GREY: 		{ 			return Team_Info(index, type, TeamName[0]); 		} 	}  	return 0; }  FindPlayer() { 	new i = -1;  	while(i <= get_maxplayers()) 	{ 		if(is_user_connected(++i)) 			return i; 	}  	return -1; }  /*================================================================================================*/ /**************************************** [Registers] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public plugin_init()   {  	register_plugin(PLUGIN, VERSION, AUTHOR)  	register_cvar("wup_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY)  	register_cvar("wup_author", AUTHOR, FCVAR_SERVER | FCVAR_SPONLY)   	register_event("TextMsg","autostartrr","a","2&#Game_C");  	RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1);  	RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);  	register_event("CurWeapon", "check_change", "be", "1=1"); 	 	register_forward(FM_SetModel, "forward_set_model");      	g_pcvar_allow = register_cvar("wup_drop", ""); 	logtofilecvar = register_cvar("wup_logtofile", "1"); 	 	g_max_clients = global_get(glb_maxClients); 	g_max_entities = global_get(glb_maxEntities); 	 	sync = CreateHudSyncObj();  	register_dictionary( "warmuppro.txt" );  	register_dictionary( "common.txt" ); 	 	if( get_pcvar_num(logtofilecvar) == 1 ) 	{ 		new mapita[64] 		get_mapname(mapita, 63) 		log_to_file(LOGFILE, "<----------: Map %s :----------->", mapita) 	} 	 	register_concmd("wup_disable","admin_exec1",ADMIN_BAN,"Stop the WarmUP") 	register_concmd("wup_enable","admin_exec2",ADMIN_BAN,"Start a new WarmUP") 	 	hideweaponmsg = get_user_msgid( "HideWeapon" ); 	moneymsg = get_user_msgid( "Money" ); 	statusiconmsg = get_user_msgid( "StatusIcon" ); 	saytextmsg = get_user_msgid( "SayText" ); 	teaminfomsg = get_user_msgid( "TeamInfo" ); 	 	/*    CVARS   */ 	activadoo = register_cvar("wup_autostart", "")  	respawn3d = register_cvar("wup_respawn", "1")  	itemsxd = register_cvar("wup_items", "abcd")  	mode = register_cvar("wup_mode", "1")  	num_time = register_cvar("wup_time","120")  	RGB = register_cvar("wup_color", "255255255")  	cvar_x = register_cvar("wup_setx", "-1.0")  	cvar_y = register_cvar("wup_sety", "0.28")  	timeprotect = register_cvar("wup_protecttime", "3") 	/*    5.0 News Cvars   */ 	ganador = register_cvar("wup_winner", "1") 	mostrarhud = register_cvar("wup_showhud", "1") 	 	wup_fwd_start = CreateMultiForward("wup_startwarmup", ET_IGNORE); 	wup_fwd_finish = CreateMultiForward("wup_finishwarmup", ET_IGNORE); 	wup_fwd_adminenable = CreateMultiForward("wup_adminenable", ET_IGNORE, FP_CELL); 	wup_fwd_admindsaible = CreateMultiForward("wup_adminidsable", ET_IGNORE, FP_CELL); }   /*================================================================================================*/ /************************************ [Register Natives] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public plugin_natives() { 	register_native("is_warmup_enable", "native_is_warmup_enable", 1); 	register_native("wup_timeleft", "native_wup_timeleft", 1); 	register_native("wup_get_user_kills", "native_wup_get_user_kills", 1); }  /*================================================================================================*/ /*********************************** [File Config Cvars] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public plugin_cfg() { 	new filename[64], filename2[64] 	get_configsdir(filename, 63); 	get_configsdir(filename2, 63); 	add(filename, 63, FILECONFIGNAME); 	add(filename2, 63, FILEMAPSNAME); 	 	if(file_exists(filename)) 	{ 		server_cmd("exec ^"%s^"",filename) 		 		if( get_pcvar_num(logtofilecvar) == 1 ) 			log_to_file(LOGFILE, "Correct Exec: %s", filename) 	} 	else 	{ 		if( get_pcvar_num(logtofilecvar) == 1 ) 			log_to_file(LOGFILE, "Create Cvar Files") 		 		new mensajito[256] 		formatex(mensajito, 255, "; File location: $moddir/%s", filename) 		write_file(filename,"; WarmUP Configuration File") 		write_file(filename,mensajito) 		write_file(filename,";") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Enable the WarmUP when the GameStart") 		write_file(filename,"wup_autostart 1") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Enable the respawn is a player die in the WarmUP") 		write_file(filename,"wup_respawn 1") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Items to give to a player in the respawn") 		write_file(filename,";A) Give HE <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/cool.gif' class='bbc_emoticon' alt='B)' /> Give FB C) Give SG") 		write_file(filename,";D) Give C4 to Terrorist And Defuse to CT.") 		write_file(filename,"wup_items ^"abcd^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";0) Normal Rounds  1) Weapon Chance  2) Knife") 		write_file(filename,"wup_mode 1") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Set the during of the warmUP.") 		write_file(filename,"wup_time 120") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Color of the Hud that show time remending.") 		write_file(filename,"wup_color ^"255255255^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";X Position of the hud") 		write_file(filename,"wup_setx ^"-1.0^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Y Position of the hud") 		write_file(filename,"wup_sety ^"0.28^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";Set Time of SpawnProtection  0 = Disable") 		write_file(filename,"wup_protectime 3") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,"; Show a Msg with the winner of the WarmUP") 		write_file(filename,"wup_winner ^"1^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,"; Show Hud Wit htime remending") 		write_file(filename,"wup_showhud ^"1^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,"; Enable Logs of the plugin") 		write_file(filename,"wup_logtofile ^"1^"") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";This plis dont change <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/biggrin.gif' class='bbc_emoticon' alt=':D' /> ") 		write_file(filename,"wup_drop ^"^" // This Dont change") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		write_file(filename,"echo WarmUP 5.6 Pro Cvars Enable.") 		write_file(filename,"echo WarmUP 5.6 Pro Create by ReymonARG") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;") 		 		server_cmd("exec %s",filename) 	} 	 	if( !file_exists(filename2) ) 	{ 		if( get_pcvar_num(logtofilecvar) == 1 ) 			log_to_file(LOGFILE, "Create Maps Configuration File") 		 		new mensajelol[256] 		formatex(mensajelol, 255, "; File location: $moddir/%s", filename2) 		write_file(filename2,"; WarmUP Mpas Configuration File") 		write_file(filename2,mensajelol) 		write_file(filename2,";") 		write_file(filename2,"; With this File you can Change the AutoStart of all yours maps") 		write_file(filename2,";") 		write_file(filename2,"; Example:  <mapname> <status>") 		write_file(filename2,"; ^"de_nuke^" ^"0^"") 		write_file(filename2,";") 		write_file(filename2,"; Prefix Example: <Prefix> <status> <P>") 		write_file(filename2,"; ^"cs_^" ^"0^" ^"P^"") 		write_file(filename2,";") 		write_file(filename2,"^"kz_^" ^"0^" ^"P^"") 	} 	 	enableordisable() 	 }  public enableordisable() { 	new readdata[128],txtlen, filenamelala[64] 	new parsedmap[64], onoroff[32], prefixs[32] 	new mapitas[64] 	 	get_configsdir(filenamelala,63) 	add(filenamelala, 63, FILEMAPSNAME) 		 	new fsize = file_size(filenamelala,1) 	get_mapname(mapitas,63) 	g_mapexist_file = false; 	g_is_autofile = false; 	 	for (new line=0;line<=fsize;line++) 	{ 		read_file(filenamelala,line,readdata,127,txtlen) 		parse(readdata,parsedmap,63,onoroff,31, prefixs, 31) 	 		new estaon = str_to_num(onoroff); 	 		if( equal(mapitas,parsedmap) || containi(prefixs, "P") != -1 && containi(mapitas, parsedmap) != -1 ) 		{ 			g_mapexist_file = true; 			g_is_autofile = estaon ? true : false 			 			if( get_pcvar_num(logtofilecvar) == 1 ) 				log_to_file(LOGFILE, "WarmUP Pro: %s by File", estaon ? "ON" : "OFF") 			 			break; 		} 	} }  /*================================================================================================*/ /********************************** [Srting Flags A B C D] ****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public get_item_flags()  {  	new sFlags[24]  	get_pcvar_string(itemsxd,sFlags,23)  	return read_flags(sFlags)  }   /*================================================================================================*/ /************************************* [No Weapon Drop] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public forward_set_model(ent, const model[])  { 	 	if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) 	{ 		if (!pev_valid(ent) || !equali(model, g_model_prefix, sizeof g_model_prefix - 1) || equali(model, g_wbox_model)) 			return FMRES_IGNORED 		 		new id = pev(ent, pev_owner) 		if (!(1 <= id <= g_max_clients)) 			return FMRES_IGNORED 		 		new weapon 		static class[32] 		pev(ent, pev_classname, class, sizeof class - 1) 		if (equal(class, g_shield_class)) 			weapon = SHIELD 		else if (!equal(class, g_wbox_class)) 			return FMRES_IGNORED 		 		new cvar_state = 7 		new cvar_teams = 3 		new cvar_allow = get_pcvar_num(g_pcvar_allow) 		if (cvar_state <= 0 || cvar_teams <= 0) 			return FMRES_IGNORED 		 		new state_, team 		if (!is_user_connected(id)) { 			state_ = FLAG_DISCONNECT 			team = FLAG_T // on disconnect only T can drop weapon (the bomb only) 		} 		else if (!is_user_alive(id)) 			state_ = FLAG_DEAD 		else 			state_ = FLAG_ALIVE 		 		if (!(cvar_state & state_)) 			return FMRES_IGNORED 		 		if (state_ != FLAG_DISCONNECT)  		{ 			new CsTeams:equipo = fm_get_user_team(id) 			switch( equipo )  			{ 				case CS_TEAM_T:  				{ 					team = FLAG_T 				} 				 				case CS_TEAM_CT: 				{ 					team = FLAG_CT 				} 			} 		} 		 		if (!(cvar_teams & team)) 			return FMRES_IGNORED 		 		if (weapon == SHIELD)  		{ 			if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, SHIELD))  			{ 				set_pev(ent, pev_effects, EF_NODRAW) 				set_task(0.1, "task_remove_shield", ent) // we even can't use nextthink, that will not work 			} 		 			return FMRES_IGNORED 		} 		 		for (new i = g_max_clients + 1; i < g_max_entities; ++i)  		{ 			if (!pev_valid(i) || ent != pev(i, pev_owner)) 				continue 		 			if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, fm_get_weapon_id(i))) 				dllfunc(DLLFunc_Think, ent) 			 			return FMRES_IGNORED 		} 		 	} 	return FMRES_IGNORED }  public task_remove_shield(ent)  { 	if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) 	{ 		dllfunc(DLLFunc_Think, ent) 	} }  /*================================================================================================*/ /************************************ [Respawn Player] ********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public TaskCheckAlive(plr)  {  	if( !g_can_respawn )  	{  		return; 	}        	new CsTeams:team = fm_get_user_team(plr);  	if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )  	{  		set_task(1.0, "TaskCheckAlive", plr);            		return;  	}        	if( g_is_dead[plr] )  	{  		ExecuteHamB(Ham_CS_RoundRespawn, plr);  	}  }   /*================================================================================================*/ /********************************** [Connect  & Desconnect] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public client_putinserver(plr)  {  	if( wup_on )  	{  		set_task(2.0, "connectrespawn", plr);  		g_is_connect[plr] = true; 		g_ganadores[plr] = 0; 	}      }   public connectrespawn(plr) {	 	if( !wup_on ) 		return; 		 	if( is_user_alive(plr) ) 		return; 	 	new CsTeams:team = fm_get_user_team(plr);  	if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR )  	{  		set_task(1.0, "connectrespawn", plr);            		return; 	}        	if( g_is_connect[plr] )  	{  		ExecuteHamB(Ham_CS_RoundRespawn, plr);  		g_is_connect[plr] = false; 	} }  public client_disconnect(plr)  {  	remove_task(plr);  	g_ganadores[plr] = 0; }   /*================================================================================================*/ /************************************** [Player Death] ********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public FwdPlayerDeath(plr, idattacker)  {  	g_is_dead[plr] = true;        	if(get_pcvar_num(respawn3d) == 1)  	{  		set_task(2.0, "TaskCheckAlive", plr);  	}  	 	if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) != fm_get_user_team(idattacker) && is_user_connected(idattacker) ) 	{ 		g_ganadores[idattacker]++; 	} 	else if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) == fm_get_user_team(idattacker) && is_user_connected(idattacker) ) 	{ 		g_ganadores[idattacker]--; 	} 		 	 	if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) 	{ 		if (!(7 & FLAG_DEAD) || !(3 & FLAG_CT) || !fm_get_user_defuse(plr)) 			return 			 		if (CONTAIN_FLAG_OF_INDEX(get_pcvar_num(g_pcvar_allow), DEFUSER)) 			return 			 		fm_set_user_defuse(plr, 0) 		set_pev(plr, pev_body, 0) // backward compatibility 	} }  /*================================================================================================*/ /*************************************** [Player Spawn] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ 	 public FwdPlayerSpawn(plr)  { 	if( is_user_alive(plr))  	{  		g_is_dead[plr] = false;  		 		if( g_can_respawn && wup_on && get_pcvar_num(timeprotect) != 0 ) 		{ 			set_task(0.1, "wup_protect", plr) 		} 		 		if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) 		{ 			fm_set_user_money(plr, 0) 			HideMoney(plr) 		} 		 		if(wup_on && get_pcvar_num(mode) == 1) 		{ 			new rand = random_num(1,sizeof(g_weapon_names) -1); 			fm_strip_user_weapons(plr) 			fm_give_item(plr, "weapon_knife") 			wup_give_weapon(plr, g_weapon_names[rand], 250) 			set_task(0.1, "giveitems", plr) 		} 	}  }   /*================================================================================================*/ /************************************ [Spawn Protection] ******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public wup_protect(plr) { 	new Float:ProtecTime = get_pcvar_float(timeprotect) 	if( wup_on && get_pcvar_num(timeprotect) != 0 ) 	{ 		if(get_user_team(plr) == 1) 		{ 			fm_set_rendering(plr, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 26) 			fm_set_user_godmode(plr, 1) 		} 		 		if(get_user_team(plr) == 2) 		{ 			fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 26) 			fm_set_user_godmode(plr, 1) 		} 		 		set_task(ProtecTime, "desprotect", plr) 	} }  public desprotect(plr) { 	fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26) 	fm_set_user_godmode(plr, 0) }  /*================================================================================================*/ /*************************************** [Give Items] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ 	  public giveitems(plr) { 	new iFlags = get_item_flags()  	new CsTeams:team = fm_get_user_team(plr);  	if( g_items )  	{  		if (iFlags&ITEM_HE)  		{  			fm_give_item(plr,"weapon_hegrenade")  		}                		if(iFlags&ITEM_FS)  		{  			fm_give_item(plr,"weapon_flashbang")  		}                		if(iFlags&ITEM_SG)  		{  			fm_give_item(plr,"weapon_smokegrenade")  		}                		if( team == CS_TEAM_CT && iFlags&ITEM_C4 )  		{  			fm_give_item(plr, "item_thighpack")  		}                		if( team == CS_TEAM_T && iFlags&ITEM_C4 )  		{  			fm_give_item(plr, "weapon_c4")  			fm_set_user_plant(plr, 1, 1) 		}  	} }  /*================================================================================================*/ /********************************* [Remove Players Weapons] ***************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public check_change(plr)  {  	if(get_pcvar_num(mode) == 2) 	{  		if( g_cuchi ) 		{  			new wpnid = read_data(2)  			if( !(wpnid == CSW_KNIFE || wpnid == CSW_HEGRENADE || wpnid == CSW_FLASHBANG || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_C4) )  			{  				set_task(0.1, "remove", plr);  				fm_set_user_money(plr, 0);   				HideMoney(plr) 			}  		}  	} }    public remove(plr)  {  	fm_strip_user_weapons(plr)  	fm_give_item(plr,"weapon_knife") 	fm_set_user_money(plr, 0); 	set_task(0.1, "giveitems", plr) }   /*================================================================================================*/ /******************************** [Remove Huds From Players] **************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public HideMoney(plr) { 	if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2) 	{ 		message_begin( MSG_ONE, hideweaponmsg, _, plr ); 		write_byte( HIDE_MONEY ); 		message_end(); 	} 	 	if( !(wup_on) || get_pcvar_num(mode) == 0) 	{ 		message_begin( MSG_ONE, hideweaponmsg, _, plr ); 		write_byte( SHOW_MONEY ); 		message_end(); 	} }  /*================================================================================================*/ /************************************ [Admins Commands] *******************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public admin_exec1(plr, level) {	 	if(!access(plr, level)) 	{ 		client_print(plr, print_console, "%L", plr, "NO_ACC_COM") 		return PLUGIN_HANDLED 	} 	 	set_cvar_float("sv_restartround",1.0); 	batata() 	g_can_respawn = false;  	g_cuchi = false;  	g_items = false;  	wup_on = false;  	remove_task(plr);  	new name[32] 	get_user_name(plr, name, 31) 	 	if( get_pcvar_num(logtofilecvar) == 1 ) 		log_to_file(LOGFILE, "ADMIN: %s Disable WarmUP", name); 		 	 	client_print(plr, print_console, "[WUP] WarmUP Pro DISABLED") 	ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro DISABLE", name) 	ExecuteForward(wup_fwd_admindsaible, fwd_resultado, plr); 	 	return PLUGIN_HANDLED } 	 public admin_exec2(plr, level) { 	if(!access(plr, level)) 	{ 		client_print(plr, print_console, "%L", plr, "NO_ACC_COM") 		return PLUGIN_HANDLED 	} 	 	if( wup_on ) 		return PLUGIN_HANDLED 	 	time_s = get_pcvar_num(num_time)  	set_task(float(time_delay),"restart_time")  	 	batata() 	set_cvar_float("sv_restartround",1.0); 	g_can_respawn = true;  	g_cuchi = true;  	g_items = true;  	wup_on = true; 	new iFlags = get_item_flags() 	if( !(iFlags&ITEM_C4) ) 	{ 		set_pcvar_num(g_pcvar_allow, 64) 	} 	 	new name[32] 	get_user_name(plr, name, 31) 	 	if( get_pcvar_num(logtofilecvar) == 1 ) 		log_to_file(LOGFILE, "ADMIN: %s Start a New WarmUP", name); 		 	 	client_print(plr, print_console, "[WUP] WarmUP Pro Enable") 	ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro Enable", name) 	ExecuteForward(wup_fwd_adminenable, fwd_resultado, plr); 		 	return PLUGIN_HANDLED }  /*================================================================================================*/ /****************************** [Exec Time And Clean Arrays] **************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public autostartrr(plr)  { 	 	if( g_mapexist_file && !g_is_autofile ) 	{ 		g_can_respawn = false; 		g_cuchi = false;  		g_items = false;  		wup_on = false;	 		remove_task(plr);  		 		return; 	} 	 	if(get_pcvar_num(activadoo) == 0)  	{  		if( g_mapexist_file && g_is_autofile ) 		{ 			//do nothing 		} 		else 		{ 			g_can_respawn = false; 			g_cuchi = false;  			g_items = false;  			wup_on = false; 			 			if( get_pcvar_num(logtofilecvar) == 1 ) 				log_to_file(LOGFILE, "WarmUP AutoStart Off") 			 			remove_task(plr);  		} 	}  	 	if(get_pcvar_num(activadoo) == 1 || g_mapexist_file && g_is_autofile) 	{  		time_s = get_pcvar_num(num_time)  		set_task(float(time_delay),"restart_time") 		ExecuteForward(wup_fwd_start, fwd_resultado) 		//g_ganadores[0] = 0; 		wup_on = true; 		g_can_respawn = true;  		g_cuchi = true;  		g_items = true;  		 		if( get_pcvar_num(logtofilecvar) == 1 ) 			log_to_file(LOGFILE, "WarmUP AutoStart On"); 			 		 		new iFlags = get_item_flags() 		if( !(iFlags&ITEM_C4) ) 		{ 			set_pcvar_num(g_pcvar_allow, 64) 		} 	}  }   /*================================================================================================*/ /*********************************** [Show Time & Restart] ****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public restart_time()  {  	new color[10]  	new r 	new g 	new b 	get_pcvar_string(RGB, color, 9)  	new c = str_to_num(color)  	r = c / 1000000  	c %= 1000000   	g = c / 1000  	b = c % 1000        	if(wup_on && time_s >= 0)  	{   		ClearSyncHud(0, sync) 		 		if(time_s < 1)  		{  			set_cvar_float("sv_restartround",2.0); 			g_can_respawn = false;  			g_cuchi = false;  			g_items = false;  		} 		 		if(time_s == 0) 		{ 			wup_on = false; 			 			if( get_pcvar_num(logtofilecvar) == 1 ) 				log_to_file(LOGFILE, "WarmUP Finish") 			 			ExecuteForward(wup_fwd_finish, fwd_resultado) 			 			if( get_pcvar_num(ganador) == 1 ) 				darresultado() 		} 		 		if( get_pcvar_num(mostrarhud) == 1 ) 		{ 			set_hudmessage( r, g, b, get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 1, 6.0, 6.0);  			ShowSyncHudMsg(0, sync, "%L", LANG_PLAYER, "MP_DISPLAY", time_s); 		} 		 		--time_s;  		set_task(1.0,"restart_time") 	} }   /*================================================================================================*/ /************************************** [Winner Info] *********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public darresultado() { 	new resultadofinal = 0 	new name[32] 	new mensajes[256] 	new bool:g_muchos 	mensajes[0] = 0; 	name[0] = 0; 	g_muchos = false; 	resultadofinal = 0 	 	for(new i = 1; i <= 32 ; i++) 	{ 	 		if( g_ganadores[i] == resultadofinal ) 		{ 			g_muchos = true; 			get_user_name(i, name, 31) 			 			formatex(mensajes, 255, "%s, %s", mensajes, name) 		} 		 		if( g_ganadores[i] > resultadofinal ) 		{ 			name[0] = 0; 			mensajes[0] = 0; 			g_muchos = false; 			resultadofinal = g_ganadores[i] 			get_user_name(i, name, 31) 			formatex(mensajes, 255, "%s", name) 		} 	} 	 	if( resultadofinal >= 1 ) 	{ 		if( !g_muchos ) 		{ 			ColorChat(0, GREEN, "^x04[WUP] The winner is:^x03 %s^x04 with^x03 %d^x04 Flags", name, resultadofinal) 			 			if( get_pcvar_num(logtofilecvar) == 1 ) 				log_to_file(LOGFILE, "The Winner of WarmUP was: %s with %d Flags", name, resultadofinal) 			 		} 		else if( g_muchos ) 		{ 			ColorChat(0, GREEN, "^x04[WUP] ^x03%s ^x04 Win the WarmUP Rounds with^x03 %d^x04 Flags", mensajes, resultadofinal) 			 			if( get_pcvar_num(logtofilecvar) == 1 ) 				log_to_file(LOGFILE, "%s Win the WarmUP Rounds with %d Flags", mensajes, resultadofinal) 			 		} 	} 	 	if( resultadofinal == 0 ) 	{ 		ColorChat(0, GREEN, "[WUP] NoBody won the WarmUP Round") 		 		if( get_pcvar_num(logtofilecvar) == 1 ) 			log_to_file(LOGFILE, "NoBody won the WarmUP Round") 		 	} 	 	batata() 		 }   public batata() { 	for(new i = 0; i <= 32 ; i++) 	{ 		g_ganadores[i] = 0; 	} }  /*================================================================================================*/ /***************************************** [Navites] **********************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/  public native_is_warmup_enable() { 	return wup_on; }  public native_wup_timeleft() { 	return time_s; }  public native_wup_get_user_kills(id) { 	return g_ganadores[id]; }  /*================================================================================================*/ /********************************** [Create By ReymonARG] *****************************************/ /*=============================================================================R=E=Y=M=O=N==A=R=G=*/ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par } */

Dodaj wszystko tak jak w pierwszym poście pisałem.

14 marzec 2010 - 19:02:
Albo masz w załączniku :)
Tylko dodaj tak jak w pierwszym poście.
Czyli zatrzymanie tamtych pluginów i dodanie tej muzyki :)

14 marzec 2010 - 19:03:
ok?

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Użytkownik poplop edytował ten post 14.03.2010 18:56

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#4 .minD

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Napisano 14.03.2010 19:24

ups przepraszam nie zrobię tego za kiepski jestem z amx'a :P
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#5 andrew8666

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Napisano 15.03.2010 12:00

Nie testowałem więc jakby nie działało to pisz... :)

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Użytkownik andrew8666 edytował ten post 15.03.2010 13:12

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#6 poplop

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Napisano 15.03.2010 20:05

Niestety nie działa blokowanie tych trzech pluginów.
A możesz zmienić aby odtwarzało muzykę /sound/rtffa/rrb.mp3 (Zmienia się końcówka).

15 marzec 2010 - 20:05:
Pomoże ktoś?
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