A więc zrobiłem tak:
register_cvar("diablo_classes", "abcdefghijklmnop")
// a Mag
// b Paladyn
// c Mnich
// d Zabojca
// e Barbarzynca
// f Nekromanta
// g Ninja
// h Hunter
// i klasa1
// j klasa2
// k klasa3
// l klasa4
// m klasa5
// n klasa6
// o klasa7
// p klasa8new player_class_lvl[33][17]
new player_class_lvl_save[33]
new player_<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />_old[33]
new database_user_created[33]
new srv_avg[17] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
public select_class(id,lx[])
{
if(is_user_bot(id)) return
new flags[18]
get_cvar_string("diablo_classes",flags,17)
new text[512]
//new keys = read_flags(flags)
asked_klass[id]=0
format(text, 511,"\yWybierz Klase - ^n")
for(new i=0;i<8;i++)
{
format(text, 511,"%s%s%d. \y%s Level :\r%d ^n",text,(keyss)&(1<<i)?"\w":"\d",i+1,Race[i+1], player_class_lvl[id][i+1])
}
format(text, 511,"%s^n9. Dalej^n",text)
show_menu(id, keyss, text)
}
public select_class_menu(id, key)
{
new lx[17]
g_haskit[id] = 0
c_jump[id] = 0
c_resp[id] = 0
c_widz[id] = 0
c_blind[id] = 0
switch(key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
g_haskit[id] = 1
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
g_GrenadeTrap[id] = 1
}
case 8:
{
ShowKlasy(id,lx)
}
}public ShowKlasy(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. \yKlasa1 Level :\r%i^n\w2. \yKlasa2 Level :\r%i^n\w3. \yKlasa3 Level :\r%i^n\w4. \yKlasa4 Level :\r%i^n\w5. \yKlasa5 Level :\r%i^n\w6. \yKlasa6 Level :\r%i^n\w7. \yKlasa7 Level :\r%i^n\w8. \yKlasa8 Level :\r%i^n^n0.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
show_menu(id, KeysKlasy,text2, -1, "Klasy")
}
public PressedKlasy(id, key) {
/* Menu:
* Wybierz klase:
* 1:Klasa1
* 2:Klasa2
* 3:Klasa3
* 4:Klasa4
* 5:Klasa5
* 6:Klasa6
* 7:Klasa7
* 8:Klasa8
* 0:Wstecz
*/
new lx[17]
c_jump[id] = 0
c_resp[id] = 0
c_widz[id] = 0
c_blind[id] = 0
c_damage[id] = 0
c_darksteel[id] = 0
c_redirect[id] = 0
c_theif[id] = 0
player_b_knifemaster[id] = 0
g_haskit[id] = 0
switch (key) {
case 0: { // 1
player_class[id] = Klasa1
c_damage[id] = 40
}
case 1: { // 2
player_class[id] = Klasa2
}
case 2: { // 3
player_class[id] = Klasa3
c_jump[id] = 3
c_redirect[id] = 30
}
case 3: { // 4
player_class[id] = Klasa4
c_resp[id] = 4
player_b_knifemaster[id] = 5
}
case 4: { // 5
player_class[id] = Klasa5
c_blind[id] = 4
c_widz[id] = 150
}
case 5: { // 6
player_class[id] = Klasa6
c_darksteel[id] = 35
c_theif[id] = 400
}
case 6: { // 6
player_class[id] = Klasa7
c_darksteel[id] = 30
}
case 7: { // 7
player_class[id] = Klasa8
}
case 9: { // 0
select_class(id,lx)
}
}
Działa wszystko, tylko żadnej klsy nei da się zablokować, co ja tutaj mam źle?
Mam rozumieć, że w get_cvar_string("diablo_classes",flags,17) wpisuje ile jest flag? Skoro mam 16, to mam wpisać 16? a co w new flags[18]?
Użytkownik Screeaam... edytował ten post 14.03.2010 02:12


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